
The party-based RPG where you kick down doors and fight with music as a 3-piece band of idiots.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 14 → 0.25/day in the week after.
About
You play as Faye, Ian and Briff, a 3-piece band of dysfunctional friends who unknowingly stumble into a cursed battle of the bands contest, where all entrants can attack with music and must fight to the death.
Kick down every single door you come across. If you're gonna rudely enter every RPG house despite lack of invite, might as well enter in style.

Customise the band with 9 musically-themed classes to choose from, each with their own attacks, perks and COOL OUTFIT. Inspire your bandmates as a BUSKER or recklessly deal huge damage at the cost of damaging yourself as a HEADBANGER.
Fancy combat system that focuses on MEASURE EFFECTS. What happens BETWEEN turns makes all the difference, combining real-time elements with turn-based combat in a way that we're ALMOST CERTAIN has never been done before. (It's been over a year since release and no one's said otherwise yet!)
Other features:
Roughly 15-20 hours of game time.
Late game dating segment.
Sew patches of band logos onto your BATTLE JACKET for extra perks in battle.
No Random Encounters! Monsters will be shown on the field for your avoiding leisure, and 3 different FIELD ABILITIES with which to avoid them.
Unique item system. Say good bye to individually stocking up on consumable items! Once you get a piece of MERCH, you keep it forever, and it simply costs STOCK to use, a refillable global resource for all your merch.
Original soundtrack that'll make you say things like SIIICK and OH RIGHT ON.
Incredibly rich world boasting a wide variety of colourful characters whose dialogue changes as you progress through the game. Every single NPC is unique, armed with their own dialogue portaits to express themselves TO THE MAX.
Even the ITEMS have personality. Say bye bye to the generic "health potion". Local NPC Barry Friendly is taking care of the soothing beverages around here. Sink into a warm cup of BARRY FRIENDLY'S TEA whenever your health is low. Maybe you'll even have the pleasure of meeting Barry at some point.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.59−67% | 737reviews | 99% | — | $233K |
| $19.99 | 31ratings | 96% | — | not modelled | |
Engagement
Reviews
Themes across 85 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cannot recommend this highly enough - just an absolute banger of a game!
"Prove to the forest you don't mess around Jam with the snail til it's dead in the ground BEPBEB BAPBOP BUP BUP BA BARP BORB Open the way - that snail's gotta pay" -Babby Started pretty silly, has some serious elements in it, battles are really fun and the customization is wide, I just wish there's more Babby scenes, overall a really great game.
Absolute gem of a game, All the charisma, passion and fun that the devs put into the game is palpable, hilarious dialogue straight out of Earthbound. Hell yeah, it has quickly became one of my all time favs
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $7.99−60% |
| 17ratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 86 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I never write reviews. This is my first one in just about two decades of being on Steam. I love this game. It's a masterpiece. I've done maybe six or seven playthroughs so far, thoroughly enjoying the mechanics of the game with each go. It's a pleasure to mess around with different strategies and self-imposed challenges to keep things fresh and sample the rich variety of builds you can play. It's a testament to how well balanced the game is that even suboptimal setups can succeed with tight gameplay. This is even true in the latest update that introduced a series of optional hard boss variants (which I found lots of fun and very rewarding). It's beyond clear the creator has a deep passion for games and an earnest desire to create something of high quality. Everything, from items to status effects, is implemented in a way to eliminate frustration and make everything feel more meaningful and impactful. The game's design is genius. I could write a thesis on Deathbulge at this rate—that's how groundbreaking and unique this game is. Beyond the mechanics of combat and such, the presentation of the game itself is aces. The art is soulful, the music and sounds are top notch, and the story is entertaining. Seriously, the level of effort in the hand-drawn graphics is mindblowing, and I have the game's stellar soundtrack on my forever playlist. For players of classic RPGs, there are subtle references peppered throughout. It's such a thrill whenever I spy something familiar and feel oddly aligned with the creator's thoughts. I don't want to say much more because I think a lot of the satisfaction comes from discovering these hidden gems on your own. Moreover, the game is hilarious. I've followed Deathbulge since the comic days, and the style of humor is on point. The game does not disappoint in this regard, and I catch myself unconsciously smiling at the jokes even in my nth playthrough. There's just so much STYLE, and it's delivered smoothly and consistently. Deathbulge: Battle of the Bands is such a beautiful experience that I'm sad I won't find anything else quite like it. It's criminal that this game hasn't exploded in popularity. I have zero online presence, so I don't have the means to push Deathbulge on social media, but I hope this review convinces at least one person to try it. To the creator and all others involved: you nailed it, 100% brilliant, you can die happy now knowing you produced something transcendent.
Completely unexpected gem. I got this at a high discount, but I would have been more than happy to pay full price. The dialogue and characters are absolutely incredible, and the combat system is unlike anything I've seen before, with a lot of depth and interesting builds that makes it keep your attention, with constant new options and mechanics that stop you from falling into the "hit the win button" problem. Even if the mechanics were bad, it would be worth playing this for the writing, and vice versa. This game absolutely delivers, if you're on the fence you should go for it.
Just finished this game (on the PS5 version) and blimey what a superb effort from everyone involved. A passion project full of love, detail and polish throughout, and best of all, it's a lot of fun! It was bittersweet getting to the end of this as it just kept getting better and better, with a surprising amount of turning points in the plot. I really enjoyed the memorable cast of characters (every NPC has a unique sprite & portraitS, unreal effort!) and I'm honestly gutted knowing there's no more charismatic interactions to get into. The game is full to the brim with many genuine laugh out loud moments and some conceptually preposterous moments that end up being super memorable. Some RPGs suffer from a bit of a DRAG in pacing at times but Deathbulge knows to keep the momentum going, amping up the stakes and knows when to wrap up nicely as well. A must have, especially if you enjoyed the original Grandia games, it scratches that itch in a lot of ways and not just the combat! A real treat from start to end, games like this don't come often.
A criminally underated game. Funny, fun and very worth the price.
Found about about this game via YT shorts (vids were of a dev talking about the game). Had a blast start to finish (which includes going for all the achievements). Love this one.
This game is so good! I hadn't heard of it before, but a friend convinced me to try it and a few weeks later I've completed it 100%. It doesn't take itself too seriously, has tons of personality and that makes it so fun to play. What I love most is the little storylines everywhere. The game encourages you to explore and return to talk to NPCs. Also runs very well on Steam Deck and is gentle on the battery. Easily one of my favourite games this year.
I liked it it was fun
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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