
Survive ambitious rulers dreaming of an empire, outsmart treacherous neighbors longing to burn your spoils, and navigate the religion’s predictably unreasonable demands; you need ask only one question as you build your legacy – “Will you burn them, or be burnt?”
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About







Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 2.9Kreviews | 85% | — | $275.7K |
| $3.99−80% | 15ratings | 62% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
意外と会話が多くて英語だとつらいなーと思ったので日本語化MODを作成してみました。(DLCは未対応) https://github.com/dewfalse/pqtc-japanese-localization/releases
请开放创意工坊!另外能做成联机我不敢想有多好玩! 随时可以快进!!!非常人性化!!! 画风可爱、用心、UI设计不廉价 历史细节、各种设计细节极多,中文本地化翻译很用心,诙谐幽默 麻雀虽小五脏俱全 攻城战的设计很有创意 相比于其他同类游戏内容简化很多,不过度烧脑,唯一能够玩得下去的同类游戏,很上头
1.纯粹的半成品垃圾游戏,唯一能让我玩下去的只有剧情模式,记住只有在剧情模式里,制作组会给你各种各样的事件,给你发福利,你才感觉你是人,是个玩家,其余时间就是被ai暴打,当你玩完了剧情模式,此时你已经退不了款了,我记得我当初连续不断地玩了三天三夜,才打完第一章,后面本来想退款,给steam客服写了一长串,结果没成功,为了不浪费我这14块钱陆陆续续地硬生生地忍受着打完了,你以为接下来自由模式模式会像十字军之王2一样有随机事件,实则不然,那些剧情模式的事件,都是开发商设计好的固定桥段,部分架空历史,除了名字符合历史,地理位置大致符合,剧情、人物设定等均不符合史实,更恶心的是,他们自己也知道,但就是不改,气不气?总之毫无代入感, 2这游戏肝到爆炸,数值设计极不平衡,几乎每一项花费就是3位数,而玩家自己操作一回合,只能获得个位数,这是唯一一款让我在游戏前期就觉得无聊,巴不得每回合空过,不知道自己要干嘛的游戏,看似将军名额多了,实则自己还是得一个一个操作,不操作这回合就不会得到任何东西,玩各种各样的小游戏,尽是掷硬币、连连看这种运气成分较大的,还没多少收益,真等你后期研究到了全自动,那恭喜你成为这款游戏的性奴了,而且已经退不了款了,玩这款游戏纯粹浪费生命,你跟ai比命长 3这游戏处处在跟玩家作对,玩家几乎在前期只能防御,没法进攻,一宣战就被所有人宣战,玩家的军队有士气设定,一座城没打下,士气先掉,自己就撤退了,打输了又降士气,而回士气又需要一回合,打完有各种各样的起义,一个国家被灭了,如果没有及时把它所有的城市占领,它们会立马独立建国,这游戏打仗不能集中全部力量一起上,一支路线只能有一支队伍,守城就别想进攻,只能分兵打车轮战,你打一回合歇一回合,这游戏的ai没有士气设定,没有任何不利于它们的设定,全是针对玩家的,一旦到了后期,被齐宣根本无法停战求和,送一颗钻石只能一次性得6个好感,派大使要花费60货币,每回合回6点,而此时敌对国家对你的好感是负六七十,只有它主动找你求和,不存在你找它求和,玩家好不容易攒起来的高星军队,被打完了只能从头开始攒,相当于你这一晚上又白玩了,自己的将领打输了会被敌人俘虏成他的,然后给你的将军换上垃圾军队,所以玩家的一切努力在这款游戏里都不存在,玩家大部分时间都在看海,看那冗长又无任何新奇的回合跳转动画,这游戏给你一种在玩韩国网游的感觉,只是把所有的充钱项目阉割掉,只剩下肝,鼓励你去打副本获得那微乎其微的收益,这游戏只有制作组能够统一全欧洲,盲猜他是如宣传片那样修改数据通的关,竟然能设计出这么不合理的收益设定,我玩文明6都起码能灭一国,在这里灭一个国要做好毁灭全世界的准备,那得一上来就把自己数值拉满,拉出5星满编队伍出来,得猴年马月,我一次次开新档,一天一夜的功夫就陷入了死局,每次都气得我卸载了一次又一次 4军事同盟几乎没什么作用,接壤的才算有点用,其余时候看戏,几回合打不到就单方面宣布停战议和了,对ai来说很有用,动不动发起圣战,把你拉进军事同盟,不进就降好感,接壤的国家找机会揍你,进了就每回合扣你钱,玩家挣钱的方式只能占地得每回合固定收入和卖一次水烟得一次性收入,一旦开战立马入不敷出,一入不敷出所有人就降你好感 5我当初是看逆风笑玩了这款游戏,被这美术风格所吸引,以及这所谓“特别好评”给迷惑了,对我来说,这款发售后运营了一年多,就不再有任何更新的游戏,给人的感觉就像是用十字军之王2lite的噱头把骗进来,用枯燥乏味冗长的动画、玩法还有美术把你唬住,把你的钱挣到手,这就是个骗钱的游戏 6总之,我放弃了,放弃说服自己是为了全成就才忍受这么折磨人的游戏,尽管我再怎么强迫症,我也只能宣告,我这钱白花了,这将是我唯一一个款主动放弃达成全成就的游戏,虽然我本来也无法说服自己花37块钱,购买dlc游玩以达成全成就
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.17/day in the week to Aug 5 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, German, Simplified Chinese, Traditional Chinese
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
你敢想吗,这么个小游戏让我陆陆续续好几年玩了3次以上,真tm上头
幹你娘 在一個策略遊戲放一個影響極大的反應遊戲是三小 幹怕你娘做這遊戲的
劣化版十字军之王,优点是Q版诙谐幽默的风格 近东和中东这片破地的历史实在是乱到令人痛苦……
Глобальна стратегія зі спрощеними механіками, гумористичною подачею та недостатньою стратегічністю. Незважаючи на візуальну простоту, це доволі опрацьована й глибока гра. У ній є багато механік на різні теми: дослідження, релігія, парламент, дипломатія, бої тощо. І загалом зроблено гру достойно. Однак глобально все, що ми робимо, - це вибираємо, які дії виконувати нашими кількома генералами: когось відправляємо воювати, когось - відновлювати армію, когось - розбиратися з повстанцями. Через це гра не відчувається дуже стратегічною, бо наші дії якісь локальні, крутяться навколо боїв та експансії. Так, є деякі сторонні активності, але це насамперед гра про експансію. Міста розвивати не можна, дипломатія - спрощена, наука є, але націлена насамперед на підтримку війни. Тож коли я граю, то відчуваю, ніби павуки в банці гризуть один одного. І в цьому всьому найслабшою ланкою є бойова механіка. У ній є свій інтерес, але коли починаєш воювати по-серйозному, бої проходять часто і вони дуже схожі. Наче переживаєш день бабака. Також дратує мільйон діалогів на кожен вибір, який ми робимо. Стилістика прикольна, персонажі - унікальні й цікаві, але занадто багато говорять і змушують робити зайві підтвердження там, де цього не очікуєш. Водночас це не примітивна гра - у ній дійсно є контент, певна глибина й цікавість. Загалом прикольно поступово розширювати свою імперію. Але для мене вона сприймається якоюсь трохи однобокою у своїй глибині. Є відчуття втраченої можливості, бо графіка та стилістика - милі, але бойова механіка й недостатня стратегічність роблять її нудною.
