
An atmospheric first-person narrative adventure set in a surreal seascape locked between ice and rock. Following an incident, you and a friend must find power, defeat strange and deadly creatures, and decipher what mysterious forces are attempting to prevent your escape. Escape together or die alone.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Czech, Hungarian, Korean*languages with full audio support
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A sci-fi-ish [strike]walking[/strike] swimming simulator with a couple of action-y elements, marred by bugs, glitches and weak nonsensical plot/ending. Somehow has a co-op mode; I have no idea what its point is, or how it would even work - narratively or mechanically - in this game. Judging by all the complaints, it rarely does even start properly and is very, very buggy. [u][b]PROS: general visual, sound and music design, atmosphere[/b][/u] Initially, with its narrative and aesthetics, the game is presented like it's something akin to James Cameron's The Abyss, or Peter Watts-style black smokers ecosystem exploration mystery. It does have a similar vibe, deep ocean is just alien like that, but the story/gameplay/idea is unfortunately almost entirely unrelated and not fleshed out at all. Still, the devs succeeded in recreating the right mood and atmosphere. Gameplay is slow and somewhat tedious, but can immerse you in a trance-like state because of the sights, the sounds, the movement, the snippets of music. Ambience is great, environments feel appropriately oppressive and hostile, though often beautiful; movement is fluid - as it should be, if a little slow - but has some decent momentum. The game is very linear - you can try to explore somewhat, but are constantly struggling with the current; locations are mostly barren; and you're on timer. The timer is not too tight, just psychologically uncomfortable. Also, it's almost impossible to get lost - even when standing still, you are always being gently nudged in the right direction. Main mechanics is straightforward and simple. Your charge is respectively your timer, health and ammo. It's restored and maintained with the help of your companion, but it's sometimes tricky to make it notice and pick up the needed collectibles (which you can't pick up yourself). Or, on the opposite, it insists on collecting them when there is no need to, and charges into enemy groups. Or wanders off, or gets stuck somewhere across the map. [u][b]CONS: dialogues, story, level design, bugs and glitches[/b][/u] The writing is barebones, as are the characters. Actually, voiceacting is decent, though the lines often feel disjointed and disconnected from what is happening; the fact that they were recorded with varying sound quality does not help. Sometimes they overlap and become a broken mess if you move too quickly. Characters have a nasty habit of talking over each other with subtitles being incomplete and not always catching on. Collectible "audio" logs are not voiced (except the very first one), which is explained with "audio log is corrupted, continuing with transcript only" - definitely to save on voiceacting. So you are just standing in one spot doing nothing, waiting for the next line to appear. The game is riddled with bugs and glitches. Numerous holes in terrain and floating assets, enemy and companion AI acting up, gun shutting down between levels. There is not much of actual content, elements and challenges repeat over and over; it just drags on. The whole game is at least twice as long as it needs to be, and thus fails in creating suspense. The narrative is weak and somewhat nonsensical, but the worst thing by far is the ending. Not spoiling it in this review, but... what?.. That's... not... how it works... at all. This depiction is disjointed, simplistic and amateurish at best, despite claims of working with "professionals". Aspects of what it claims to be about are conveyed so poorly, that I hadn't had a single glimpse of suspicion of what it really is, despite playing literally dozens of games with similar themes; I just thought it was a haphazardly written plot, and nothing more. You can't just stick such things to the ending and leave it like that, ruining the story as a whole. It's abrupt and anticlimactic, no plot threads are really resolved. That's just disappointing. [b]Conclusion[/b] The game does have the right atmosphere for the setting - ominous and haunting; it does a pretty good job at delivering appropriate trance-like experience. Recommended, if you desperately need your deep ocean fix, are easily enthralled by the views and the flow, and wish to experience that state; otherwise just play Narcosis instead - a much better game dealing with similar topics in similar environments. [table][tr][td][code]If you like games with similar themes and atmosphere, [url=https://store.steampowered.com/curator/44239617-empty-places/]follow my curator: [b]empty places[/b][/url][/code][/td][/tr][/table]
Graphics are and atmoshpere are wonderful. Music is haunting and if you let it build up, it's maybe not scary, but definitely unsettling. I loved the music and sounds. The story pulled me along and kept me wanting to love and finish this game. Pacing left me occasionally bored. Combat was boring, frustrating, and absolutely no fun. End was a surprise and I have to think about it a bit more...but was it worth it? Maybe. I did not finish the game but watched a gameplay video for the last chapter and a bit. What got me to quit: Combat: The targeting is poor . It's hard enough to track moving targets and hit them at a distance. Added wobbliness (or lag) makes it a lottery not a skill. Defeating an enemy group, than having to do the same over and over and over is annoying. That they get harder over time but otherwise the same is boring. Guide AI is buggy - or maybe simulationg a real-life imperfect character - even if the latter, it only subtracts from fun. I can't say, don't play it, because it was worthwhile...but I also can't recommend it.
