
Play as special agent Francis York Morgan in this open-world action-adventure as you solve the case of the Red Seed Murders and survive in a small, quirky American mountain town where supernatural creatures and a mysterious raincoat-clad, axe-wielding killer seek to end his investigation for good.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 12 → 0.71/day in the week after.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 817 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Просто потерпите 20 часов худшего геймплея в вашей жизни ради развязки сюжета
[h1] STILL CONFUSING AND AMAZING YEARS LATER [/h1] Fells like Twin Peaks on acid with a hint of Japanese tomfoolery. Make sure to adjust the mouse sensitivity a little higher than the preset and that's about the only gameplay issue I have had. The dialogue is cheesy and campy, music is absurd and oddly catchy, and the characters are something straight out of Shinichiro Watanabe x David Lynch. The story is definitely far fetched and doesn't take itself too seriously, but also makes you want more and keeps you enraptured, somehow. I played this originally on the switch a few years back, and this feels much better(and looks better) than that version. Enjoy the madness mixed with horror, Zach.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 24 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Hours played at review time, across 817 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不是前面剧情都铺垫的挺好的,到结尾怎么就拉了跨了呢?为什么非要故意最后恶心一手玩家呢?你们的游戏性很差,优化很差,除了配乐和剧情你们就没有别的东西了,玩家要忍受恶心的游戏性玩到最后就是为了看剧情,偏偏还要在剧情部分的最后恶心玩家,那么这是你们应得的差评
Si no tuviera el peor port de la historia de los videojuegos, sería mi juego favorito.
Детективный хоррор в духе сериала Твин Пикс. За сюжет - 5, за техническое состояние - 0. Это буквально симулятор решения технических проблем. Всю игру от запуска и до финальной заставки надо будет разбираться с вылетами. Причём в каждом эпизоде по новой, единого решения нет. Из плюсов: хороший дизайн локаций, запоминающиеся персонажи и отличный сюжет с интригами, загадками и мистикой. По сути только на сюжете и держится вся игра. Сам игровой процесс спорный: для сурвайвл хоррора слишком много ресурсов и бесконечный пистолет со старта, для шутера - топорная стрельба и медленные враги. Авто в игре - пенопластовые утюги, ездить неприятно. И если с геймплеем можно смириться, то вылеты портят всё впечатление. После прохождения больше радовался тому что игра просто закончилась, чем развязке сюжета.
[h1]Una Obra Maestra Rota que Amé con Locura[/h1] El port de PC de Deadly Premonition... Ah, el port de PC. Si hay algo que puede convertir a un jugador en un detective de homicidios frustrado, es esta versión. Intentarlo en mi ordenador fue como intentar atrapar a un pez resbaladizo con guantes de boxeo: inútil, doloroso y lleno de cuelgues que te hacían querer tirar el monitor por la ventana. Tras varios asaltos fallidos, capitulé. ¿Mi solución? PSN Plus en mi PS4, para streamear la versión de PS3. [b]Un Café con Leche, un Caso de Asesinato y el Fin del Mundo Civilizado[/b] Ahora, si lograste sobrevivir al port de PC o como yo jugaste en consola, prepárate, Zach. Porque Deadly Premonition es una de esas experiencias que te hacen cuestionar la realidad. Este juego no deja a nadie indiferente: o lo detestas con la intensidad de un lunes por la mañana y te preguntas cómo diablos le dieron luz verde a semejante engendro, o, como yo, lo abrazas con la euforia de haber conseguido el último donut y das gracias al universo por haberte permitido coincidir en el espacio-tiempo con esta absoluta joya. Todo en él es una anomalía deliciosa: cada diálogo que desafía la lógica, cada personaje que parece sacado de un manicomio, cada asesinato macabro envuelto en un misterio, incluso tomarse un simple café es una experiencia sensorial. Es un homenaje descarado a Twin Peaks, pero como si David Lynch hubiera tenido una fiebre muy alta y hubiera dejado que un mono reordenara el guion. Es una genialidad en su propia torpeza, un misterio que no para de lanzar giros inesperados [i]¿verdad, Zach?[/i] Pero lo que realmente eleva a Deadly Premonition a los altares de lo inusual es su pertenencia a un club elitista que yo he bautizado como los juegos de "mundos vivientes de verdad". Juegos donde los NPCs no son genéricos que se van generando por donde camina el jugador y deambulan sin rumbo ni una vida propia como pasa en Yakuza o GTA. Aquí, cada habitante tiene un nombre, una vida, un horario y unas manías que puedes espiar. [i]¡Sí, Zach! Puedes pasar olímpicamente de la investigación principal y dedicarte a seguir a tus vecinos, ver a qué hora van al trabajo, qué comen, con quién hablan..[/i]. Lo cual tiene el morbo añadido de saber que uno de los habitantes del pueblo podría ser el asesino que estás buscando [i]¿Podrás adivinar quién es antes de que la trama del juego te lo desvele Zach?[/i] Como decía, solo conozco otros dos juegos en este selecto club: el venerable primer Shenmue y el recién descubierto Mizzurna Falls (este último curiosamente también con asesinatos misteriosos e inspiración en Twin Peaks!). Deadly Premonition será siempre uno de esos pocos juegos que me susurró al oído: "El mundo de los videojuegos es mucho, mucho más extraño de lo que crees". [i]¿Verdad que sí, Zach?[/i]
Muchas guías por parte de la comunidad, pero sigue sin funcionar el juego. La Editora tendría que lanzar un parche para solucionar estos fallos en sistemas modernos, o retirar el juego de la tienda. No te puedo recomendar un juego que no inicia, me pase hace poco la secuela y tenía ganas de jugar al primero.
GTA 6 was not worth the hype!!! Rockstar made another blunder guys so buckle up. They released this game in such horrendous state. Constant bugs, crash's to desktops and soft locks around every corner. Awful open world that only contains 3 car models as opposed to GTA 5 having hundreds. Car physics' have gotten a massive downgrade, every driving experience feels like that train level in San Andreas but Big Smoke keeps talking to you about ♥♥♥♥♥♥ b movies' from the 1980s. But don't let all that stop you from enjoying the many activity's that ♥♥♥♥♥♥♥♥ put in this one. While GTA5 has many side activity's and mini games to enjoy. In 6 They opted to only keep racing and added fishing. Even the gunplay got massively reduced. Now with a much smaller arsenal of weapons, cover mechanics completely scraped, now in favor for making you stand perfectly still and aim a cat laser to fight creepy crack heads in the forest that use slow melee attack's while their janky animations hobble towards you. Thankfully the dialog writing still holds up as great as always. Characters like Zach and Francis are instantly memorable and funny as expected from Rockstar. Overall Would give this one a wait till Rockstar can make some patches.
I don't think this game had the potential that it was going to become something great, but I was still somewhat invested to complete it. The surreal tone made it somewhat of an interesting adventure to explore despite not being very scary or polished in the slightest. However, the bugs are what kill it for me. Rough-around-the-edges is one thing, but a buggy broken mess is another. And this game is unfortunately closer towards the latter. It's apparently really easy to softlock the game by saving and quitting while holding onto "Story Keys", but even while I managed to avoid it, I still apparently could not save the game while replaying a chapter. Which isn't even a glitch, but an intentional design choice. And with how much there is to do in replays, that was the point where I drew the line. It has some personality, but it's just not held together well enough to have the patience to sit through.
Found out too late that the game had technical issues (it ran so slow on my PC). If you plan on buying it, install and test asap so you can refund it within the 2 hour / 14 day period if needed.
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Where this game's players are, estimated from review languages.
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