
You are just a simple farmer, your wife has not returned. Venture across this open medieval world and find her.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The gameplay isn't too bad except for the framerate and the fact that the dagger is hands down the best weapon. It tries to sell itself as a grimdark realistic game, but some of the first enemies you encounter are bandits wearing skulls with golden battleaxes. Fetch quests are used to make the game last longer. They don't even make any sense in the context of what's happening. There's no music. There are almost no sounds at all. The voice acting isn't the worst but the recording software/hardware seems like it was bad. The ending was one of the worst endings I've ever seen. I can't recommend the game just because of the ending. I'd like to see what the dev could do with time and money though. Perhaps a story writer as well. For $2 it's not the worst game ever.
As a long-time PC gamer, I have to play a game before I judge it, regardless of the graphics or existing reviews. You assume control of a character named 'Greather', a farmer living in the town of Oxlea, waking up to a bartender's pleas for the character to leave his now-closed bar. The mission you have is set immediately, find your wife Ellyn. Unfortunately that's the only information you'll get for now, and all of Oxlea's 3 unique NPCs are unresponsive and no hints can be found in the immediate area. So, the game expects you to search, providing a map of the world. Now, I'm all up for exploration, but when the map doesn't even have a cursor indicating where you are, it's as useful as someone giving me a compass without a needle. NPCs telling me to go to Ferndale Market is fine, but when I can't even figure out where Ferndale is without having a deep knowledge of the world map already indicates a problem. So, in Oxlea, you find a knife (or dagger). From here you're free to kill all of the NPCs in the world, with no consequences. The only negative thing I've noticed is the Bounty meter which increases upon killing a friendly NPC, although from what I've played of the game it doesn't seem to actually do anything. Naturally, I murder everyone in Oxlea, and they ragdoll in one slash from the knife. The town somehow feels just as empty even with all the NPCs dead, and so far, the game feels emptier than Fallout 3 - or pretty much any apocalyptic game that's SUPPOSED to feel empty. Have more NPC interactions, better dialogue and bring some life and personality into the world. Heading out of Oxlea, I am greeted with two paths. One goes to Oxlea farm, where my character proudly exclaims that he's going to "plow these fields in the morning". There's one NPC who I quickly murder, and then there's nothing else... no loot, no quests, nothing. Time to head back and go to the other path. The other path leads to Riuena Camp, a place filled with bandits and axe-wielding.. bandits. Receiving a large axe from a bandit actually felt good, until I realised the knife from the beginning was actually just as strong if not stronger than this massive axe. And even so, there's no depth to the combat - you can just slash, move back a bit, slash, move back a bit and slash again and you are basically invincible. It's almost like Morrowind's combat system except it doesn't even feel as complete as THAT, and I'm not a fan of Morrowind's combat system. Moving on I find a town called Aldacain. Knights are attacking me here now, it doesn't explain why, they just are. I quickly dispatch the knights and the copy/pasted NPCs from Oxlea (literally the same NPCs) and a cutscene tell me I need to go to Ferndale Market. I have a slight sense of where I am from the map, since I know I'm in Aldacain, and I just have to follow the coastline along to Teiagre castle. Literally 3 minutes of walking and I reach the castle, where a guard tells me I need to recover the king's stolen valuables to enter. Seems strange that the guard isn't doing that and is instead trusting in some random farmer? Oh well. That's just a video game trope, I can't really consider that a fault of this game. Now what is a fault is that the game relies heavily on two of gamings biggest taboos - fetch quests and backtracking. Not only do you need to fetch 'the king's valuables', you need to heavily backtrack CONSTANTLY to get to where you need to go. This isn't fun, and it feels kind of like the developer is trying to artifically increase the game's length. Oh well, I guess I'll find this cart, I'm already this far in now. ..huh, water instantly kills you, even if you don't step into much of it? ....oh, the game doesn't have saving, so you have to start ALL the way from the beginning? Yeah. In this state, I wouldn't consider this even alpha, this is more of a proof of concept, and should not be released let alone sold for actual money. I definitely can see that a lot of work was put into this, but it need a lot more work to even be considered ready for retail. It looks like an early PS1 game, menu graphics are hard to read and just look unprofessional, the world feels dead and empty, and the voice acting sounds like it was done by family members in a bathroom. To begin with, it needs music (and not the same 20 second loop repeated), saving/loading, more NPC interactions and more variety to the world's landscapes. It could also do with more land in the actual world. I hope you listen to this review.
