
Take charge of a WW1 field hospital on the Western Front, and make all the decisions necessary to help the soldiers recover and to support the war effort. In this narrative management game, you are the last bastion of humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 26 → 0.14/day in the week after.
About







Genres
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 1.3Kreviews | 61% | — | $829K |
| $39.99 | 414ratings | 64% | — | not modelled | |
Engagement
Reviews
Themes across 66 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Love this little game and I replay it every once in a while. Sure, you can breeze through without caring... or you can also try to save everyone, read patient files, prioritize treating civilians based on who has children when you're low on meds, and all sorts of roleplay that adds depth. The story events, albeit fixed and expected on second play through, are interesting and varied. The setting itself is fascinating as WW2 has been explored countless times, but WW1 not so much and this was the very reason why Red Cross and modern patient care methods were created. As for the bad, the game seems abandoned. No more bug fixes for the many bugs. While chapter1 is smooth and has been properly tested, you can easily get yourself stuck in chapter 2 and uninstall in rage. The only solution is to know the symptoms of the problem (heh), save frequently in new slots and never overwrite, and revert on problem. Specifically: !!! In chapter 2, ADS ambulances get frequently stuck. If you notice them stopping outside CCS not being unloaded for hours, reload. Or you will eventually get a long queue of stuck vehicles until you give up. Overall, I wish there were more games like this. Especially from the medical / emergency care field.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Italian, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese*languages with full audio support
| $1.49−95% |
| 38ratings |
| 70% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 66 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
War Hospital was a very positive surprise that scratched my craving for good management game just right. The game in general delivers a lot of This War of Mine vibes - a title which I also hold in high regard. I enjoyed "just right" difficulty level and the general approach of the fact that even with perfect management, you can't save everyone. The resources are tight, there's always something to do, and micro-management is crucial for reaching more satisfying results. At the same time, the game is far from being considered some kind of management masterpiece. I've stumbled upon subtle bugs, nothing a reload wouldn't fix, but they were annoying considering that auto-saves are pretty rare and not configurable at all. Gameplay is also pretty repetitive, once you get a grasp on things in first episode, it's not like anything will surprise you at all till the end, only ever-increasing difficulty leve. Overall, If you've enjoyed TWoM and like management games in general, this might be your next pick during a nice discount. I totally don't regret my $2 spent on this, 40 hours of pretty intense mind action was more than I expected from it. --- If you liked my review, you can find more of them on [b][url=https://steamcommunity.com/id/ArchiPL/recommended/]my profile[/url][/b] and on my [b][url=https://store.steampowered.com/curator/10639590/]curator page[/url][/b].
[h1] Zaruri olmadıkça savaş, cinayettir. [/h1] Oyunda, Birinci Dünya Savaşı’nda batı cephesindeki bir sahra hastanesini yöneten bir İngiliz binbaşı başhekimiz. Oyun, tamamen cephe gerisine odaklanan bir gerçek zamanlı simülasyon ve yönetim oyunu. [h2] Atmosfer [/h2] Oyun gayet zor ve depresif. Oyun başlar başlamaz sizi yağmurlu, kasvetli ortam karşılaşıyor. Burada öyle atmosfer hiç açıcı değil. Kan var, şiddet var, gözyaşı var. Top sesleri ve feryatlar hiç susmuyor. Bu psikolojik yönüyle, oyunu oynarken Frostpunk ve This War of Mine tadı aldım. Oynarken zorlu kararlar vermeniz gerekecek. [h2] Oynanış ve Mekanikler [/h2] Oyunda resmen bir saha operasyonu yönetiyorsunuz, cephe gerisinde her şeyden siz sorumlusunuz. Oyun; zaman, personel ve kaynak yönetimi üzerinde kurulu olduğundan her saniye ve erzak altın değerinde. [i] Unutma, herkesi kurtaramazsın! [/i] Oyunun işleyişi üç adımdan oluşuyor: 1. Triyaj odası: Sağlıkçılar beni anlar. Gelenlerin yarasına göre sınıflandırılıp öncelendirildiği kısım. Dediğim gibi herkesi kurtarmak mümkün değil. Ameliyatın zorluğunu, kaç tıbbî malzeme harcanacağını ve cerrahın ne kadar yorulacağını hesap etmek gerek. Kritik durumdaki hastalara anında müdahale etmek gerekirken terminallere yapacak bir şey yok. Tedaviyi reddedip ıskartaya çıkartıyorsunuz kelimenin tam anlamıyla. Bir güzel söz, tanrın yardımcın olsun. Tabiî sadece terminaller değil, diğer durumdaki yaralılar da masada kalabiliyor ya da kurtarılabilecek bir yaralıyı malzeme yetersizliğinden veya bitik bir doktor yüzünden kaybedebilirsiniz. Tabiî bir de VIP denilen rütbeliler var. Öncelik onlara ait. 2. Ameliyathane: Triyajdan alınan yaralılara buraya geliyor haliyle. Ameliyat esnasında bazı kararlar verilebiliyor. Uzvu ampüte etme, daha uzun veya kısa ameliyat süresi, kullanılacak tıbbî malzeme vs. 3. Rehabilitasyon odası: Ameliyatı başarılı geçen yaralılar buraya geliyor. Belirli bir dinlenme süresinden sonra sizi üç seçenek bekliyor: Askeri cepheye yollayıp siper gücünü arttırabilir, karargâha yollayıp malzeme desteği alabilir veya moral için askeri terhis edebilirsiniz. Oyunun bu ana kısmı hariç mühendislerle malzeme üretme ve araştırma yapma, gözcülere keşfe çıkıp birtakım olaylarla karşılaşıp malzeme bulabilirsiniz. [h2] Eksiler [/h2] Aslında oyun tam bir vasat oyun. Ne çok iyi ne çok kötü. Kaynak yönetiminden hoşlananlar beğenebilir. En fazla on saat oynayacağınızı düşünüyorum. Tekrar oynanabilirlik yok. Pek bir derinlik yok. Belki ilk askerlerin geçmişine bakabilirsiniz ama bir yerden önemi kalmıyor. Olay tamamen doldur-boşalta dönüyor. Yaralı gelsin, iyileştirip tekrara cepheye postala. Yapılacak işlemler aynı. Bir iki anî ekstrem olay konulmuş ama pek de etkili değil.
