
A planet with nobody on it. A village of machines who thought they were human. The last machine still 'alive' - a child - borrows the bodies of the other villagers and says farewell to each of them by fulfilling their last wishes.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
---{ Graphics }--- ☑ You forget what reality is ☐ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☐ Good ☑ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☑ Eargasm ☐ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☐ Teens ☑ Adults ☑ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☑ Workable ☐ Big ☐ Will eat 10% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☑ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☐ Good ☐ Lovely ☑ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☑ Short ☐ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☑ 9 ☐ 10
it really do be a game about saying farewell and man did my heart hurt. each person you meet comes alive with just a few sentences and you feel with them and their worries, fear, love, loneliness... the tragedy in how they'll never get to have that conversation, how they'll never know how much they were loved, how some died without knowing it's not their fault, that they aren't bad because of their emotions... man. anyway. floor time it is for me.
There's an irony that a game about machines has the most human characters of all. With only a drop of dialogue every person in this game comes alive, feeding into a greater narrative that slowly builds up the longer you spend in the world. If you want a slow paced meaningful game you can't get much better than this. For my own personal recommendations, I'd suggest putting a few hours aside, turning off the guide mode unless needed, and putting the time into this game that it deserves. WASD/ ↑ ↓ → ← move you, whilst 'z' is your action command, and 'c' opens your menu. Right the wrongs and fight back against the inevitable entropy. (Notes my gameplay time has not been recorded; it was about 2.5 hours)
The ultimate mark of a great game: you still think about it years after beating it. Simple yet extremely emotive. This game is the embodiment of what someone means when they say a game has soul. What I would give to have the soundtrack on vinyl. https://www.youtube.com/watch?v=sRZ3njUtqP8
Very impactful characters and impressive writing. Not much replay value as it is more about the characters than it is the gameplay, but an extremely valuable experience nonetheless. Something that stays with you for months after. Tldr: Sad game, did cry
I have never cried as much at a piece of media this is incredible but for your own safety PLEASE bring tissues before playing because i had to go borrow some from my mom with tears running down my face
On the face of it, Farewell Planet seems like a simple game, and mechanically it is. Others have described it well enough. But it's this strange undercurrent that is really the focus here. Learning about others and then laying their bodies to rest in a dying world is more of a framing device that helps you dwell on how every person has a completely different outlook on life and death. Depending on how far you read into it, you might even see echoes of our modern world.
I got introduced to this game by the vtuber Jitomi Monoe who graduated years ago. The artstyle and music are really unique. Soejima Takuma did an amazing job making the soundtrack for this game. The gameplay includes a lot of walking but the memories told by each characters are worth reading to. This game have good writing. Thank you to the people behind this game and monoe chan for playing this game.
Farewell Planet is a fantastic and also extremely sad little game. You play as the last remaining resident of a village where everyone has died, and your task is to say goodbye to everyone and put them to rest by fulfilling their final wishes. As you do this, you get glimpses into their lives and the things that used to trouble them. These minimalist snapshots range from the bittersweet to the outright tragic, and they're all emotionally moving and very well written, with the kind of ideas that leave you thinking about them for a while after. The game part of Farewell Planet is very simple (you walk around and do some easy puzzles that can be made even easier with a guide), but the absolutely gorgeous music ensures it never becomes boring, and this sparseness gives the stories themselves more room to shine. Overall, I really enjoyed it it. For a simple game, Farewell Planet is very well done and it's a shame so few people have played it (on Steam).
Please play this game. It is an emotional roller coaster. The characters are so well written. It is only 5 dollars and it will leave a major impact on you.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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