
From legendary game creator Hideo Kojima comes a genre-defying experience, now expanded in this definitive DIRECTOR’S CUT. As Sam Bridges, your mission is to deliver hope to humanity by connecting the last survivors of a decimated America. Can you reunite the shattered world, one step at a time?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.43/day in the week to Sep 11 → 59.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−75% | 68.7Kreviews | 92% | — | $10.7M |
| $13.99−65% | 11.8Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2633 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A criatividade de Hideo Kojima é impressionante. Se tem uma coisa que esse cara sabe fazer é contar uma boa história, e a história de Death Stranding é, de longe, o ponto forte - e principal - do jogo. É uma história rica, intrigante, bem contada e bem apresentada, com a expressão dos atores sendo executada de forma excelente nos personagens do jogo. Isso, somado ao fato do jogo ter grandes cutscenes, traz um aspecto cinematográfico, e de fato as vezes dá a impressão de se estar assistindo a um filme. Em relação à gameplay, imagino que o jogo não irá - nem de longe - agradar a todas as pessoas, especialmente os mais jovens (vulgarmente conhecidos como "geração tiktok"). O jogo não é majoritariamente composto por ação frenética, na maioria do tempo ele se resume a fazer entregas do ponto A ao ponto B. Essas entregas muitas vezes não são fáceis, pois o protagonista tem que encarar o terreno irregular - que é a principal dificuldade - e diversos inimigos, alguns humanos e alguns que um dia já forma humanos - não irei me aprofundar para evitar spoilers. Conforme você vai evoluindo no jogo, vai tendo acesso a recursos que facilitam essas entregas, como veículos, armas, estradas, etc. No quesito ambientação e gráficos, o jogo é excelente. Fazer as entregas enquanto admira o cenário, muitas vezes é prazeroso. A trilha sonora também é excelente, sendo uma das melhores trilhas sonoras que já escutei nos jogos. Se você gosta de jogos mais focados em uma história contada sem pressa, imagino que irá gostar de Death Stranding, pois a obra cumpre essa proposta com maestria.
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best RU #23, worst UK #100 · 14 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Dutch, Greek*, Hungarian, Japanese*, Korean +8 more
| $39.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolute cinema 🎦
Это то, что я давно искал. Я уже устал играть в игры в которых надо сидеть потеть, считать тайминги, кричать на тимейтов, ломать мышки и пытаться апнуть рейтинг. И тут открываю для себя это. Death Stranding просто говорит "Иди" И я иду. Это же кино и впервые для меня это не минус, а главное достоинство. Можно просто идти, слушать музыку и смотреть по сторонам Никакого давления. Взял геймпад, лёг на диван и всё. Никакой гонки. Только ты, дорога и редкие свободные минуты, которые наконец хочется потратить на игру. Возможно, я просто стал слишком стар для многих игр. А Death Stranding оказалась именно тем, что я искал.
好玩好玩咿呀咿呀哟咿呀咿呀呦
Este juego lo habia jugado en Epic, no voy a mentir, tube que jugar varias veces para poder agarrarle el ritmo, porque es algo lento, pero ya despues te engancha mucho. Este juego tiene muy buena banda sonora, muy buenos graficos, y una historia que podria gustarte o no, pero si vale mucho la pena. Hay algo que no me gusta, es que siento que mi dualsense no funciona completamente en el juego a pesar de que dice que tiene compatibilidad total con el. Pero del resto lo recomiendo al 100%
Te quiero mucho kojima
Que jogo incrivel!
老表又在搞艺术哦
THIS IS NOT A WALKING SIM. To call it that is stupid cuz the game gives u so many resources to use to not make it a walking sim is crazy u just need to know how to use ur resources to avoid walk as little as possible. IT'S AN UBER SIM
从来没有一款游戏像它一样让我如此感动过
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $26.3M | 27.6K | 95% | $69.99 | |
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| $47.7M | 39.3K | 93% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.7M | 11.1K | 81% | $59.99 | |
| $10.7M | 19.7K | 85% | $19.99 | |
| $10.7M | 2.8K | 41% | $69.99 | |
| $10.8M | 21.1K | 47% | $34.79 | |
| $10.8M | 6.5K | 86% | $59.99 | |
| $10.8M | 15.6K | 84% | $39.99 |