
Sam – with companions by his side – sets out on a new journey to save humanity from extinction. Join them as they traverse a world beset by otherworldly enemies, obstacles and a haunting question: should we have connected?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From legendary game creator Hideo Kojima comes an emotionally charged evolution of this genre-defying experience. In bringing this title to PC, KOJIMA PRODUCTIONS worked with Nixxes Software to deliver the definitive version of the critically acclaimed console release.
In the expansive open world of DEATH STRANDING 2: ON THE BEACH, countless areas with vastly different terrains and environments are seamlessly connected, and the changing time, weather and nature itself provide a variety of landscapes and challenges.
There are various obstacles that will prevent Sam from completing his mission. Face them head-on, sneak around, or completely avoid dangerous areas. Choose your approach to any situation.
Eleven months after the events of the original DEATH STRANDING, rejoin Sam and his companions on a new journey to save humanity from extinction and discover the answer to this haunting question: Should we have connected?
Join Sam for the next chapter of his journey as he attempts to connect Australia to the Chiral Network. Navigate a living environment through day and night cycles, natural disasters – including earthquakes, sandstorms and forest fires – and Timefall, a rain that instantly ages everything it touches.
To traverse this dangerous landscape, you’ll need to build new types of infrastructure, master specialized equipment and confront (or evade) the otherworldly creatures that roam the fractured world.
Face enigmatic Mech soldiers, as-yet unseen BTs and new boss types that will push Sam to his limits. As you prepare for each journey, you’ll be able to fabricate weapons like machine guns, shotguns and grenade launchers to deal with threats. Or, choose to avoid confrontation altogether with stealth – using decoy holograms, silent takedowns and long-ranged gear.
Through APAS enhancements, Sam can learn new skills that will improve his odds of survival, like enhanced weapon fire-rates or reduced movement noise to help him stay hidden.
The iconic Social Strand System of DEATH STRANDING returns to encourage asynchronous connection across the globe. Your in-game actions affect how other players interact with the world and vice-versa – so connect, collaborate and help your fellow Porters on their journeys.
Leave a “Like” on a useful bridge, donate resources to community projects, store field ware in shared lockers and finish incomplete deliveries as you stumble upon dropped cargo from other Porters. As you support other players on their journeys, your own reputation will grow, giving you access to valuable resources and new gear.
Full integration with NVIDIA’s DLSS, AMD’s FSR and Intel’s XeSS and upscaling and frame generation technologies, allowing you to reach higher output resolutions; enjoy crisp, high-fidelity visuals as you navigate and explore an expansive and unpredictable open world.¹
Benefit from the option of higher framerates as well as tailored graphic settings, for a wide range of hardware – supporting every delivery with solid performance.¹
Witness even more of this incredible world with panoramic, super-ultrawide (32:9) support for gameplay, with standard ultrawide (21:9) support for in-game cut scenes.²
Take control with full mouse and keyboard support to suit your play style. Personalize your gameplay further by mapping custom keybinds.
Feel the action with full DualSense controller integration. Seize the thrill of combat through haptic feedback, or maintain cargo weight distribution – and steady yourself – using innovative adaptive trigger functionality.³
- - - - - - - -
¹ Compatible PC and graphics card required.
² Compatible PC and display device required.
³ DualSense® controller and wired connection required to experience the full range of in-game controller features.