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Hours played at review time, across 48 reviews with recorded playtime.
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The Life of Greather is an amicable enough premise wrapped all around a steaming dung heap of a game. Basically, you play as the town drunk on a rural British Isle in the olden tymes. You wake up plastered in a bar and set out to find your wife. Why you can't just go home and check to see if she's there is a pretty good question. Meanwhile, you have some money, which you don't ever need to spend. You can buy a weapon, but you can find the same thing all over the map for free. Once armed, you can kill everyone and I suppose all the other island residents just go, "Well, that's Greather for you. Whaddya do." But when you kill an innocent, your Bounty rating goes up, making you think you're going to get into a GTA-style chase with knights and steeds. Don't worry, that doesn't happen. You do get attacked by bandits constantly, though. All of the weapons barely have any range, but this is just one example of the nearly infinite realism of this game. You see, Greather's quite inebriated, so swinging a battle axe more than three inches in front of him is a tall order. Sometimes you encounter a friendly NPC who's happy to tell you to go to the complete other end of the map to 1) retrieve a trivial item or 2) find your wife. It's not a big map, but it feels gigantic due to (again) Greather's stumbling drunk gait. Which brings me to the true reason to play this game: Greather himself. He is a hoot. You'll never love a character quite as much as you love Greather when he says, "Ooooouuurrrrgghh my head do hurt," or "Off I go, then." That's really the *only* reason to play this game. I won't spoil the ending, but suffice it to say it makes about as much sense as the game world into which you awake. I'm recommending it though, because this game is a million times better than almost every other unity or gamemaker game.
Every second I played this game felt so unsettling. Every minute that passed felt like I was being watched by something, every place I traveled felt lifeless, everything was terrifying. I cannot express the raw fear I felt playing this game. The fear persists after you close the game too. Something is wrong with this game
The Life Of Greather is a captivating game where you walk. That's about it- before you start your journey you rob your entire town blind of enough shekels to buy a dagger from the local merchant. Upon this purchase, the world is your oyster. For me personal- it lead to a life of crime where I raked up a bounty of more than $5000 dollars... this however is meaningless as The Life Of Greather takes place in a lawless land where nothing really matters and your wife is nowhere to be found. 10/10 for $2
[h1]MEDIEVAL ADVENTURE[/h1] Cool game medieval game. pLay as Greather one of the strongest men in the medieval world. You wake up in the village after drinking too much and you someone tells you you're wife is gone now and you must find her then the adventure begins i wont talk about the story anymore because SPOILERS SPOIERS CANT SAY DONT WANNA SPOIL ANYONES EXPIRENCE But i do recommend playing through the game to see the ending. The game has open world with castles and villages and many cool weapons. There are bandits in the wild there are also wildlife farm animals. There is also skeletons that appear in some locations. There are knites and villagers they are friendly. The gameplay is all in firstperson except for the cutscenes they are not firstperson they are thirdperson. So its firstperson in the gameplay and thirdperson in the cutsesenses. The game is also always at nightime there is no day light cycle.
[h1]KART KAZANMA OYUNU[/h1] Bu oyun tam bir kart kasma oyunudur! Ülkemiz şartlarında oyuna artık para yatırmak lüks sayılıyor. Bu yüzden oyuncular sanal ticaretlere atıldı. Bunlardan birisi de steam üzerinde kart kasarak paranızı katlamak, ve ben incelemelerimde tamda buna göre olan oyunları bulunduruyorum eğer paranızı iki veya üç katına çıkartıp oyun sayınızın artmasını istiyorsanız profilimi ve diğer incelemelerimi takip edebilirsiniz.
I enjoy RPG games and can play even not so great titles to see what they can offer, and usually every game has something good to keep playing. Unfortunately not in this case. Graphics is too crude (and not in a way of old school game), slow and awful on close look. You're starting in some kind of tavern and bartender won't speak to you, you go to the village and no one speaks to you. the only option you have is to buy a knife without interaction with a trader. It feels like developtr had no idea how to add interaction with NPCs. Whole game is just like that - empty, bland and no interaction. Can i recommend it? Sorry, no. It does not look like a game to me, if you see a "game" made with Guru Maker just run away, they are all similar!
[h1] Yeah, surely a great game for shovelware enthusiasts. [/h1]
По крайне мере это лучше последней Call of Duty
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