
A digital adaption of the iconic Deathtrap Dungeon trilogy of books by Ian Livingstone. Play as a novice adventurer and rise up through the ranks in this epic tale of deadly traps, fearsome monsters and devious adversaries.
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About





Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]Old '80s gamebooks coming to life[/h1] This game is based on three old Gamebooks from the '80s, part of the Fighting Fantasy collection: -[b]Deathtrap Dungeon[/b] -[b]The Trial of Champions[/b] -[b]The Armies of Death[/b] They were all written by Ian Livingstone, co-creator of the series. This game is not at all like reading those old books but instead, it creates a world (or dungeons mostly for the first two parts) where you walk and encounter various monsters, traps and treasures, some random, some based on the books. You still make choices like going left/right/pick up/look at/etc and you have to fight any monsters you come across using the classic SKILL/STAMINA stats, rolling dices like always. If you are hoping for the true experience, then there are other versions available. This is a roguelite game separated in 3 parts. Unlike the previous game ([b]Fighting Fantasy Legends[/b]), each story is completely separated and you will always start from scratch when starting a new book/adventure. You select a character and your stats (SKILL for fights & damaging enemies/some events, STAMINA for health, LUCK for some events) then off you go! The difficulty is also changed and this time, the enemies are always dealing the same damage. Instead, the harder difficulty gives you less lives. Because each time you die, whether by events or with low STAMINA, you restart from the beginning of the book, keeping your experience, items and with Stamina replenished.If you have no lives, then you lose everything and restart the book from scratch. it's actually a bit easier than the previous game. This means that with an easy difficulty, you can still continue building your character to overcome the tough challenges that these books throw at you and with a higher difficulty, you have less room for errors, maybe even bypassing some known fights which would only reduce your STAMINA. The 3 stories are separated but they are presented as YOU the hero being always the same person. It's actually quite well done and the flow is good. The graphics to represent the dungeons are pretty nice and you can see that the description from the original book is there even if the art from the books is not present. Anyway, to have a quick overview of what you have (so that you don't think you get just 3 times the same thing): -[b]Deathtrap Dungeon[/b], the critically acclaimed beautifully crafted deadly dungeon, with traps, rivals, monsters and trials awaiting you. The whole story is inside the Dungeon but there's plenty to discover, plunder and destroy. -[b]The Trial of Champions[/b], the sort of sequel as a gamebook is here a direct sequel. A new sequence that isn't present in the book is created to bridge the stories (even if your character starts again with 0xp/no inventory). The difficulty is much higher than the previous one, more devious traps, stronger AND relentless opponents will test your survival skills. -[b]The Armies of Death[/b], often considered inferior to its elder brothers, this is a complete different adventure, no dungeons but it contains travelling overland, visiting cities and exploring a forest and caves. The Skirmish aka army battle has been overly simplified and is just a normal combat which is a bit of a let down and the story is back to one similar to the Fighting Fantasy Legends' one: get items, go kill the baddie. In conclusion, if you like Fighting Fantasy, you will probably like it as it's based on the gamebooks but it's not at all a 1:1 transcript and the gameplay is quite different, having lots of randomness as well as being able to keep getting stronger. It's easier than the previous game, the three stories being linked is kind of nice and each story can take around 2/3 hours to beat. If you are looking for a simple, no frills, not too expensive roguelite with some good atmosphere, then it's a good choice for you!
Very frustrating but satisfying when you've completed a stage. It's important to remember: 1) You will probably die at least twice 2) Explore 3) Draw a map and note the location of boons and banes
Awesome text style dungeon crawler brought to life.
Far better presentation of the classic books! Love the top-down Diablo style. You can tell they loved making this!
Great for when you want to recreate the Edge of Tomorrow film in a typical fantasy RPG setting. You'll die. A lot. Then get sent back to the beginning.
A classic!
我爱野蛮人!熟练掌握检定出结果前退出重进,搭配金色骰面天赋,能大幅提高游戏体验。
Aki szerette a könyveket annak kötelező darab!
took 5.6 hours to win first book, very frustrating. The rng for dice is GREAT!......if you are the enemy rolling!!!!! Also took me hours to figure out that its better to hoard stuff than use it right away i.e. healing potions. Just die a few times getting items cause you cannot beat it without losing a life or 5 anyway :-) once i got an internet map this became enjoyable.
어느 정도 운이 따라줘야 해서 주사위를 던질 때마다 스릴 넘쳐요. 실시간으로 급박하게 진행되는 게임이 아니라서 라면을 먹으면서 플레이해도 되고 심지어 다른 게임 하면서 같이 할 수도 있어요. (이건 농담) 한국어 지원이 안 돼서 아쉽고요.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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