
Use an arsenal of deadly weaponry and magic as you struggle to defeat a relentless enemy at the gate between your world and theirs in this arcade FPS.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain
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한정된 공간에서 총 15웨이브 동안 살아남으면 되는 FPS 게임인 [b]《죽음의 웨이브》[/b]다. 3종류의 무기가 있으며, 보조공격 같은 개념으로 다양한 마법이 존재한다. 그리고 도전과제 설명이 상당히 잘못 기재되어 있는데, 이걸 참고하도록 하자. [i]'이지 = 챌린지', '노말 = 하드', '하드 = 인새인'[/i]이다. 당연히 모드는 서바이벌로 해야 한다. 그리고 정말 개 같은 부분이 있는데 '무기만 사용해서 클리어' 가 일반 난이도 클리어 도전과제와 별개로 취급한다는 점이다. 이게 무슨 뜻이냐? 마법을 사용하지 않고 15웨이브까지 살아남으면, 〈마법을 사용하지 않고 게임 클리어〉 도전과제는 획득이 되지만 일반적인 〈~ 난이도에서 승리하기〉 도전과제는 달성이 안 된다는 소리다. 그래서 무조건 마법을 사용해서 15웨이브까지 클리어하고, 또 마법을 사용하지 않고 15웨이브까지 클리어해야 하는 상당히 번거로운 과정이 필요하다. 게다가 재미도 더럽게 없어서 더욱 힘들게 느껴진다.
Well, 1st of all I have to mention is that current state of the game looks like an ultra early release, basically, right now there are 3 different areas of surviving arenas, and 1 area for challenges (boss only, melee only, range only and drones only). Now about the game: the trailer promised something like Deadhunt (most likely kids don't even know what this is so you can leave here) so what is amazing that this game is VERY close to Deadhunt, the waves has a bit fewer enemies but they are the same good old skeletons charging at you from everywhere, the radar works the same but instead of permanent perks you have magic to cast (like 10 different spells to choose to put into 4 spell slots) your mana replenish quickly so its a good addition to relying on, especially blink one. You have 3 guns - shotgun, autogun and railgun. And pick ups like + health, speed or slo-mo. Music is very nice as we had one in the Deadhunt, and that's half of the game :). And to balance that lack of the enemy amount on the screen, the difficulty varies their power + you can turn on fast mode that speeds the game like x1.3 About the problems of the game - for me mouse cursor sometimes vanishes - right click brings it back 100% of the time. And right now there is not so much content (well Deadhunt had only 2 maps ¯\_(ツ)_/¯ but a lot of missions) I think when they add more different missions and more maps and fix the hud (you cant see which spells stuck to which buttons out of the pick screen) it would be a solid 10/10 Deadhunt brother.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 33 reviews with recorded playtime.
Really amazing game for the price, Game is optmized as hell and can be ran @ 60fps + on ultra with no issues. 11/10 Hes a first look at it on my youtube channel - https://www.youtube.com/watch?v=kR4styvtrDs
Ok im still dont have a ton of time played with this game yet, but i can Say its Super fun/fast paced and skill based arena shooter. Its also really cheap. I can deff see this game going far if you like games such as Devil Daggers or Quake or other games such as that. Im no pro at these games either but i can deff see myself putting some time into this game and improving my arena skills because of it ! Also the Dev is super responsive (even respoinding 4 minutes after i put my first concerns and thoughts!) which makes me comfortable that this game will also get the support it needs ! Cant wait for more! =)
I like the spells for combat. But in execution this game just runs very poorly. The hitbox is all over the place. Personally can't recommend this.
