
An atmospheric first-person narrative adventure set in a surreal seascape locked between ice and rock. Following an incident, you and a friend must find power, defeat strange and deadly creatures, and decipher what mysterious forces are attempting to prevent your escape. Escape together or die alone.
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About



Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Czech, Hungarian, Korean*languages with full audio support
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Just finished playing this over on my Youtube (link at end of review for anyone wanting to see a gameplay sample before buying). Here are some thoughts... Debris is a short game (I beat it in about 3 hours) where you play as a diver trapped in an undersea cave system beneath the Arctic after something goes disastrously wrong. The game is about exploring the dark cave system to find your way out, evading different types of monstrous marine predators whilst trying to unravel the truth of what happened. Thus, it does have an element of horror to it - if you're thalassophobic or claustrophobic, then this one's probably going to get your skin crawling no problem. You have one basic resource you need to conserve - power. Fortunately, you have a handy squid drone that can harvest energy from strange nodules on the seabed, found in various areas of the cave system. Then you get two tools - flares and harpoons, which you can use defensively at the cost of small amounts of power. Overall, I enjoyed Debris for what it was. Furthermore, upon getting to the end it became quickly apparent that the game has a lot of secrets that I never encountered, in an effort to encourage replayability. However, one negative I do need to mention is the occasional jank. Sometimes you will come across this in places - usually in the form of your squid drone's pathing getting momentarily confused and stuck on obstacles in the environment. It can be a little annoying, but I didn't find it too big of an issue. So, all that being said, I'd recommend Debris. https://www.youtube.com/watch?v=INuqkE0N4m4&list=PL05Yc3_TEBpMyzyf_Toz_ulI8ey6acYMH&index=1&t=268s
I wanted to play in a cooperative. Does not work. I made a refund. Isn't it already difficult to fix the error.
Debris was definitely a unique experience and is a game that is centered around the concept of an mental illness known as psychosis. Your experiences in the game and decisions will determine what kind of Delusions your player character, Ryan, ends up having, and it really makes you question what the true story of the game is as well as your partners motives leagues under the sea. It is very atmospheric but is better suited for console as the PC graphics differ DRASTICALLY, and the game is much less visual pleasing on a desktop. The in-game purposeful bugs with your equipment can also be annoying and feel more like actual bugs than intended features and that combined with your Squid R.O.V lifelines clunky AI can lead to some frustrating experiences. The fish AI also isn't great, and nothing feels very alive, but nonetheless it's still an interesting concept and made more for advocation of psychosis than anything. Rating: 6/10 - Interesting concept and cool deep sea conspiracies, but partially confusing and very clunky
Both my boyfriend and I bought this to play together - but every time we attempt to host a game there is no play button... just cancel. After digging around I found a few other threads speaking about this with no answers really on why - one was a developer responding saying he was trying to fix it? I don't know - but this doesn't seem to work coop. Also - it appears to be a controller ONLY game. KBM didn't seem to allow movement in single player. Not sure I even want to play it solo...
A fantastic Experience and story. As a game it's okay, but I still loved every minute of it. Play with a friend and enjoy a good 4-6 hours of entertainment.
This game is too long and oftentimes uninteresting but there is just something about exploring an underwater cavern that kept me going. I would not say it is worth 9.99 but if its on sale and looks interesting you might want to give it a go.
Yeah.... still broken, steam why are you still selling this game? It's broken and unplayable....
Подводный хоррор. Ну хоррор под водой, ага - над головой километры воды, вокруг ледяные пещеры, два героя о чём то болтают, вокруг абсолютно стерильный мир, без пузырьков, вздымающихся клубов грязи со дна, всё вокруг как унитаз после доместоса и шизонутой домохозяйки, что остервенело драила фарфор в глубину и... сказать нечего больше. Некрасиво, нестрашно и уныло, за рыбками в аквариуме интересней наблюдать, чем за сюжетом этого "творения".
Not exactly the review I wanted to leave. This is not a bad game in the way some games are bad; there aren't excessive microtransactions, or cheap, grindy design, or anything like that. But after playing this coop, I can say the game is still super buggy and allowed my friend and I to get to a fail state in the game that would have required us to start over. The game skipped the third level entirely and just loaded us outside the level geometry. We swam towards it and it just loaded the next level. Well, fast forward a bit and it seems that level involved getting some piece of equipment that we need to keep going and we don't have it. There were other issues too, the coop connection was buggy-- for anyone else having coop issues, the game requires both parties to have their profiles set to something other than private or it won't work. But neither of us are really super enthusiastic about losing all of our progress to start over and see if that helps, so we kind of stopped playing it. It's a shame, especially after according to the game's store page, the devs did an overhaul patch to fix a lot of issues. I have to say, I still don't think they got it quite right. Hope they give it another go in the future and fix some of these issues.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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