A solid 7/10 game, it is a nice management game with a bit of pressure that will keep you constantly focused on micromanagement of staff, patients and resources. I like this honestly, a lot of management games towards the end game become mostly automated with minimum input, not here and this I liked. There is a small issue with ambulances getting stuck waiting on NPCs to move but it is not a huge issue.
说实话,战地医生的题材很新颖也很小众,再结合即时策略和模拟经营要素确实(应该)很有意思。游戏还原了一战的不少治疗细节和战争细节,也是了解到了当年的医疗条件和手段,让人深刻体会到了战争和科技不发达所带来的残酷现实。 但是这个游戏的质量基本就是半成品,可以理解是为了还原一战战壕绞肉的残酷,可是这是个游戏,游戏性和拟真性完全不平衡,难度曲线堪比油价上涨,救治率却和A股一样僵的逆天,但凡做个难度设置呢?第二章西班牙流感爆发那一开始很惊喜没想到这个事件都做进去了,但是难度设计让我玩的完全破防了,一次性刷几百个流感患者,一共才四个内科医生,闹呢?预防和研究流感还得抽一个内科医生去研究,这设计的合理吗?游戏难度是无限叠加的,资源是扣得一点不给的,设置的人员栏位有很多,但是根本不给你招募这么多员工....本地化还是口口口口。而且很多基本的功能都没有,比如快捷键,鼠标玩的按到烂掉;人员能招募但是不能开除,招来的员工刷个盗贼在那猛偷资源不能用其他新特性替换也不能开除,随机任务刷到特殊人员但是员工满额了不能开除换.....等等等等一堆问题。 现在制作组也已经跑路了,玩完第二章是真的玩不下去了,剧情基本为0,任务完全重复,不知道分那三章的意义是什么,不过只要5块,尝个鲜没问题的,感觉无聊就卸载吧。
Not Good :(
This is an amazing game, i really wish it was updated at all, the studio is defunct and the players are left without any information, it has been undeveloped for a LONG time, i wouldn't recommend because of this and this only, but there is 3 lots of play increasingly harder than the rest, buy it if its £1, other than that dont buy it :( im sad because it has immense potential.
Buy on sale. Unique perspective on a resource management game but gets buggy in mid/late game. Fun until the cracks become unavoidable and you fall through.
Das Spiel sieht auf den ersten Blick gut aus, bietet aber nix. Ein Wussel-Simulator bei dem man nur die Zeit abwartet und gelegentlich auf Knopfdruck Nachschub bestellt oder Arbeitern Schichten zuweist. Ein so unglaublich langweiliges Spiel das verdient im Dauersale ist. Selbst die 2 Euro könnt ihr euch sparen.
No entiendo las críticas negativas. No sé cómo pueden seguir los comentarios que escriben críticas negativas cuando hablan de bugs cuando los han corregido, si es que los han corregido, por comentar ése punto de vista (con respecto al día de publicación de la reseña negativa de éste asunto y el tiempo en el que estamos, además de las actualizaciones que ha habido). Otra cosa que no entiendo es que cómo es posible que haya tantas críticas negativas en éste videojuego. Me parece un videojuego increíble, A ALGUNAS PERSONAS LES FALTA EMPATÍA Y PONERSE EN LA SITUACIÓN, es decir, disfrutar del juego. Se nota que los psicópatas ó personas que carecen de empatía no lleguen a disfrutar de nada en general, se puede decir. Mis apreciaciones con respecto a las reseñas de éste videojuego, que desde mi punto de vista no tienen absolutamente ningún sentido.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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