
Rocket Knight Adventures:Re-Sparked has 3 games. This collection immerses players in these thrilling classic titles on Steam.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
To say that I'm disappointed with this release is an understatement. I'll skip the detailed griping about the pricetag, because others have already said and and I fully agree with them; this is absolutely not worth $10 per ROM when I imagine we've all had these games at our disposal on emulator for years. The main question would of course be, "Well, what are the features you get that AREN'T just the base games I could have played on an emulator for the thousandth time?" Good question! The art stuff is undeniably nice, but the actual gameplay attraction on offer here is the Boss Rush modes. This is the *primary* reason I bought this collection since, again, who cares about just owning the games when they've been easily accessible online for like 20 years. However, a structured Boss Rush mode, with a proper Time Attack system that records your best time? That's right up my street. I speedrun all of the the games in this collection, and Boss fights in the games I run are one of my favourite areas to optimise, particularly finding ways to exploit boss AI in order to get consistent results for fights that are typically seen as frustrating, such as the mech duel VS Axel in Sparkster SNES. Regrettably, the Boss Rush mode in this collection is terrible. It's obvious that no quality control whatsoever went into this. Right upon entering the first boss of Rocket Knight Adventures, you're immediately presented with two issues: Firstly, you start each boss fight by pressing A which is also your jump button, and pressing it for more than a couple of frames causes you to jump upon loading into the boss fights, which is not favourable for some of them. Lovely. Secondly, the reason you can even *get* an instant jump on loading into a boss fight is because they decided to take the laziest path-of-least-resistance approach possible and have each "boss stage" simply load you into a static savestate. This may not sound like a bad thing, but it has serious implications for Boss Rush, specifically. Notably in Sparkster SNES, many of the bosses are RNG-heavy. Randomness is a big part of the boss fights, and knowing how to react to what is currently happening or anticipate what may happen next is part of the game. However, the savestates for the boss fights are an arbitrary mish-mash of starting either before, or after the boss sequence has been triggered. What this means is that for some fights, you have control over setting the fight's initial RNG seed by walking into the boss trigger yourself, and for others you are locked into an RNG seed that you have no control over, because the sequence has already begun. Some of these RNG seeds are also DREADFUL for time-attacking, such as the Sand Worm in Sparkster SNES, which seems basically predetermined on the fight's set seed to dig underground. This is not consistent behaviour in regular play, but it is when the RNG is rigged, and it's against your favour for actually going fast. This isn't even to mention that whatever emulator this release actually uses performs terribly. I opened with "People have been playing these games on emulator for 20 years" partly because that's literally what you're doing when playing this release, only it's an emulator with sub-standard performance in which frame skip will occur erratically without any apparent reason, and you paid $30 like a mug to play 30-year old games that perform better on unofficial software. Audio emulation is also very noticeably wrong for a few SFX. I seriously resent how uniformly sloppy modern "remasters" of classic titles end up being. How can it possibly be hard to just re-release a title where all of the development work has already been done. I can only conclude that the development of these releases is handled by people who don't actually PLAY videogames, because nobody who was involved with playtesting these features and has a critical eye for detail can possibly have been happy with the final product. Sloppy, no attention to detail, no respect for the consumer. Avoid, and play the original ROMs if at all possible instead.
6 Raw ROMs--3 JP, 3 US, are in the game's folder, load them in an emulator of your choice. However the Japanese RKA 1 ROM has completely broken controls in other emulators, though it works fine with the built-in emu. Not sure why; maybe emu dependent? Rest seem to be fine. Also, the manual scans/artwork/museum content are raw pngs you can access freely as well, which is genuinely cool, as it has stuff like Japanese ads/flyers. Because of that, recommended.
This is one of those times I wish there was a "Sort Of" option on Steam, but I have to say there are just too many negatives to justify a positive view. The games themselves are great - well, two of them are, anyway. Rocket Knight Adventures is fantastic, one of the best platformers of the 16-bit era. The Mega Drive version of Sparkster is also really good, though not as refined as the first game. The SNES version of Sparkster, which I've never played before, didn't really gel with me but it's only weak in comparison to the other games and will doubtless strike a nostalgia bone with those who played it back in the day. I also appreciate how the game includes the Japanese ROMs as well as the American ones, so we can enjoy these games without the ridiculously inflated "Rental Difficulty" that American and European conversions back in the day became infamous for. That said, it's really difficult to recommend the collection on the whole. The weirdly-barebones art gallery, sound test, Boss Rush and rewind features all feel standard and not justifying the game being the price it is. Maybe half-price, in which case I'd recommend picking it up in a sale, but in these days of emulation these retro collections must go above and beyond to justify charging people for them (something like the collections by Digital Eclipse, like Atari 50). This just doesn't have that quality. Also, the sound emulation seems to be off, particularly on the Mega Drive games. There's an odd popping noise that can be heard, particularly when there's no other sound. It's pretty distracting and makes me feel like corners were cut in the emulation process. I also would've liked the 2009 Rocket Knight game to be included, though that would only be for completion's sake because it's an aggressively mediocre game. Overall, worth a look if you can get it cheap and want a way to legally own these games without paying extortionate scalper prices, but definitely not worth the asking price.
Classic 2D sidescrolling game which I used to play it since Sega Genesis era but asking for $30 USD for 3 games is way too much to ask, especially from Konami! Although the game was fun, I recommend to wait until price drops at affordable fair price point!
Seriously? This is such a lazy collection. Literally you are stuck with 720p either windowed or fullscreen. In window mode it's so small on a 4k monitor that it's only a little bigger than a desktop icon, yeah totally playable....NOT, even if I squint that's not possible. It shows a resolution option but guess what?! only 720p is available. Fullscreen is just 720p stretched out. If you have HDR enabled then the game will be too bright and lose color saturation. What a joke, why even release this on PC if it's even worse than the console versions? Time to try and get a refund. So disappointing that these amazing games get this treatment.
These are good games made worse by Konami's lazy practices. Emulation is not quite there and audio is crunchy at times. You have to be really, really, REALLY bad at your job to not being able to repackage one of the great open source Mega Drive emulators that have existed for almost 25 years at this poing and at least make it close to source, but they can't even do that. Video options are unexistant. Not even basic scanlines or antialiasing, just resolution up to 1080p. Just 1080p in 2024, are we serious? And on top of this cake made of kino, the fetid cherry of its price: 30 bucks. Brother, I bought this on sale for 20 and I feel reaped. And the worst of all is that Konami can do sometimes pretty good repackages of their old games. The Castlevania ones are good, they aren't perfect but they offer way more for a similar price. They just didn't tried for this one and felt 30 bucks for doing nothing is ok. The sale should have been for 10 or 7 bucks, ♥♥♥♥♥♥♥♥♥.
Overpriced but if you can get it on sale, it's worth it.
game runs extremely poorly and has a horribly pop on the audio quality, not worth the price by a long shot
Initially, I had to refund this as there were many glaring emulation issues, esp with audio/video sync, it was broken on PC and causing microstutters. MVG of Limited Run Games himself addressed the issue and was able to fix all performance issues on PC/Steam Deck. At the time of writing, 60 fps is locked, no audio crackling, and looks glorious on an OLED display :D
Game refuses to even load.
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