Самый бездарный симулятор ходьбы в моей жизни. Просто пройтись по улице - и то веселее.
Though I respect that this game was created for a reason, which is detailed at the end, I don't think it's worth your time. Gameplay is dull and boring, though the voice acting is very good. About halfway into the game it would literally start pushing the player in the direction it wanted you to go, I found I would take my hands off the keyboard and mouse and would still end up where I needed to be without incident. Both friendly and enemy AI was very janky and seemed to only get worse as the game progressed. The friendly AI, who was meant to be a sort of guide, would lead the player into areas with no importance only to turn around go back a bit then lead back to the same spot before going off to an equally unimportant area.
A walking sim with light combat that ended up being deep and meaningful. After beating it i am starting to think partner a.i's behavior actually appropriately adds to the tension and feeling of helplessness. You are certainly not meant to feel in control and on top. I just wish there was a mode that would allow more freedom to explore without having to worry about that power gauge.
Прошел данную игру и вот собственно моё мнение. Атмосфера у игры отличная и музыка моё почтение, Не хватает игре более менее финала ,русских субтитров само собой ,но в принципе и так немного понятно что там да как Хотелось бы сказать ,что подводных хорорров вообще нет,хотя идея классная можно много чего придумать)но тут больше атмосфера вообщем на 1 раз пройти сойдет,но не больше,есть кооп но нет друзей кто хотел бы пройти ее в коопе. 5/10 крепкий среднячек
this game is HAAAAAAAAAAAAAAAAAAAAAAAAAAAARD also i have claustrophobia and thalassophobia if you have claustrophobia or thalassophobia, both, or a fear of being trapped under ice - you will hate this game but you should torture yourself and play it, because it's great.
Positivo: Se trata de sobrevivir a un derrumbe subterráneo e ir encontrando caminos con tiempo contado aun así no te desesperas porque se termine el conteo para nada, escenarios medio detallados (aceptable), buenos diálogos (historia), banda sonora bien, y los personajes están muy detallados. Contra: Pasas todo el rato disparando a los mismos tipos de peces y es como "Otra vez lo mismo", sin dinámicas distintas y eso lo hace repetitivo, es cierto que de vez en cuando recoges algo pero mm, tiene momentos de sorpresa pero solo son para quitar un momento la rutina. No le hubiese venido mal jugarlo en tercera persona media. Lo recomiendo, pero es un juego muy de paso que vale su precio solo en oferta, no esperes la gran cosa. 6/10
Заметный хоррор от первого лица. Очень атмосферный и замечательно передаёт безумную тесноту и непроходимую темень всех этих подводных кишок, в которых застряли наши аквалангисты. Клаустрофобам, верно, будет изрядно не по себе во время прохождения. Плюс - интересно задумано, атмосфера быстро накаляется, и даже повыбирать кое-где можно. В общем, если хотите пощекотать нервы - обязательно попробуйте. Да, повторяется, да, геймплей не слишком разнообразный. Но, как до этого Conarium, эта игра протащила меня через мрачные морские пучины, не отпустив до самого финала - и плевать, что глубокая ночь, что завтра на работу. Great claustrophobic story-driven horror. Lone diver deep under the ice shield, you'll take the long journey through the sunken caves and maybe this path will lead you to some ethereal places... Recommended. A bit repetetive, but very addictive. Short enough to be finished in one session - that's a plus. Check out "Conarium" as well, if you like this type of "journey-like" horrors.
If you think this will be like Subnautica, it is not. It's just a walking simulator. A lot of the areas are copy and pasted and you keep waiting for it to just GET TO THE POINT.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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