
Sam – with companions by his side – sets out on a new journey to save humanity from extinction. Join them as they traverse a world beset by otherworldly enemies, obstacles and a haunting question: should we have connected?
Modeled estimate, not a reported figure. How we estimate →
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About
From legendary game creator Hideo Kojima comes an emotionally charged evolution of this genre-defying experience. In bringing this title to PC, KOJIMA PRODUCTIONS worked with Nixxes Software to deliver the definitive version of the critically acclaimed console release.
In the expansive open world of DEATH STRANDING 2: ON THE BEACH, countless areas with vastly different terrains and environments are seamlessly connected, and the changing time, weather and nature itself provide a variety of landscapes and challenges.
There are various obstacles that will prevent Sam from completing his mission. Face them head-on, sneak around, or completely avoid dangerous areas. Choose your approach to any situation.
Eleven months after the events of the original DEATH STRANDING, rejoin Sam and his companions on a new journey to save humanity from extinction and discover the answer to this haunting question: Should we have connected?
Join Sam for the next chapter of his journey as he attempts to connect Australia to the Chiral Network. Navigate a living environment through day and night cycles, natural disasters – including earthquakes, sandstorms and forest fires – and Timefall, a rain that instantly ages everything it touches.
To traverse this dangerous landscape, you’ll need to build new types of infrastructure, master specialized equipment and confront (or evade) the otherworldly creatures that roam the fractured world.
Face enigmatic Mech soldiers, as-yet unseen BTs and new boss types that will push Sam to his limits. As you prepare for each journey, you’ll be able to fabricate weapons like machine guns, shotguns and grenade launchers to deal with threats. Or, choose to avoid confrontation altogether with stealth – using decoy holograms, silent takedowns and long-ranged gear.
Through APAS enhancements, Sam can learn new skills that will improve his odds of survival, like enhanced weapon fire-rates or reduced movement noise to help him stay hidden.
The iconic Social Strand System of DEATH STRANDING returns to encourage asynchronous connection across the globe. Your in-game actions affect how other players interact with the world and vice-versa – so connect, collaborate and help your fellow Porters on their journeys.
Leave a “Like” on a useful bridge, donate resources to community projects, store field ware in shared lockers and finish incomplete deliveries as you stumble upon dropped cargo from other Porters. As you support other players on their journeys, your own reputation will grow, giving you access to valuable resources and new gear.
Full integration with NVIDIA’s DLSS, AMD’s FSR and Intel’s XeSS and upscaling and frame generation technologies, allowing you to reach higher output resolutions; enjoy crisp, high-fidelity visuals as you navigate and explore an expansive and unpredictable open world.¹
Benefit from the option of higher framerates as well as tailored graphic settings, for a wide range of hardware – supporting every delivery with solid performance.¹
Witness even more of this incredible world with panoramic, super-ultrawide (32:9) support for gameplay, with standard ultrawide (21:9) support for in-game cut scenes.²
Take control with full mouse and keyboard support to suit your play style. Personalize your gameplay further by mapping custom keybinds.
Feel the action with full DualSense controller integration. Seize the thrill of combat through haptic feedback, or maintain cargo weight distribution – and steady yourself – using innovative adaptive trigger functionality.³
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¹ Compatible PC and graphics card required.
² Compatible PC and display device required.
³ DualSense® controller and wired connection required to experience the full range of in-game controller features.
⁴ Supports 3D Audio via Dolby Access or DTS Sound Unbound, or Windows Sonic for headphones.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Dutch, Greek, Japanese*, Korean, Polish* +6 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 760 reviews with recorded playtime.
Reviews
Themes across 758 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
PEAK
好玩,直接全成就😋
Wer den ersten Teil gemocht hat, wird sich auch hier schnell wohl fühlen.
在我心中只有两个超级神作一个是艾尔登法环还有一个就是死亡搁浅了
真几把好玩
Kojima yine yapmış, ilk oyuna göre güzel geliştirmeler (çatışma kısımları için) insanlar ve hayalet makinelerle daha fazla aksiyon ve araçlarla seyahatin kolaylaşması gibi etkenler güzel. İlk oyunda ABD'yi bağladık, bu seferde Avusturalya'yı bağlayalım mottosu yan içeriklerle güzel desteklenmiş. Bir devam oyunu geleceği sinyali var gibi sanki fakat tabiki de başrolde Sam karakteri olmadan olursa daha güzel olabilir :) Kızından devam edebiliriz :) Hikaye anlatımı ve ara sahne kaliteleri üst düzeyde, şarkılar keza öyle. Oyuna puanım 9/10. İndirimde iken alıp gönül rahatlığıyla oynabilirsiniz. Lakin her türlü oyuncuya gitmez. İlkini sevdiyseniz bunu da seveceksiniz. Lakin ilk oyunda muallaktaysanız bunu da seversiniz fakat ilkini hiç sevmeyen biri için bu oyunu da sevmeyecektir.
游戏还是太耽误人 不如直接做电影 相较于第一部 玩法上并没有什么太大区别 甚至更像是一部的大型DLC 但是电影化叙事和场景设计又提升了一个维度 剧情有瑕疵 但是美术 音乐 甚至分镜直接拉高了观感 芙拉吉尔的死 镜头情绪拉满 但是反派的塑造就相对薄弱 希格斯从头到尾就像一个纯粹的疯子 最后决战的吉他solo也是相当搞 总的玩下来还是相当的享受 期待下一部 或者新ip
2026夏特入手,瘋狂衝破關!! 跟一代玩起來差不多流程,但澳洲實在大上很多。喜歡一代的人也會超愛 。唯一不滿的是公路升級後的遮雨設計。我想看風景啊。我自己沒有升級但有幾段玩家提供材料的公路昇級,看不到天空 qq ,進了雪山也常涷結,可能是我的筆電不夠力了。希望有可以關閉公路遮雨蓋的功能。 總之 這是一個值得好評的遊戲。
К сожалению, игра абсолютно мертва по сути, если сравнивать с первой частью. Ощущение такое, будто из DS1 вырезали час-полтора лора и на этой основе растянули DS2 на 100 часов. Сюжет и геймплей наказывают друг друга В DS1 сложность и однообразность геймплея были даже интересны все трудности, через которые ты проходил, вознаграждались и сюжетом, и лором. DS2 же буквально убила эту формулу смысла выходить из машины 0 смысла Если бы эта часть вообще не выходила, было бы даже лучше Кстати, о разнице в вовлеченности DS1 я прошёл за неделю подряд, а вторую часть начиная с релиза растянул месяца на три
not every masterpiece needs another gangster heist or revenge plot to leave a mark bro
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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