
The party-based RPG where you kick down doors and fight with music as a 3-piece band of idiots.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 14 → 0.25/day in the week after.
About
You play as Faye, Ian and Briff, a 3-piece band of dysfunctional friends who unknowingly stumble into a cursed battle of the bands contest, where all entrants can attack with music and must fight to the death.
Kick down every single door you come across. If you're gonna rudely enter every RPG house despite lack of invite, might as well enter in style.

Customise the band with 9 musically-themed classes to choose from, each with their own attacks, perks and COOL OUTFIT. Inspire your bandmates as a BUSKER or recklessly deal huge damage at the cost of damaging yourself as a HEADBANGER.
Fancy combat system that focuses on MEASURE EFFECTS. What happens BETWEEN turns makes all the difference, combining real-time elements with turn-based combat in a way that we're ALMOST CERTAIN has never been done before. (It's been over a year since release and no one's said otherwise yet!)
Other features:
Roughly 15-20 hours of game time.
Late game dating segment.
Sew patches of band logos onto your BATTLE JACKET for extra perks in battle.
No Random Encounters! Monsters will be shown on the field for your avoiding leisure, and 3 different FIELD ABILITIES with which to avoid them.
Unique item system. Say good bye to individually stocking up on consumable items! Once you get a piece of MERCH, you keep it forever, and it simply costs STOCK to use, a refillable global resource for all your merch.
Original soundtrack that'll make you say things like SIIICK and OH RIGHT ON.
Incredibly rich world boasting a wide variety of colourful characters whose dialogue changes as you progress through the game. Every single NPC is unique, armed with their own dialogue portaits to express themselves TO THE MAX.
Even the ITEMS have personality. Say bye bye to the generic "health potion". Local NPC Barry Friendly is taking care of the soothing beverages around here. Sink into a warm cup of BARRY FRIENDLY'S TEA whenever your health is low. Maybe you'll even have the pleasure of meeting Barry at some point.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.59−67% | 439reviews | 99% | — | $56.4K |
| $19.99 | 31ratings | 96% | — | not modelled | |
Engagement
Reviews
Themes across 85 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I liked it it was fun
Riffs summon heroes Battle songs shake every stage Victory rocks on
only game that shares my obsession for mechanized singin' bass
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $7.99−60% |
| 17ratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 86 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
first saw it from the door kicking youtube shorts and the humor grabbed me immediately. excellent rpg gameplay, fantastic humor, surprisingly solid story and plot. definitely recommend 👍👍👍
Game delivers on humor and gameplay. Keep on rocking!
Très bon jeu, bien écrit et très bonnes musiques. Backé sur Kickstarter, l'attente valait le coup
Muy gracioso y con personajes muy divertidos: el combate es interesante y da para estilos de juego distintos. Se nota la pasión que los desarrolladores pusieron en cada detalle.
To be honest, I got Deathbulge from a game bundle and I never though much of it. But this has been by far some of the most fun I've had playing a game. The game has a unique battle mechanic WITH a lot of mix and match combinations, so much to explore, a funny albeit straight forward storyline, and best of all, loveable lil dudes as main characters. I can't recommend the game enough and my only regret is not buying the game myself
Really awesome game from start to finish. Went into it not expecting too much and found a game pack full of great humour, fun turn-based game play and an interesting art style with a solid sound track.
Let me be abundantly clear: I did NOT expect to like this game. I'm not a huge fan of turn-based RPGs, and the writing initially struck me as a "Lol XD random" type of deal. It was looking dire. So imagine my surprise when this game's gameplay innovated on the turn-based RPG format in ways that consistently kept me engaged, and allowed me to play at my own pace. I was constantly experimenting with different build ideas, and had a tonne of fun collecting new attacks andaccessories to add to my collection. It almost never felt like a grind, and even when it threatened to, the game consistently hits you with more and more QoL features that prevented it from getting stagnant. The writing was similarly air-tight, with every idea, no matter how small, having a notable impact on the latter half of the game. The worldbuilding is wacky, fun, and bafflingly consistent, with some utterly insane attention to detail. I won't say too much here, but the way they play with tone is legitimately so cool and fun. Suffice to say: I loved this game. What a surprise hit off of some random bundle I bought who knows how long ago. I'm sure it won't be for everybody, but I strongly doubted it'd be for me, and I couldn't be more wrong. I sunk 20h in and 100%'d it casually for fun, and that's no easy feat. (Steam's hours are inaccurate for some reason, Idk.) I almost never write reviews, either, but this game earned it handily. Very much looking forward to the big 2.0.0 update! I'm sure it'll be a blast.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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