
Deadzoned is a sci-fi turn-based action Roguelike. Blast your way through zones battling the beasts, bandits, and monsters that stalk the blackouts. But you'll need your wits to make best use of the gear you stumble upon to survive and save the fate of the planet!
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About
~ In the year 29XX interplanetary wars erupted as a nanite plague spread to every star colony decimating the human populations. On the planet Celestious survivors scavenge subterranean zones for supplies and lost tech while battling the bandits, beasts, and monster that stalk the blackouts. ~
Deadzoned is a traditional turn-based action Roguelike in a sci-fi setting. Venture ever-deeper into the Deadzones blasting through a wide assortment of enemies from critters and creatures, to gangs of outlaws and cultists, and terrifying monsters of the blackouts.
To survive you'll need shrewd wits to make best use of the busted up weapons, gear, and limited ammo you stumble upon as you decide whether fully exploring the enemy strewn zones is worth the gamble. Thankfully murdering meanies gives XP to level up your Stats and Talent choices to customise your build.
Every playthrough a procedurally-generated nightmare: Each zone fight through a unique layout facing random events as you level-up differently with special talents, find rusting weapons and strange gear, interact with ancient machines to boost your build, and fight or avoid the enemies that infest them.
Fast arcade action: There's no agonising over item weight limits, grab every weapon you find and blast your way through the meanies to get the biggest score you can muster.. but keep an eye on your ammo!
Multiple game modes: Fancy a quick 20 minute trip? Or maybe a more lengthy session? You choose how deep the journey goes with each offering their own length, difficulty, and pools of gear, enemies, and end bosses.
Many character classes: From Bounty Hunters, Psychics, and Technomaniacs, to the humble Deprived Wretch, each class levels up differently with each class having their own Talents and stat preferences.
Optional Difficulty: Zones can have multiple random events you can face or avoid for extra loot and bigger scores. From dealing with a camp of Cannibals to entering the domain of a skelly summoning Boneraiser. You may also find optional entrances into the more dangerous but rewarding zones such as Forbidden or Plagued Deadzones.
Steam Leaderboards: Battle your foes, and your friends, to reach first place on the online Steam leaderboards. Every game mode and class has their own leaderboard to fight over.
Clashful Cards: Take a cosy break from the blasting with a strategic collectable card game you can play against the AI or a local friend.
Input Accessibility: Although Mouse + Keyboard is recommended, you can choose to play on a gamepad, or just a keyboard, or even just a Mouse.
Hat & Skin Colour unlocks: Now this is fashion zone!
~ Can YOU survive the zones? Or will you become just another Deadzoned? ~
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Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
First impression is really good, and you can get it for the price of a beer.
I see a new caiys and I buys
Plays excellent on deck Dev is very responsive =)
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Languages: English
Hours played at review time, across 68 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pretty interesting and stylish TRADITIONAL roguelike (But in trailer it looks like real time. Actually, it's just a QoL feature that lets you move quicker when nothing dangerous is around). I like the style, and music is not bad techno. I played on 3440x1440 monitor, and it looked kinda fine, considering that there is no such option in settings (I picked highest possible instead, 3840 × 2160.) On lower resolution game starts to look blurry on my monitor, but at 1920x1080 and higher I can't see a difference, so that's a +. There is A LOT of loot, kinda makes you feel like a loot goblin. Lastly, what I wanted to say is that this game feels EXTREMELY luck based. It's not really bad, I personally like a lot of randomness, but I also want to have some more ways to actually build my character, and not just rely on random drops from chests. Sidenote: After skill selection screen, I kinda reminded myself about Infra Arcana. Funny enough. Also, I finished first gamemode The Outzone Bust Up as a Cartograph Pioneer, scoring 11293 on leaderboard, making me a second place, wowie. I'm right below a person with blank name and 14k score.
This is a super addicting game, it streamlines the genre into more manageable runs both in terms of QoL as well as required time investment. All 5 of the games this guy has made are amazing, everyone should try to support this solo developer so he can continue to bring us these incredibly unique experiences
Very cool. Good job Dev!
good straightforward roguelike
A super streamlined retro roguelike with simulated EGA graphics and it's a blast! An interesting bit is how the game does away with basic inventory management as it has no drop function, you just pickup everything (fortunately there are some disposal centers you can dump unwanted gear for points) without any fear of becoming overburdened or running out of inventory space. While you have a seemingly endless supply of weapons, you'll need them as all weapons have durability so you can't just rely on your 1 favorite ranged or melee weapon for the whole run. The game has a bunch of classes that determine starting stats, gear, skills, and a unique perk. The gameplay loop is scour the level for crates and terminals while taking out all of the baddies. While there don't appear to be any straight forward means of healing, most of your healing will be done between levels (the amount based on healing perks you'd taken so far in this run). Each of the game's dungeons has a set number of levels you need to clear to win, but in many cases you'll have a choice to proceed onto the next main level OR an extra nasty variant with promises of bigger rewards.
I like Caiys's games. Boneraiser is one of the few games I ever intentionally 100%ed the achievements on, been trying Void but some of those are just too f'n frustrating. And I like traditional Roguelikes more than action, been playing stuff like Nethack and *angband since most of you reading this were nothing but a tingle in your daddy's trousers. Caves of Qud is my favorite game of all time (no joke, I'm pushing 800 hours in it.). So, Caiys+traditional Roguelike sounds like right up my alley. So, the review. Its very simple for someone who spends hours tromping through posthuman salt wastes and jungles with strange mutated animals chittering at you in the trees, but thats what makes it great. You can pick it up, and play it for 20 minutes or hours. If you had played a deep traditional roguelike (especially something like Cogmind, which the terminal aspect in Deadzoned vaguely reminds me of) its pretty much pick up and play with no tutorial needed. If you had not ever played a traditional roguelike, a game like this is a good introduction without getting bogged down in the complexity of something like AdoM, ToME, Cata:DDA, Caves of Qud or any of those other extremely deep true roguelikes with a difficulty wall to get over to even get comfortable playing. But the simplicity doesn't mean its not fun. Because it totally is. Its one of those "I'm just going to do a run. Ok maybe one more...and another too." type games where you sit down to play for 15 mins and before you know it there goes 2 hours. Especially for a fan of Caiys, the graphics, humor and concepts are everything you'd expect from one of his games. And frankly, I absolutely love his color palette and art style. Its stylized and unique to the point of you can look at one of his games and see its his right away. I'm glad he finally did a roguelike, and I'd recommend it to any fan of his or someone into traditional roguelikes, beginner or not.
Nice!
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