
A digital adaption of the iconic Deathtrap Dungeon trilogy of books by Ian Livingstone. Play as a novice adventurer and rise up through the ranks in this epic tale of deadly traps, fearsome monsters and devious adversaries.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 2 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; App Store, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
纯答辩,一开始还以为有自由度可以随意探索,结果后面强制要求你收集4个宝石才能推进。 意思就是没有地图的情况下,游戏完全靠运气投骰子来没有任何技巧可言,要求你探索整个地牢所有路线呗,能想出这个设计的策划也是神了。
Avoid unless you are a masochist.
Very frustrating but satisfying when you've completed a stage. It's important to remember: 1) You will probably die at least twice 2) Explore 3) Draw a map and note the location of boons and banes
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese, Simplified Chinese
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Awesome text style dungeon crawler brought to life.
第二章,即死陷阱太多了,体验极差。制作者要是想表现地牢制作者的恶意,直接入门即死得了。知道,前面肯定是即死陷阱,连回头的选项都没有。
[h1]Old '80s gamebooks coming to life[/h1] This game is based on three old Gamebooks from the '80s, part of the Fighting Fantasy collection: -[b]Deathtrap Dungeon[/b] -[b]The Trial of Champions[/b] -[b]The Armies of Death[/b] They were all written by Ian Livingstone, co-creator of the series. This game is not at all like reading those old books but instead, it creates a world (or dungeons mostly for the first two parts) where you walk and encounter various monsters, traps and treasures, some random, some based on the books. You still make choices like going left/right/pick up/look at/etc and you have to fight any monsters you come across using the classic SKILL/STAMINA stats, rolling dices like always. If you are hoping for the true experience, then there are other versions available. This is a roguelite game separated in 3 parts. Unlike the previous game ([b]Fighting Fantasy Legends[/b]), each story is completely separated and you will always start from scratch when starting a new book/adventure. You select a character and your stats (SKILL for fights & damaging enemies/some events, STAMINA for health, LUCK for some events) then off you go! The difficulty is also changed and this time, the enemies are always dealing the same damage. Instead, the harder difficulty gives you less lives. Because each time you die, whether by events or with low STAMINA, you restart from the beginning of the book, keeping your experience, items and with Stamina replenished.If you have no lives, then you lose everything and restart the book from scratch. it's actually a bit easier than the previous game. This means that with an easy difficulty, you can still continue building your character to overcome the tough challenges that these books throw at you and with a higher difficulty, you have less room for errors, maybe even bypassing some known fights which would only reduce your STAMINA. The 3 stories are separated but they are presented as YOU the hero being always the same person. It's actually quite well done and the flow is good. The graphics to represent the dungeons are pretty nice and you can see that the description from the original book is there even if the art from the books is not present. Anyway, to have a quick overview of what you have (so that you don't think you get just 3 times the same thing): -[b]Deathtrap Dungeon[/b], the critically acclaimed beautifully crafted deadly dungeon, with traps, rivals, monsters and trials awaiting you. The whole story is inside the Dungeon but there's plenty to discover, plunder and destroy. -[b]The Trial of Champions[/b], the sort of sequel as a gamebook is here a direct sequel. A new sequence that isn't present in the book is created to bridge the stories (even if your character starts again with 0xp/no inventory). The difficulty is much higher than the previous one, more devious traps, stronger AND relentless opponents will test your survival skills. -[b]The Armies of Death[/b], often considered inferior to its elder brothers, this is a complete different adventure, no dungeons but it contains travelling overland, visiting cities and exploring a forest and caves. The Skirmish aka army battle has been overly simplified and is just a normal combat which is a bit of a let down and the story is back to one similar to the Fighting Fantasy Legends' one: get items, go kill the baddie. In conclusion, if you like Fighting Fantasy, you will probably like it as it's based on the gamebooks but it's not at all a 1:1 transcript and the gameplay is quite different, having lots of randomness as well as being able to keep getting stronger. It's easier than the previous game, the three stories being linked is kind of nice and each story can take around 2/3 hours to beat. If you are looking for a simple, no frills, not too expensive roguelite with some good atmosphere, then it's a good choice for you!
Die Grundidee ist nett, aber es ist mir dann doch zu viel Trial and Error. Den ersten Teil hab ich noch geschafft, beim zweiten hing ich dann kurz vor dem Ende so fest, dass ich auch mit Guide nicht mehr weiterkam. Vermutlich hab ich was vereumelt, aber es hat auf jeden Fall gesorgt, dass ich Dich Lust verlor und es nun auch nicht von Anfang mit Guide/Map spielen mag. Wem das aber nichts ausmacht, kann hier aber sicher einige Stunden Spielspaß draus ziehen.
I recommend it, but note that there is an assortment of minor bugs still present. However, you should be able to finish without it interrupting you enjoyment. The title is worth it even if it only had the first book, Deathtrap Dungeon, which makes the other two books a nice bonus. The books are not 100% the same as in the paperback versions. Naturally, with the transition to a more graphical presentation some adjustments to the narrative and encounter design are to be expected. For me this is a bonus as between this, Fighting Fantasy Classics and other adaptions, there are now multiple ways to enjoy these books.
Great for when you want to recreate the Edge of Tomorrow film in a typical fantasy RPG setting. You'll die. A lot. Then get sent back to the beginning.
A classic!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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