
Master the grid, defy death. Enter a grim Spirit Realm in this open-world deck builder. Craft lethal decks from 160+ cards, claim powerful Totems, and defeat foes in tactical grid combat. Fight as the desperate hunter Ro to bring her son back from beyond the veil.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Step into the myth-shrouded lands where the hunter Ro begins her journey to bring her son back from the dead. Immerse yourself in the depths of the Spirit World, fractured into 4 realms and scarred with 13 distinct regions. Confront over 30 enemy types and harness the potential of more than 160 cards, forging unique archetypes and a multitude of powerful combinations. A dark journey awaits you, spanning 25+ hours of gameplay, with numerous enthralling side quests and grim boss battles.

Craft over 160 cards and fashion synergistic decks that focus on poison, strength, sacrifice, retaliation, backstabbing, blocking, movement, and more. Discover shamanic totems with unique effects to enhance your deck. Each new element allows you to tailor your tactical style as you prepare for your next deadly encounter.

Face a host of restless spirits - Skulldogs, Crackle Bursts, Woeful Seashrooms and more - in grid-based battles where each move is crucial. Test your wit by fighting unique enemy types, powerful bosses, and mini-bosses, all while taking into account environmental hazards and boons. Grow stronger, adapt your deck, and choose your battles as you explore a vast world filled with dangerous challenges.

In forgotten lands shrouded by myth, Ro - a hunter from a small tribe - is overcome by grief following the death of her beloved son. Guided by voices from another world, she transcends into the realm of spirits, in hopes of bringing him back. Meet strange spirits and help them with quests and challenges that affect your deck – although not all of them may have your best interests at heart. Discover a mysterious world of forgotten lore, where darkness whispers secrets and invites you to unearth buried memories.
Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−30% | 1.5Kreviews | 93% | — | $829.5K |
| $19.99 | 376ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 134 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Amazing art style. One of the best pixel art games I have played. The story is wholesome and the grind to build new decks throughout the huge expansive map gives you plenty of game exploration. Highly suggest for any TCG fan.
Fantastic game through and through! Beautiful and emotional story, immensely rewarding battle mechanics and a lovely deckbuilding system that will have me returning for a rebirth run soon! On top of that, the art and soundtrack are top notch. Genuinely incredible work for such a small team!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 30 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Danish, Polish
| $19.99 |
| 360ratings |
| 92% |
| — |
| not modelled |
| $13.99−30% | 24ratings | 94% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 134 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I had this game on my wish list for months, and chose to buy it on the summer sale, for about 15 euro. I just saw a few trailers, and thought that the art looked interesting, and I liked card games. Prior to playing it, I played Slay the spire, which I thought was good, so I expected a similar experience. The game is a deck builder, but it is vastly differently paced. It is more a mix of Dark souls and Into the breach, with deckbuilding elements. Dark souls, because it has an analog to bonfires and gathering souls and items, difficult enemies, a story ( grief and death related ). Into the breach, due to grid based combat and movement. This is the first game in my library, which i wanted to refund. I was scared to play it for longer than 2 hours, as I really hated it at first. Thank god that I did not. It just took me a while to accept that it was a totally different game than I expected it to be. Once I understood, that it wanted to be played like a Dark souls / puzzle game, it clicked for me. I managed to beat it, with minor deckbuilding. However, I just wanted to explore the world that the developers created. The story is present in very small instances, but it is mostly felt through the atmosphere. At the time, there were 20 achievements, and I really wanted to get all of them. The game is pretty straightforward, and those can be found with just regular exploring and a bit of thought ( even though, I must say, that I have looked up 2-3, as I did not want to miss a single thing about the game ). I think that the game is very well balanced, and the map is well and tightly designed, which makes the game feel like it is well paced. It took me 30-40 hours for my first playthrough , in which I have done all of the achievements. Beating the game unlocks a New Game+ mode, which I have not played ( beating that, unlocks a custom mode, in which you can modify things to your liking ). To be honest, I do not know how this game could be improved, as I found it be so well made and balanced. Despite that, I will likely not play it for a while, unless maybe some new content is made ( but considering how the game is structured, it would not make sense to me ), due to fatigue. After all, 30-40 hours is a lot for me. I will follow the developer on Steam, and await their future games, as this was impressive. If you like deck builders, with a slower and story driven pace, with grid based combat, in a mature setting, then you probably will not find a better game.
"Lost are those who seek a way out of sorrow."
Death Howl is a finely crafted souls-like deck builder. It features fantastic pixel art and strategic combat, as well as a heartfelt story. You will end up building multiple decks, one for each area as your cards from previous areas are no longer as viable. Building your deck while exploring and fighting bosses is the main gameplay loop, which makes the game continue to feel fresh as you go from area to area. It all just feels really well made, which is why I would recommend it strongly to anyone who is a fan of deck builders.
Wow. Love a game that does stuff different. need more of this
[i][b]Revised after developer response:[/b][/i] Addicting, fantastic art, design, style, animation, sound and vfx. It feels more *visuallly* polished than it might look in it's pixel-art style. Dark Souls of card games. RnG and card complexity can be very difficult and frustrating.. and I mean PEAK FRUSTRATION. How do you play it? You die. Over and over and over and over and over and over and over and over and over and over. It's called "Death Howl" because you have to listen to your character constantly dying. Sometimes you get to watch a full-feature film of the mobs wailing on your character's entire healthbar while you do nothing but watch. I really, REALLY want to recommend this game so bad. I think it's interesting, creative, unique, *sometimes* fun, and a really great idea. However, in it's current state my opinion is this game needs serious balancing. It just isn't balanced. I keep trying to convince myself that it's just my build, or just my placement or just my decisions, but after 40 hours, I I realized.. it's just not properly tuned. Some packs have a "small red diamond" but 5 mobs with 1 of which will just infinitely respawn anything you kill. Some packs have a "large red diamond" to imply greater difficulty, but 3 easy mobs your character will destroy in 2 turns. These are all signs of just an improperly balanced game- I don't envy the dev, balancing an RNG deckbuilder with pretty strong card complexity seems like a bad time... but I cannot recommend this game in good faith until there is some major rebalancing. I'll try again in a year to see if the dev smoothed it out. Until then it's a tragic thumbs down from me. Don't say you weren't warned! Devloper, would love if you added Display Settings support, specifically for borderless fullscreen. And obviously.. please fkn balance this game. C'mon.
Extremely fun and addictive game!
Great story telling with more interpretation that is sorely missed in current games. Not for the faint of heart as the game is very fair but challenging
I pondered all day, how can I express the beauty and profound artistry of Death Howl? This is one of a kind game, of those you find once every thousand. An obligated suggestion for lovers of deep moral driven story games, but I warn you, this is a really hard tactical game, think of Darkest Dungeon or the Souls games; fair, but still challenging throughout. Games like this make you sob, cry and connect with your spirituality, if there is any in you. I think that besides that, the approach regarding death and the lost of love ones is powerful and thrives through without feeling forced or a contradiction. That being said, I hope you enjoy the masterful work as much as I did.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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