
Mutant Storm progresses over 89 levels of twin-stick shooter mayhem! As you get deeper, you are ever more overcrowded with nasty beasties. This carnival of frenetic fun is showcased in a cutting edge graphics extravaganza.Viewed from well above, you and your enemies can always be seen. Always be killed, and always be laughed at!
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Don't reference [i]Nex Machina[/i]. Don't reference [i]Nex Machina[/i]. Don't reference [i]Nex Machina[/i]. People are tired of hearing you yap about that. [b][i]Mutant Storm: Reloaded[/i] feels like a prequal to my self-titled all-time best arcade twinstick schmup [i]Nex Machina[/i].[/b] What we have here is a bullet-hell game with a series of static single-screen levels. You start with three credits, and try to get as far as you can. The only powerups are a few different weapons and a score booster. The different weapons only last a few moments. The local co-op is cool, too. [b]At first bootup, this feels quite dated, but the fun is absolutely still there.[/b] What's cool about this one compared to [i]Nex Machina[/i] is that 1) you can run it on a toaster, and 2) it's a fraction of the price. Sadly there are no leaderboards, which can go along way for an arcade shooter like this. [b]Pros:[/b] +Regardless of how old this is, the fun is absolutely still there +Simple to learn, difficult to master; very satisfying, too +Any twin-stick fan should have this in their library +Can run on a toaster [b]Cons:[/b] -No leaderboards -More modern versions of this have a bit more bells-and-whistles [b]For five bucks, any twin-stick fan will have a ton of fun.[/b]
Nice & Responsive Twin Stick Shooter! All the things I hated about Beat Hazard, have been removed, and only this game, w/ it's challenging yet addictive format remains! If you are a fan of the Twin Stick Shooter Genre, or Arena Genre, or want to play Beat Hazard w/o the nonesense of the strobe effects, then this is the game for you! Disclaimer: There is none! 5/5 Stars
Playing Mutant Storm Reloaded is like falling into a nightmare or audio visualizers and 80s sitcom transitions. The abundance of hideous and unnecessary visual effects almost seems intentional to try to hide the uninspired mediocrity of a twin stick shooter hiding underneath. Blurry textures, a nauseous camera, laughable transitional effects between levels, and an overwhelming feeling that the developer lacked any real vision when creating their game make it unpleasant to play just a few levels, let alone "complete" the game by grinding through the seemingly endless supply. A few ideas, like dynamically raising the difficulty based on your performance, are novel enough, but the implementation is so unclear and arbitrary that none of them can salvage an experience that was doomed from the start. I could forgive the numerous poor choices made with the presentation if the gameplay was at least moderately decent, but unsatisfying shooting, awkward level designs, and frustrating (and boring) enemies did absolutely nothing but remind me of how many other games I could be playing. Twin stick wave based shooters are a dime a dozen, and Mutant Storm Reloaded ranks among the most prosaic and unquestionably substandard I've played to date.
I remember looking at Mutant Storm when it first came out and being absolutely blown away by how it looked, how things moved in it. It was a genuine and very real inspiration for me thinking "one day, I want to do something like that" and well, I do now. It wasn't just the game, it was that there was this really small team making arcade games at a point where it's generally accepted that the arcade is dead. Well, that's fairly good right? And sure, looks wise even despite a couple of makeovers it looks sort of less inspirational now than it did in the early 2000's and we're in a post Geometry Wars world where everything subscribes to a similar sort of neon-particle explosion sort of thing and I like that, I really really like that but Mutant Storm looks like Mutant Storm and nothing else. It's clearly got Minter-spirations but it's very very "looks like a Pompom game" and that's the kind of thing we can all aspire to. Not necessarily looking like Pompom but making a game that's ours and unmistakably ours too. The gameplay seems, now, rather tame considering. It's not easy but there's a rigidity to the waves and patterns that compared to a lot of what we see now is very much more considered. And that's fine, absolutely fine because it still remains a very good little game of shooting things. And what's a game like this if not about shooting things, right? Right. So yeah, Mutant Storm. A classic and an inspiration to me. Still, after all these years. An essential, no doubt.
