
Master the grid, defy death. Enter a grim Spirit Realm in this open-world deck builder. Craft lethal decks from 160+ cards, claim powerful Totems, and defeat foes in tactical grid combat. Fight as the desperate hunter Ro to bring her son back from beyond the veil.
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About

Step into the myth-shrouded lands where the hunter Ro begins her journey to bring her son back from the dead. Immerse yourself in the depths of the Spirit World, fractured into 4 realms and scarred with 13 distinct regions. Confront over 30 enemy types and harness the potential of more than 160 cards, forging unique archetypes and a multitude of powerful combinations. A dark journey awaits you, spanning 25+ hours of gameplay, with numerous enthralling side quests and grim boss battles.

Craft over 160 cards and fashion synergistic decks that focus on poison, strength, sacrifice, retaliation, backstabbing, blocking, movement, and more. Discover shamanic totems with unique effects to enhance your deck. Each new element allows you to tailor your tactical style as you prepare for your next deadly encounter.


Face a host of restless spirits - Skulldogs, Crackle Bursts, Woeful Seashrooms and more - in grid-based battles where each move is crucial. Test your wit by fighting unique enemy types, powerful bosses, and mini-bosses, all while taking into account environmental hazards and boons. Grow stronger, adapt your deck, and choose your battles as you explore a vast world filled with dangerous challenges.

In forgotten lands shrouded by myth, Ro - a hunter from a small tribe - is overcome by grief following the death of her beloved son. Guided by voices from another world, she transcends into the realm of spirits, in hopes of bringing him back. Meet strange spirits and help them with quests and challenges that affect your deck – although not all of them may have your best interests at heart. Discover a mysterious world of forgotten lore, where darkness whispers secrets and invites you to unearth buried memories.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Danish, Polish
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Es un juego precioso sobre la pérdida y el luto desde la perspectiva de una integrante de la cultura saami. Las sinergias son interesantes y el combate táctico resulta adictivo, la pena son la cantidad enormes de horas de farmeo que necesita para desbloquear las cartas que quieras.
Yep
Very good.
I don't typically play deckbuilders but I was very intrigued by the trailer so I checked out the demo and liked it enough to get the game on release. I was not prepared for the emotional rollercoaster that comes with this game. I always feel like a game will speak to me through its character design and soundtrack, and this game does a fantastic job with both. The soundtrack is one of my favorite parts of the game and it is tailored very well to the gameplay. The game definitely represents a learning curve and is quite difficult at first. The game does not let you brute force any encounters and there are no truly broken combos, you must learn how to use movement effectively, maximize your actions, and devise strategies to make your area-specific cards shine while countering the strengths of area-specific enemies. The elite enemies throughout the regions prepare very well for the bossfights which I found all to be very thrilling fights. All around an excellent experience even for someone who usually doesn't play deckbuilders as the ambience, story, and mechanics combine to make a very compelling experience.
Great tactical grid-based deckbuilder.
Incredible game. Story was great which is one thing but the the entire concept of a non-roguelite/like deckbuilder is so foreign to game devs these days, it's a breath of fresh air. Power progression is good and the moment to moment gameplay is like a mix of into the breach and slay the spire, silky smooth. Would recommend to anyone.
10/10 Game, the entire experience is phenomenal. Highly recommend if you enjoy digital card games. The story is a sad but beautiful tale of loss, grief, overcoming, and acceptance. Every part of it feels natural and connected and the story follows through in a lovely linear way. Gameplay is equally stunning. After finishing the "tutorial" there are many different ways to build out decks based on your surroundings and adapt to your environment as well as different ways to utilize the quests that you are taken on. The game highly rewards you for looking around and exploring while never quite punishing you for just following the story.
This is an incredible game that touches on so many facets of what it feels like to lose what you love. Whether it's a loved one, a dream, or even the loss of our own identity, the game handles the theme of loss in a masterful way—I loved every second of the text I read. The soundtrack was also on another level, complementing every moment perfectly, whether in combat or exploration. As for the gameplay, I also had a great time. It was challenging but never frustrating. There were several times I lost, but the solution was always within my reach. Once I realized I didn't have to rely on just one combination of cards, but rather make small adjustments to my strategy depending on the situation, enemies, or the board, I came to see that every card was equally important—not to mention incredibly satisfying as well.
F∪ck hunting. F∪ck all hunters, Ro included. That is all. On the technical side of things: - Grindy. You have to redo the same battles over and over for the resources to unlock cards - Repetitive. Each battle starts exactly the same every time, enemy units and their starting positions are never randomized - Enemy attacks and ranges are not shown. You have to memorize them all through countless encounters - The enemy units attack order is not indicated. Into the Breach, Fights In Tight Spaces, Nitro Kid, games you took [i]inspiration[/i], yet learned nothing from? - Abysmal allies. Given the option between attacking an enemy unit or a meaningless destructible map object, the summoned ally will always target the latter - No turn indicator. Considering there are enemies and/or map conditions that will damage/kill you after a set number of turns, not knowing what turn you're currently on is lazy/unfair/idiotic - No undo button - No key rebindings - No video resolution setting (resulting in thick, black borders on the laptop display) - The story and pacing are utter slop crafted for the '[i]modern audience[/i]' - Final map and boss are utter garbage - Zero replayabilty
Death Howl macht aus Minimalsimus eine ganz eigene Kunstform. Das Ergebnis ist eine hochkonzentrierte Mischung, die ein ebenso fesselndes, anspruchsvolles und atmosphärisches Spielerlebnis bietet. RPG Taktik, die mit 100% Herzblut programmiert wurde.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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