游戏很棒,历史爱好者会喜欢它的文本对话,策略爱好者会喜欢它的简化版CK,好就好在简化了。没有那么复杂,也比较容易上手,至于其他的方面,其余评论说的很好很多了。看我的游戏时长就好了
I would really love to recommend PlebbyQuest, but I just can't. The idea behind this game - a grand strategy in a casual format - really appeals to me, and I believe it's a solid game at its core. However, a few decisions were made that, at a certain point, make the game simply monotonous and tedious. Add to that a few issues of a... geographical and historical nature, and you get a picture of wasted potential. First things first. The concept of the game and its core gameplay are fine. The combat resolution is very enjoyable, although you can quickly notice that there is one specific army composition that is vastly superior, making experimentation pointless. Additionally, from the moment you research the armored battering ram, it's virtually impossible to lose a siege. The durability of this machine means the enemy is entirely helpless against it. This makes the game trivial after a while. And speaking of triviality - the game is simply too easy. There is no smooth transition between the early and late game. The latter arrives very quickly (even around turn 30) and makes no sense whatsoever. From the moment you recruit Tier III units (out of V max), the AI becomes too afraid to attack you. This turns the game into a cycle of alternately attacking the AI and resting in the tavern, occasionally repelling barbarian attacks (a type of map enemy that cannot be permanently eliminated). This brings us to the second point: monotony. Since you become incredibly strong very early on and the game stops challenging you, it gets pretty boring. Add to that the fact that every turn you have to click the same few buttons and play the same two or three minigames. And it stays like that for another 70 turns until you eliminate the remaining factions. The minigames and clicking the same buttons are doubly tedious because you have to constantly watch the same animations and click through the same dialogues popping up from your advisors. As a result, you basically have to play the entire game holding down the ctrl key (the button to speed up animations). On top of that, the game has a major problem with geography. Locations are placed in the wrong spots, and sometimes these errors are downright glaring. There are also many historical inaccuracies regarding events and figures. Because of this, you get a very bizarre depiction of the late-medieval Mediterranean basin that doesn't reflect reality at all. Finally, the campaign. Essentially, the campaign was meant to act as a sort of tutorial. It might not be a masterpiece, but it's decent enough. Thanks to some limited objectives, it doesn't drag on to the point where the player is just repeating the same few moves infinitely. The problem is that its function as a tutorial is completely pointless. You finish the campaign, jump into free play (which only differs in the number of cities you need to conquer), and every single time, after 30 turns, the AI just stops trying to be an actual rival. As a result, you end up doing the exact same thing ad nauseam. All of this means that while it’s an interesting game with a cool concept at its core, the design choices regarding difficulty, AI, and the overall gameplay loop leave it with a massive replayability problem.
It got too repetitive and boring later game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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