You can imagine how much of a free person in the world I am that I have played a game of 2012 that is pulled off the steam store for purchase and I played it for 12 hours . And that was not just it, I am reviewing the game which can no longer be purchased. Lol I know this is not the right place to do such thing, But i had a terrible breakup last day. She just left with the message saying, you're poor and I am bored, so need a little change. bye. Well, everything is good now . I am fine. I am not stressed out. So, open for any talks in support of me. Being single and alone is so cool, again. Just as cool as this game is. You can understand how much of an alone person I am that I played the game "Mutant storm: reloaded" for 12 hours that is being played by only 47 people on steam till date . Yeahhhhhhhh. Back to searching for unused paper cloth to wipe these droplets of water coming out of my eyes for no reason.
This game is really very bad. I should nearly complain for a refund. If you know anybody with this game please make sure they are not mentally or emotionally damaged.
This is a very low effort tablet/console port, it doesn't belong on PC. Ostensibly a shootemup, and bringing nothing new to the table, one wonders why they bothered. Graphical issues prevent switching to 4K without crashing - low effort on part of the "developer". Tired gameplay, poor interface and gamebreaking technical bugs render this unworthy.
Simple and clean twin-stick shooter with an elegant design that still satisfies.
"Mutant Storm Reloaded" n'est pas très populaire sur Steam, et c'est bien dommage puisque c'est à mon avis un des meilleurs jeux du genre. À l'origine, il est sorti fin 2002 sur PC puis sur le XBLA de la première Xbox, pour ressortir en 2005 sur le XBLA de la Xbox 360 dans une version améliorée ("Reloaded"), qui s'est au final retrouvée sept ans plus tard ici sur Steam. Le jeu fait partie de la première renaissance des twin stick shooters, qui aura démarré en 1991 avec "[b]Llamatron: 2112[/b]" puis a été renforcée par le pionnier du jeu néo-rétro, "Tempest 2000" (1994), tous deux du légendaire Jeff Minter, avant la seconde renaissance du genre initiée par "[b]Geometry Wars: Retro Evolved[/b]" sorti le même jour (!) que "Mutant Storm Reloaded" sur le XBLA. Ce dernier aura beaucoup souffert de cette concurrence, étant moins frénétique et plus posé, requérant plus d'investissement et de méthode, et présentant un look psychédélique et organique voisin de celui de Jeff Minter - il correspondait donc moins à ce qu'attendaient les joueurs de l'époque, même s'il est à mon avis nettement supérieur. "Mutant Storm Reloaded" ressemble beaucoup à l'ancêtre du genre, "Robotron: 2084": on se trouve dans une suite d'arènes fermées où des ennemis nous poursuivent et/ou nous tirent dessus, on peut se déplacer avec le stick gauche et tirer avec le stick droit, et il faut détruire tous les ennemis d'un niveau pour passer au suivant. Ici, il n'y a pas de personnages à sauver, mais certains obstacles rapportent des points en fin de niveau si on ne les a pas détruits. Les parties ne sont pas infinies, le jeu s'arrête au niveau 89, avec des points d'entrée déblocables tous les dix niveaux (on pourra ainsi démarrer une nouvelle partie au niveau 10, 20, 30, etc.). On dispose aussi de bombes détruisant les ennemis autour de nous (on obtient des bombes supplémentaires en gagnant des points), et divers powerups à collecter apparaissent pendant l'action (tir en trident ou à tête chercheuse, laser, etc.), dont un bouclier qui est le seul à être dépourvu de limite de temps (on peut même le conserver entre les niveaux). Les ennemis sont très bien conçus, ressemblant à des animaux sous-marins microscopiques arrivant par vagues dans un environnement coloré et mystérieux, avec de temps à autre des tourelles mécaniques venues pimenter le tout. Les schémas de déplacement et d'attaque sont nombreux, variés et complémentaires, renouvelant l'action et poussant à la réflexion (quels ennemis attaquer en premier, où se positionner, etc.). