
Infiltrate German occupied territory with your squad of military misfits. Destroy, steal, and kidnap your way out.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 11 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.49−65% | 62reviews | 74% | — | $6.2K |
| $3.49−65% | 33ratings | 76% | #286 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
doesnt work,wont run
Deadly Dozen is a fascinating artifact of early 2000s tactical shooters—ambitious, rough-edged, and quietly influential—standing apart from the loud, corridor-driven World War II action games that dominated its era. Developed by N-Fusion Interactive and published by Ziggurat, it offers a distinctly different vision of WWII combat: small-scale sabotage missions carried out by a handpicked squad of unconventional operatives. The premise itself telegraphs the game’s tone—these aren’t polished frontline infantry units, but a mismatched roster of personalities assembled specifically to handle missions that official military channels would rather pretend never happened. That covert sensibility informs everything, from level structure to pacing, encouraging stealth, patience, and improvisation over run-and-gun heroics. The gameplay is built around squad-based tactics, giving players access to a roster of twelve soldiers with varying strengths in marksmanship, demolitions, medical support, stealth, and heavy weapons. Before each mission, players select a four-person team and equip them with appropriate gear, forcing meaningful decisions rather than allowing every soldier to carry a perfect loadout. That preparation phase matters—choosing a sniper over a second machine gunner, or bringing extra explosives at the expense of healing supplies, can radically alter how a mission unfolds. Once deployed, players can switch between characters on the fly and issue basic squad commands, coordinating positioning, ambushes, and tactical advances. The command system feels simplistic by modern standards, but at the time it offered refreshing autonomy compared to scripted AI behavior in competing shooters. Victory comes not from brute strength, but from planning, recon, and smart resource use. Combat reinforces that methodical identity. Weapons hit hard, ammunition is limited, and rushing into enemy fire is usually fatal. Gunfights favor caution—peeking from cover, firing from a distance, taking advantage of terrain, or suppressing guards before they react. Enemy AI, though imperfect, can still surprise players with sudden flanking behavior or alarm-triggered reinforcements. Many levels leave room for multiple approaches, letting players decide whether to sneak through shadows, snipe from hillsides, crawl through trenches, or dismantle patrols piece by piece. This flexibility remains part of the game’s enduring appeal, as it provides organic storytelling—missions rarely play out the same way twice. Even when mechanics show their age, the underlying design philosophy still feels forward-thinking. Structurally, the campaign covers a wide range of WWII environments—European villages, desert outposts, icy supply routes, fortified bunkers, and industrial complexes—each with distinct objectives such as destroying fuel depots, rescuing prisoners, retrieving documents, or assassinating officers. Though graphical fidelity clearly reflects the technology of its time, the environments preserve enough spatial identity to encourage exploration and tactical variety. There’s a rugged charm to the low-poly modeling and muted palettes, and the atmosphere often leans more toward espionage thriller than heroic war epic. Audio contributes effectively, with tense ambient soundscapes, sharp weapon reports, and understated musical cues that avoid melodrama in favor of functional suspense. Like many early 3D tactical shooters, Deadly Dozen carries flaws that modern players will immediately notice. Controls can feel stiff, animations are limited, and friendly AI sometimes struggles with pathfinding or maintaining formation. Enemy detection behavior