
Cardboard Town is a city-building card game. Manage your resources, obtain upgrades, draw your cards and thrive! Random events, quest cards, and game modes make each run different.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish*, German*, Portuguese - Brazil*, Russian*, Ukrainian*, Spanish - Latin America*, Japanese*, Korean*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Played once and didn't feel the need to revisit. You're dropped into your first game with very little initial tutorial--if you're familiar with city-builders you'll be fine, but otherwise I guess you just have to figure it out? The run I played was either super buggy or super nerfed by debuffs that weren't sufficiently telegraphed (again, possibly because there was not enough tutorial to point me where I should be looking for my debuffs, or up-front info on how long they lasted... is "can't play most expensive card" permanent, or does it get overwritten by the next debuff? Beats me, because the game doesn't tell you up front.) It seemed fine, but the deck-building wasn't compelling enough for me to try a second run. Not recommending this one unless the deck-building gets a hard look to make it more rewarding and strategic.
Developer and artist have left this game under the care of the publisher. It's playable and quite enjoyable, but has some flaws which will not be resolved.
It is very complicated game and despite the explanations not everything is clear. If you expect a city builder, this is not it. It plays purely as strategical resource management and domino game, city is just a theme. Addicting but incredibly frustrating at the same time just because it gets complicated very quickly. This game is for hardcore board game strategists and time sink at that.
What's this? A town-builder woefully underpopulated by mediocre deck-building mechanics? Adding some uncompelling card gimmicks oughta put a stop to that. Enjoy being starved for road cards and having no creative control over how your town looks. Relish the same four buildings over and over, along with the limited options for where to place them. Bask in the paint-dryingly slow pace of the game and the 9-coin cards that will sit in your hand for 26 turns before you finally have enough coins to play it. This game is a gift. Accept it. It is not the one you need, but certainly the one you deserve.
[H1] 理想の町は諦めろ [/H1] シティビルダーの顔をしているが、その実はデッキビルドサバイバル ターン(1日)ごとに、決められた数のカードドローと人口に応じた予算を与えられるので、手札でさまざまな建物を建設しては人口を増やし、電力や水道、治安維持施設といったインフラを整備していく。 ただし何を建設できるのか、すべてがランダムドローされる手札次第なので、道路1本引くのでさえ大変にもどかしいゲームである。 きれいな区画整理など、もとより不可能だ。 また定期的に住民が要求する建物は、決められた期間内に建設しなければ「ミス」となってしまう。合計3ミスで解任ゲームオーバーとなるのだが、いずれも多額の資金やインフラ、地形などの条件を求められるため、なかなかに難しい。 加えて、一定回数のターンごとに発生する災害も、さまざまなデバフでプレーヤーを苦しめる。 要するに、いずれは破綻する町の運営を、いかに長らえるかという勝負である。 デッキの強化や圧縮といった要素もあり、ほんわかとした見た目に反して、意外と難易度は高い。 [table] [tr] [th]言語依存度[/th] [th]なし(日本語対応)[/th] [/tr] [tr] [td]難易度[/td] [td]★★★★☆[/td] [/tr] [tr] [td]都市計画度[/td] [td]★★☆☆☆[/td] [/tr] [/table]
For a game that demands precise placement and quick decision-making, the controls are unpolished. The unbalanced mechanics make the gameplay feel unfair rather than strategic.
[h1]Pros[/h1] [list] [*] Nice art and graphical style [*] It is easy to pick up and play [*] Seems to offer quite a bit of replayability in terms of play modes [/list] [h1]Cons[/h1] [list] [*] The first issue I encountered was that the linux build of the game is flawed. There are graphical glitches and audio is not working. If you use Linux, make sure to enable proton compatibility layer [*] When you have played the first round of the game, it feels as if there is not much left to explore. [/list] As I haven't played far into the game, I can't say that the last con is accurate. I don't feel like I have a great desire to come back and play the game. It doesn't offer enough to keep me hooked. [h2]Who do I recommend this game for?[/h2] If you are willing to pick up the game to enjoy a few hours of a deck building city builder, I definitely think it is worth it, especially on a sale! I definitely think there is an audience among casual players. I personally won't pick up this game again, but I think there is a big enough audience that would enjoy this game.
I bought this on the steam summer sale for $3.99 and honestly I wouldn't pay anymore for this. I was shocked to see so many negative reviews. Overall I liked this game. I played and failed a couple of times before I finally won one and for $4 bucks I think 5 hours of playtime is fair. I wouldn't play again due to the very repetitive nature of the game. I was disappointed to see how little variation was in the challenges and cards themselves. It left a lot to be desired. If the game had included more cards and challenges I think the replay-ability would definitely be there. Overall I do recommend this game if you like the genre but only if it's on sale. Do not pay $20 for this.
游戏表现形式可圈可点,随机卡牌建造应对灾难这个玩法是挺有意思的,但是游戏目标和重玩价值一塌糊涂。 游戏的目标只有一个看起来毫无意义的分数,也没有通关的概念。前期迫于生存压力需要精打细算的时候还比较好玩,让人自己给自己设定小目标。但后期资源充足后,所有建筑都没有啥建造的需求,既没有什么奇观目标,也没有生产效率的追求。只需要无限铺路地图就能无限往外开,建几圈环城路就没意思了。 只推荐打折几块钱玩一下。
Nice idea but poor realization, the complexity makes this unenjoyable.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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