⁴ Supports 3D Audio via Dolby Access or DTS Sound Unbound, or Windows Sonic for headphones.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 27.5Kreviews | 95% | — | $26.2M |
| $69.99 | 52.5Kratings | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2672 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Es el juego con la mejor historia que he jugado en mi vida, y supera con creces incluso a la historia de cualquier película o serie que haya visto. Ojalá un próximo Death Stranding 3 Tanto el 1 como el 2 son unas auténticas obras maestras Recomendado al 10.000.000.000% ;)
没有代餐(好吧一代是,但喜欢一代的肯定会玩二代的
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.2M | 25.3K | 67% | $59.99 | |
| $26.3M | 50.4K | 87% | $29.99 | |
| $26.4M | 52.8K | 93% | $19.99 | |
| $26.1M | 20.7K | 90% | $69.99 | |
| $26.6M | 65.1K | 83% | $19.99 | |
| $26.7M | 56.3K | 68% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.7M | 68.4K | 92% | $9.99 | |
| — | 3.5K | 86% | — | |
| — | 0 | — | — | |
| $53.2M | 135.9K | 90% | $29.99 | |
| $44.6M | 55.5K | 91% | $49.99 | |
| $45.1M | 72.6K | 93% | $39.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Dutch, Greek, Japanese*, Korean, Polish* +6 more
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ну так... Ну блін, неправдою буде казати, що це погана гра. Кат сценки на кожен мув, навіть для сайд квестів. Прям прорежисовані міні події для тих самих сайд квестів. Деякі цікаві ланцюжки додаткових завдань. Це все більше, краще, м'ясистіше ніж було в першій частині і це об'єктивний плюс гри. Це також хороша подорож. АЛЕ! Якщо ти не грав в першу частину. Я думаю комусь з розробників дуже сильно накрапали на мозок, що під час діалогів згадуються мільярд термінів, які взагалі не знайомі для гравців, а щоб дізнатись їх значення, потрібно читати листи. То він з дуру вирішив, а чому б мені в перші годин 20 гри не пояснювати взагалі КОЖЕН пчих, якого не має в не ігровому світі? І тому весь цей час персонажі, які пройшли неймовірні пригоди в першій частині, переказують один одному ці пригоди, типу, "Пам'ятаєш???". Але тут вигулькує ще один прикол: це все пояснюється перші 20 годин. Далі повертається ідея спілкування та роздумів персонажів, через які ти маєш дізнаватись щось нове. Але вони починають спілкуватись як нормальні люди, через що більше не згадують важливих подій, які вже очевидно стались і всі про них знають. Та якщо ти новий гравець, який перші 20 годин розслабився і кайфував, то потім ти просто би перестав розуміти більшість референсів на події минулі, бо про них просто не згадувалось, знову ж, бо це старі персонажі, які буквально це пройшли разом. Але варто визнати, що в довіднику це все описано, але я тут в гру грати прийшов, а не 1000 сторінкову книжку читати і, думаю, більшість такої ж думки. Дуже дивні сюжетні повороти, які не повороти взагалі. Дивні гачки, які персонажі розвішують повсюди, але не для того, щоб ти на них ловився, а для того, щоб повішати на них свій одяг, бо явний неочікуваний оберт тут один, на інші або були натяки з самого початку, або вони настільки мізерні, що я не вважаю за потрібне вважати їх поворотами. Ви можете зачепитись за слово "натяки", то майте на увазі, що тонкі натяки першої частини, де показувались буквально лиця деяких персонажів, і лише в кінці ти розумів, що це був натяк, тут перетворились в "Блін, цікаво було б, якби це було ТАК. Але ж це не можливо, хе хе хе хе хе..." і відбувається саме ТАК)))))))))))) Як на мене дуже сильно через дуже дефолтні та занадто софт-скільно екологічні розмови головних персонажів, хімії між ними настільки немає, що є враження, що деяких додали на якомусь етапі, пропихнули повсюди, а потім зрозуміли, що він потрібен для ОДНОЇ важливої події в грі, і що він спокійно міг бути закріпленим замовником в регіоні, і сюжет від цього тільки б більше отримав, але вирізати пізно, тому давайте натягувати події, щоб він не просто так був там