
Reaping souls of the dead and punching a clock might get monotonous but it's honest work for a Crow. The job gets lively when your assigned soul is stolen and you must track down a desperate thief to a realm untouched by death - where creatures grow far past their expiry.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 3 → 7.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 22.2Kreviews | 93% | — | $8.5M |
| $19.99 | 7.9Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1082 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
muy bueno me gusta mucho, laik.
good
This game is pretty well made, but is not without some flaws. I'm going to recommend with a bit of caution. Adjusting to what the game wants from you as a player takes a bit of time, but for the most part, this game is fairly approachable in terms of difficulty. Attack patterns are not overly complex or varied, most tells are well telegraphed. The combat becomes a give and take between ranged and melee to maximize DPS. The level design is also great, well made paths that reconnect to previous areas to unlock shortcuts. Your initial walk through a given area will be linear. Backtracking! I like Metroidvanias and the back tracking element therein but it's a bit of a waste of time here except for a few instances. If you're achievement hunting, make sure you back track early to get some boss achievements, otherwise just ignore it until you unlock all the spells. Miss-able achievements! There are three miss-able achievements. I don't normally read through achievements before a playthrough, so I ended up needed to restart my game 6 hours in, and then speed run the first boss after I completed it to get one final achievement. This was a pain. Unexplained Mechanics - I couldn't find anything in game that told you how to access the servers, and assumed it was a movement tech I needed to unlock for those unidentified circles. After looking it up, I was not happy to know it was available all along, just needed to know what to do. This is not really the same as Tunic, where the knowledge gating is specifically a means of progression. The bonus 'end game' content. A really big missed opportunity. All of the targeted end game content has you traverse almost the entire world. looking for a few specific items. Monsters are mostly gone, and was more of a puzzle than anything else. I would give this a reasonable 7/10 with some points taken away for the really inconvenient back tracking and end game exploration puzzles.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 5.88/day in the week to Jul 21 → 16.2/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
| $19.99 |
| 4.5Kratings |
| 90% |
| — |
| not modelled |
| $19.99 | 226ratings | 90% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Questo gioco mi ha fatto letteralmente innamorare del gameplay e del livello di sfida super stimolante e bilanciato! Credo che sia il suo pregio migliore, il fatto che ti dia sempre spazio e libertà di pensiero e premia profondamente i riflessi ed il proprio plan di gioco rendendo il tutto super godibile ed apprezzabile. Mettici poi la super atmosfera sonora e ambientale ed eccoci qui! L'unico vero grande rimpianto è la totale assenza di mappa, che mi ha costretto a dover giocare con una guida per evitare di impazzire. Sarà una preferenza mia, per carità. Ma mettere una dannata area che ti fa capire dove sei sarebbe la norma. Ma fortunatamente le strutture e le connessioni tra porte sono ben progettate ed i checkpoint ben gestiti, il ché rende l'esplorazione comunque ok. Però per puntare al 100% se non usi una guida impazzisci, non potendoti appuntare le robe lasciate dietro. Per il resto credo sia una vera pietra miliare sto gioco. Funziona in tutto, per quello che vuole offrire. Ha una discretissima durata, molti collezionabili, un alto livello di sfida per player con elevato skill check e senza quelle schifezze artificiali o sbilanciate spesso rese try & error per farti credere che sia difficile... Anche la storia l'ho trovata assai carina, forse un pò dissipata ma tutto sommato è gradevole, ed i puzzle game sono secondo me un elemento di grande spessore perché è stato gestito attorno alle continue arene di combattimento rendendo il gioco sempre di alto ritmo e poco lento. Rimarrà senza dubbio tra le migliori esperienze mai vissute a livello videoludico, soprattutto sul comparto di difficoltà e gameplay puro. Hai anche più armi ed incantesimi con cui combattere, potendoli potenziare come ti pare, arricchendo ancora di più il combat system. Se non fosse stata per l'assenza di mappa, che per me rimane un difetto purtroppo, lo avrei messo senza dubbio in top 5 del proprio genere ma rimarrà comunque tra i miei titoli preferiti. Poi vah beh, per chiudere, al solito la gestione degli achivement fa pena come al solito. Qui non è un problema del gioco, ma di Steam che mette spesso degli obiettivi davvero ridicoli che né macchiano la % complessiva del titolo. Posso capire quelle dove ti obbligano a rigiocare il titolo e fare sfide di platinaggio estreme, ok, per i puristi va bene. Io le evito, sono molto tradizionale. Amo il 100% ma nei limiti del possibile. Rifare run, speedrun, no damage etc etc.. no grazie. Però diamine, fare degli achivement mancabili ed inottenibili in maniera irreversibile mi dà davvero fastidio! Dovrei spoilerarmi in anticipo le cose e così non posso giocare, perché mi rovino l'esperienza e magari leggo cose che hanno a che vedere con la lore del gioco. Percui niente, mi tocca star zitto e perderle perché col cavolo che mi rifaccio una nuova partita per ottenerle, quell'unica volta che ho voluto provare perché mi avrebbe dovuto richiedere circa 15-20 minuti in realtà c'ho perso quasi 1h e mezzo per le disinformazioni ottenuti in rete e non voglio più ricascarci se non né ho la certezza assoluta. Non parlo da fissato eh, ma per principio. Se lo fossi rifarei i game solo per ottenerle e non lo voglio fare. Se riesco a mantenere una media del 75% son contento altrimenti ciccia. Perché parto già dal presupposto che un botto di titoli non potrò mai finirli per l'inclusione di obiettivi fatti SOLO per i puristi a cui non voglio prestarmi. Percui... più di dare un'occhiata agli obiettivi a poco prima della fine del gioco, non posso fare. Le misserò, che debbo fare. E' un problema di Steam secondo me perché è sbagliato mettere degli achivement che se NON SAI GIA' IN ANTICIPO COSA FARE dopo non puoi più ottenerli. E non parlo di lore, finali etc etc.. ma di cose stupide da fare che se non fai in quel momento non puoi più fare. Io boh... Scusate lo sfogo.. detto ciò, gioco che merita tantissimo anche a prezzo pieno!
this game is so awesome and unique, its a open world game that has many hidden paths and a lot of fun surprises. the bosses arent too difficult and the mechanics are quite nice i definitely recommend this game!
Juegazo. A mi criterio debo decir que el jefe final se hace un poco largo, que ojo no está mal planteado, pero no tienes curación alguna hasta la parte final. Y ya si eso hablamos del final secreto en otro momento, porque telita. 9/10
bird game is the Best Love music and boss fights and story been great we need more BIRD RPGs
哲学的で難解なストーリーだけどアクションは快適で難易度も高くない ゼルダライクを手軽に味わえる傑作
Good
recomendacion personal. manda a la mrd el 100% del juego y nunca agarres la sombrilla.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.5M | 11.4K | 90% | $29.99 | |
| $8.5M | 32.1K | 85% | $9.99 | |
| $8.5M | 18.3K | 89% | $21.99 | |
| $8.5M | 38.2K | 96% | $14.99 | |
| $8.5M | 13K | 92% | $19.99 | |
| $8.4M | 74.1K | 85% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $11.5M | 18.6K | 91% | $29.99 | |
| $86.4K | 293 | 80% | $18.99 | |
| $85.8K | 243 | 89% | $14.99 | |
| $52.9K | 137 | 84% | $18.99 | |
| $83.1K | 203 | 72% | $24.99 |