
From legendary game creator Hideo Kojima comes a genre-defying experience, now expanded in this definitive DIRECTOR’S CUT. As Sam Bridges, your mission is to deliver hope to humanity by connecting the last survivors of a decimated America. Can you reunite the shattered world, one step at a time?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.43/day in the week to Sep 11 → 59.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−75% | 68.4Kreviews | 92% | — | $10.7M |
| $13.99−65% | 11.8Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2383 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Glorified walking simulator made to expand the developer's social network in Hollywood.
从年初(2026 年 2 月 13 日)断断续续玩到今天(8 月 9 日),460 个小时,终于给游戏画上了全成就的句号。 起初,我只当这是一场独属于末世的浪漫徒步——“快递模拟器”。在山野间架桥铺路,把一座座孤岛般的结点城重新链接,着迷于“用脚步重建文明”的快乐。那时我对灵魂、对死后世界没有什么看法,只当冥滩、BT 与亡者归途,都只是游戏里精巧的科幻设定。 直到 6 月 21 日,我的父亲在睡梦中永远地离开了我。 再握着手柄走进雨幕与焦油翻涌的世界,那些关于生死、关于羁绊的剧情突然砸进了现实。我开始忍不住对着屏幕失神:如果真的像游戏里说的那样,死亡不是终点,所有人终会在冥滩重逢,那些没说出口的话、没来得及的告别,是不是就不算真正消散? 自此,我彻底改变了从前的看法——我无比真切地希望,这个世界上真的存在着灵魂。 460 小时的旅程,我见过无数陌生玩家留在悬崖边的梯子、暴雨里的避难所,隔着屏幕共享着同一份“连接”的温度。而现在我更愿意相信,这种连接从来不会被生死截断。那些离开的人,只是走到了我们看不见的地方,依旧以思念为纽带,和我们维系着看不见的羁绊。 全成就对我而言不是这款游戏的终点。它给我的意义远不止一份圆满的奖杯列表,更是在最难熬的那段时光里,悄悄接住了我的思念,给了离别一个温柔的落点。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best RU #37, worst UK #100 · 14 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Dutch, Greek*, Hungarian, Japanese*, Korean +8 more
| $39.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
is it slow? yes is it long? yes is it a walking simulator? yes is it a solid game that make you feel like a big boss in your world? yes is it a work of art and a masterpiece? yes is it one of the best game ever made? also yes let me tell you straight: you're either going to hate it or fall in love with it, there's no middle graound and if you didn't like it it means it wasn't for you not that the game was bad it's like someone that loves romance but all of a sudden tries out the horror, well of cource it gonna hate it but does that mean the horror genre is bad? my word is that don't look at the positive or negetive rewies to see if the game is good or not just try it
Such a beautiful story. The entire game felt like a movie, and that is why it's so beautiful. It's not some ♥♥♥♥♥♥ walking simulator like people say, this game had me in tears with the ending. Greatest game of the century.
No começo eu não estava entendendo nada e no fim parecia que estava no começo, kkkkk brincadeiras a parte, esse jogo aqui é simplesmente incrível, me deixou perplexa com a riqueza e grandeza do mundo, nota 1000!
Кодзима гений, создал шедевр в котором ты чувствуешь се6я курьером Яндекс лавки
They told me your name was Sam Porter... ...but your name is Sam Bridges. My bridge to the future. Sam. You bring people together. You’re their bridge to the future.
[i]10/10 +岛味十足的设定和剧情 +以移动为主的开创精神 +超棒的优化和视觉表现 +无法言说的催产素爆发[/i] 第一部我认为是浑然天成的一部,导剪版更有趣难度也更低,非常适合入坑。推荐给孤独和自我认为孤独的朋友。
an outSTRANDING game!
已通关。对于想突突主线,看故事的人,并不是很推荐。 送货的路线在后期相当折磨人,载具的操作手感是非常糟糕。 对抗 BT 的话开始还是比较有新意,后期出现其他武器时,就是突突突了。 第一次打开时,看到场景和音乐是非常令人震撼的。但是在玩法,由于种种缺陷,对于我来说只能算是比较糟糕的体验。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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