де є. [spoiler] Так, я про Рейні. Додати персонажа, щоб він потушив Сема, коли його підпалив Хіггс, це звичанйо клас, але з таким самим успіхом Лікарка з Материнства могла також бути членом Магелана. Ну типу, з Рейні буквально три події окрім доволі дивних інтеракцій з Завтра: коли ми її зустрічаємо і тушимо притулок для тварин, коли вона тушить нас від хірального вогню та коли вона тушить пожежу ПІСЛЯ того як ми вже по ній пройшлись, та готові йти далі. [/spoiler] І таке можна сказати ледь не про половину як екіпажу, так і вузлів. Ну і таке. Як підсумок: - Якщо не знайомі з Death Stranding і хочете сюжетку - пограйте в першу, потім вирішите. - Не знайомі з Death Stranding, але більше про геймплей, то ультра велкам, думаю вам сподобається. - Знайомі з Death Stranding і не сподобалась перша - думаю ви це вже не читаєте))) Знайомим же і яким сподобалась перша, думаю ви і без мене в це пограєте, та для мене це була крута, але вже доволі підтанувша шоколадка, смак якої вже знайомий, через що сенсу їсти її через смак вже і не було. Сподіваюсь третьої не буде. 7/10
absolute cinema,1代和2代是不同的體驗 2代更注重在遊戲玩法上,音樂和畫面自然是好的不用說明 送貨越送越有成就和投入感,尤其是解鎖更多故事和工具後 感謝小島從潛龍諜影到死亡擱淺猶如電影般的遊戲體驗
great story with insane plot twist as always from kojima game play is improved from the first game
herşeye samin koştuğunu unutmuşum yine sinirlendim annesiyle cima eylediğim BTler evrim geçirip gözleri yemyeşil olmuş gtüm gtüm ilerliorum çikolatalı kekim samin yani ağır travma geçirior farkında deil onun için üzülüorum onun dışında harikulade bir başyapıt 5 yaşında ki çocuk gibi oynuorum muah darly dixon
genuinely one of, if not the best, games i have ever played in my entire life. takes everything the first game did well and makes it even better. had an absolute cinema ending for an absolute cinema game. higgs is the best antagonist (and guitarist) in video game history. KOJIMA YOU'VE DONE IT AGAIN
wish there was a mixed option because the game really is a mixed bag, some things are improved upon while some are way way way worse, shame that it cant reach the highs of the first game also forced taa and upscaling is rancid, the game doesnt even look better but runs like buns
We are all so lucky that Hideo Kojima likes to make video games. A legitimate masterpiece from start to finish. I spent the last 10 or so hours of gameplay oscillating between delirious laughter, overwhelming heartbreak, and pure joy. Kojima decided to go hog-wild with this one and it is absolutely astounding how much fun it was to experience. It picks up shortly after the first game ends and seamlessly continues that acid trip to a strange and thrilling conclusion. From the fourth wall breaks to the genre switches to the deliciously strange moments that are played completely straight, I had such a good time with the game. I'm sad that it's over and I'm glad I got to play it.
Hear Ye Hear Ye Countrymen And Gamer Girls Of Steam. When I First Heard That The Norman Reedus Walking Simulator Was Receiving A Sequel, You Can Imagine My Utmost Ecstasy And Overwhelming Joy. Life Has Not Been Kind To Me Lately. I Lost A Few Jobs, Gained A Few Kids, But I Made Time To Enjoy The Sequel To The Greatest Game Ever Made (The Norman Reedus Walking Simulator). The Norman Reedus Walking Simulator: 2 Fast 2 Walk You Reprise The Role Of Resident Emo Boy And Battler Of Terrorists And Invisible Aliens. It Has All The Same Great Stuff As The First But This Time There Is A Monorail, A Surfboard, And A Guitar That You Use Like That Weirdo Woman From FLCL (OVA, 2000). This Game (The Norman Reedus Walking Simulator: 2 Fast 2 Walk) Has Yet Again, Improved My Life Beyond The Scope Of What Is Humanly Comprehensible. I Only Suspect We Can Go Upwards From Here, Brothers And Sisters. The Norman Reedus Walking Simulator 3: Tokyo Drift Is Just On The Horizon. We Shall Persevere.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.