"early acces game" my gawd. bought this with 90% steam coupon http://steamcommunity.com/sharedfiles/filedetails/?id=868781401 -hope they devolpe the game better- i give this a "hope"
Actualizado al 20 de Septiembre: Después del verano bastante parado en cuanto actualizaciones hoy sale un update importante, añade dos mapas más al juego, de calidad notablemente superior a los originales (esto si parecen mapas) y la promesa de que en poco tendremos otras opciones (multijugador y los mapas originales remozados). La valoración no cambia, sigo considerando que no vale la pena tu tiempo (y dinero), que es una opción bastante pobre, pero va mejorando y al final quizás quede un producto interesante. ----Texto original----- El juego es patrio y me he animado a comprarlo por apoyar a la industria y porque me gustan mucho los juegos del tipo Painkiller, Serious Sam y similares, aunque parecía flojo y esta en acceso anticipado, osea que no hagáis mucho caso de mi critica, las cosas pueden mejorar, pero... De momento no puedo recomendarlo y mucho tiene que mejorar, cambiar, añadir para hacerlo. Un juego que quiere parecer a los clásicos de acción desenfrenada tipo Serious Sam, Painkiller, pero resulta mucho mas parecido al hermano pobre y simple de Killing Floor. Actualmente el juego solo cuenta con 3 mapas y una arena, aunque mas que mapas son habitaciones, muy muy limitadas, pequeñas y simples donde es fácil quedar atascado y que eso te cueste la vida. En la Arena haces desafíos, muy simples y extremadamente fáciles y rápidos de terminar. El juego principal, de momento, esta en los 3 mapas, donde sobrevives oleadas de enemigos con algún ocasional "boss", con 3 armas de munición infinita bastante soporíferas de usar y con la ayuda de algunos hechizos...los enemigos te ponen en bastantes aprietos, básicamente porque son rápidos, pesaditos y pegajosos y hay un buen mogollón...a veces algún "spawn" se" glitchea" y te joroba el intento (no hace mucha gracia cuando lo intentas en el modo mas difícil, que es una locura)...de vez en cuando el enemigo que se traba lo puedes matar y solucionarlo, pero ya me ha pasado un par de veces que me ha estropeado el intento en oleadas avanzadas y echas a la basura 30-40 min de juego. Da bastante rabia. Se me olvidaba; el "gunplay", cosa importante en este tipo de juegos, no esta mal para el tipo de producción que es, pero resulta plano y bastante lejos de la satisfactorio que resulta en los grandes del genero. En cuanto a apartados técnicos, el sonido es extremadamente limitado, faltando mucho feedback sonoro de parte de tu personaje y sobretodo de los enemigos, prácticamente lo único que se oye es la música (machacona, aburre pronto), tu arma y algún disparo enemigo. Mucho que mejorar aquí. Los gráficos hacen uso del motor Unreal Engine 4, pero tanto el diseño artístico como la iluminación son bastante feos y el rendimiento es aparentemente decente, aunque claro calzo una GTX 970 bien acompañada que da entre 75 y 150 fps, (habitualmente rondando los 95-125) y ya seria delito que esos mapas pequeñisimos y con pocos detalles fuesen mal en mi equipo...De todos modos seria injusto ser muy duros cuando el juego parece hecho con muy poco de todo (gente, dinero y medios...) parece un proyecto para aprender... El precio del juego, al menos, es acorde al contenido y calidad del mismo. En fin, conforme avance el desarrollo editare-cambiare el análisis si se mereciera. De momento no recomendado a no ser que quieres apoyar y/o te vaya mucho el estilo de juego.
As this game was just recently released, I'll try to keep my opinion optimistic, as this is an Early Access game and in its current state, is fairly barebones. Yes, I would recommend this game. I picked it up on sale because it looked interesting, and for the price of $4, why the hell not? I believe that your money will go towards what appears to be a dedicated developer (released patches for bugs soon after launch, and stated to already be working on co-op, expected to be testable in a week or two). I'll start with the good first: -fairly solid mechanics -simple, enjoyable shoot-em-up playstyle, inspiration from games such as Doom/Quake/Serious Sam -beautiful graphics with the Unreal engine -bullet physics! you must actually lead your shots! (except with the sniper, which fires a career-ending beam of death) -shotgun surprisingly satisfying, was nice to watch that purple bolt spread find its home in a ribcage as the skeleton crumpled to the ground -decent and varied selection of enemies for so early in development -great character and weapon models, your 3D artist is doing great work! -smooth animations, the skeletons' running and attack motions being the most noticable to me -boss battles! i've only survived through two- one being a necromancer type which summons skeletons and family-ruining orbs of doom, should you not shoot them out of the sky- and the second being a 10 foot tall kite-the-knight, which surprised me when he pegged me with an impromptu shield frisbee. the boss battles occur every 5 rounds in survival and provide a nice mix to the action -yet to run into any game-breaking bugs, no monsters getting stuck outside the map, etc. the game has flowed smoothly throughout my playtime And then the bad (some of these may seem like nitpicks or hopeful suggestions, but I put them all here for the developers to see and hopefully incorporate into their game): -the UI is terrible, hopefully this is just a placeholder, as it looks like a 12 year old created it with Java Swing components -optimization is rather poor, you'll need a pretty serious rig to run this with 60fps on ultra. my laptop with integrated graphics netted about 20fps on low, with dips to 1fps whenever a lot was going on (guessing the particle effects and such are system heavy) and as such, I waited to review until I could try the game out on my desktop which is a little under the recommended specs. the game ran at about 45-55 fps most of the time, with dips to slightly over 30 fps in busy moments. -the spellcasting is kinda wonky and ultimately, I found myself not using it at all, besides the occasional fireball into a group of skeletons or a blink to get me out of a jam. the UI for it is also fairly buggy, taking effort to get the cursor unstuck after entering the spell menu. -the controls feel a little floaty to me, though I got used to them after a few minutes. I still scarcely found myself using dashing (double tapping a movement key). I did it accidentally more than anything. -the ragdolls could use some work- although they're nice for enemy deaths and are flawless in that respect, they seem to lose most of their structure when on the ground. the second boss' ragdoll was spinning his sword around like a ninja with something to prove. -currently, the melee enemies are Kite Simulator 2016. although they can catch you offgaurd (if you forgot to check your radar) they can get a few hits in, but ultimately I survived with backpedalling, regardless of how many melee enemies were chasing me. perhaps, some kind of special movement would make the combat more interesting, such as the enemies being able to roll/dash towards you or to dodge your fire (e.g. the imps in DOOM), or having AI that doesn't simply chase you around the map and eventually fall into a konga line. however, i had no real problems with the AI other than that, they seemed to perform well and had great pathfinding and accuracy. the bullet speeds means you don't have to worry about the AI's dead accuracy as long as you keep moving. -I was surprised at the decent selection of spells, but the game could use more weapons as there are currently only three. perhaps, the pistol that some skeletons carry (since there's already a model in game) or even a melee weapon for sticky situations. -only three maps currently, four if you count the textureless, arena-style map that is used for challenges. all of which seem to be open, giving long or medium ranged sight lines at almost every point. a more close quarters map might make for some more varying gameplay. -hit detection seems kind of off when trying to shoot a melee enemy that has you in a corner (unless i'm just firing through his ribcage? :D) There is a plethora of suggestions I could give, and although they may not exactly belong in a review, I'll put them here in case others may agree with me: -excited for the co-op, which will possibly playable in a couple of weeks -forseeable competative multiplayer? -character/weapon customisation? -more maps -more weapons -more enemy types -perhaps some sort of campaign? -workshop support? (user levels, campaigns, weapons, etc.) Overall, I give this game a 7.5/10, on account of the game being so early in development and as such having a meager amount of content (1-3 hours at most), yet the solid mechanics and gameplay showing potential for a great game. Your $5 will be well-spent; even if you don't enjoy the game, you'll be supporting an up and coming dev team.
Even though my expectations for tis game were low, this game still didn't come near them. This game is an arena shooter similar to any other survival mode game. The combat is okay, you get an automatic lazer weapon and magic abilities. I didn't test out the magic abilities because I was just going for the achievements. I could not play this game. I hated the entire playthrough because I got freezes every time I shot, looked at an enemy, or basically did anything. I'd say about half of my playtime was during a frozen screen. Steam's fps counter turns off because it doesn't even recognize it running at any frame. Playing the game on insane isn't too difficult, but with all of the freezes made it extremely frustrating to dodge and took FOREVER. I would not recommend this game. The current freezing issues make the game incredibly frustrating and it is nearly impossible to play. I cannot recommend this for any amount of money until these things are fixed. Before people say it's because of my graphics card being garbage, I can run GTA V at High and The Evil Within at Ultra. This game just doesn't want to work well.
Currently im going to say no to this game as yes i realise its early access, but you put the game publicised way to early, their are still many importaint features to fix like how you used just the base Ue4 buttons for the options menu, plus just having an endless survival gets very boring very quickly especially if you have no friends to play with, so i suggest you add some multiplayer/ co -op features and alot more modes and have the wave surviaval as a seperate more or atleast alot of things to work towards like unlocks because right now you just jump in and have access to all the spells and or weapons. This game should not be on steam yet. It needs alot of work done to it.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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