occasionally oscillates between supernatural awareness and complete obliviousness, resulting in unpredictable difficulty spikes. The interface, serviceable in its original context, may feel cumbersome today. Saving is restricted, which can force long mission replays after a misstep. Yet these frustrations are rarely dealbreakers—they simply reflect the developmental learning curve of a genre still evolving in 2001. Players willing to accept the aging framework will find a surprisingly functional and engaging tactical foundation beneath it. What ultimately makes Deadly Dozen enduring is its personality—its willingness to treat WWII as a canvas for stealth, squad management, improvisation, and tension rather than bombastic set pieces. It respects the intelligence of the player, encourages experimentation, and offers freedom unusual for its time. Modern re-releases make it more accessible than ever, preserving a piece of tactical shooter history that might otherwise have faded into obscurity. While later tactical shooters—both indie and mainstream—would refine its ideas, Deadly Dozen remains admirable for attempting complexity when the market was dominated by linear action. For players interested in retro PC shooters, tactical experimentation, military history through a smaller lens, or the evolutionary roots of squad-based combat, Deadly Dozen remains worth revisiting. It may not be polished by contemporary standards, but beneath its dated technical surface lies a clever, challenging, and character-driven experience that still rewards patience, planning, and creative problem solving. Rating: 6/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
░░░░░░░░▄▄▄███░░░░░░░░░░░░░░░░░░░░ ░░░▄▄██████████░░░░░░░░░░░░░░░░░░░ ░███████████████░░░░░░░░░░░░░░░░░░ ░▀███████████████░░░░░▄▄▄░░░░░░░░░ ░░░███████████████▄███▀▀▀░░░░░░░░░ ░░░░███████████████▄▄░░░░░░░░░░░░░ ░░░░▄████████▀▀▄▄▄▄▄░▀░░░░░░░░░░░░ ▄███████▀█▄▀█▄░░█░▀▀▀░█░░▄▄░░░░░░░ ▀▀░░░██▄█▄░░▀█░░▄███████▄█▀░░░▄░░░ ░░░░░█░█▀▄▄▀▄▀░█▀▀▀█▀▄▄▀░░░░░░▄░▄█ ░░░░░█░█░░▀▀▄▄█▀░█▀▀░░█░░░░░░░▀██░ ░░░░░▀█▄░░░░░░░░░░░░░▄▀░░░░░░▄██░░ ░░░░░░▀█▄▄░░░░░░░░▄▄█░░░░░░▄▀░░█░░ ░░░░░░░░░▀███▀▀████▄██▄▄░░▄▀░░░░░░ ░░░░░░░░░░░█▄▀██▀██▀▄█▄░▀▀░░░░░░░░ ░░░░░░░░░░░██░▀█▄█░█▀░▀▄░░░░░░░░░░ ░░░░░░░░░░█░█▄░░▀█▄▄▄░░█░░░░░░░░░░ ░░░░░░░░░░█▀██▀▀▀▀░█▄░░░░░░░░░░░░░ ░░░░░░░░░░░░▀░░░░░░░░░░░▀░░░░░░░░░ Matando a saudade... :3
Game where you have to complete missions using members of a motley crew of a dozen. Decent for its age.
Excelente game de estratégia com nível de dificuldade bem apurado que gera um bom desafio. Se assemelha ao Medal of Honor e Call of Duty em nível de gráficos e ao Brothers in Arms e ao Hidden e Dangerous 2 em nível de estratégia e tática. Vale a pena para quem gosta desses games e da temática de segunda guerra.
Es muy buen juego 1ero táctico, después fps sobre la 2da Guerra Mundial (escenario de Europa).
anyone who cant run this game?
좋은 고전 겜, 2차대전 게임은 이걸로 부터 시작 go게임에서만 돌아갈수도있어요
It won't open on my Windows 11. I've tried everything to make it work, but nothing happens.
Nostálgico! Via meu primo jogar quando eu era criança... Mas não envelheceu tão bem. Pra época era muito bom... Tu poder gerenciar mais de um soldado, veículos e etc, isso pra 2001, pô, muito foda! Mas tem problemas de renderização (o bot atira em ti sem que tu enxergue ele), problemas no menu (o jogo sequer permite que tu de alt+tab), o jogo não permite que tu altere o volume dele (tem que reduzir o volume do PC inteiro). Fiz uma missão e solicitei o reembolso. Na promo, por 10 reais, até que vale a pena comprar, mas só pela nostalgia mesmo.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.2K | 281 | 71% | $0.99 | |
| $6.2K | 102 | 95% | $2.99 | |
| $6.2K | 145 | 61% | $1.99 | |
| $6.2K | 65 | 85% | $4.99 | |
| $6.2K | 52 | 73% | $4.99 | |
| $6.2K | 62 | 94% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.4M | 63.2K | 91% | $5.99 | |
| $2.2M | 28.4K | 82% | $3.89 | |
| $447.6K | 4.1K | 78% | $5.99 | |
| $248.8K | 1K | 95% | $9.99 | |
| $18K | 59 | 59% | $12.99 | |
| — | 25.5K | 88% | — |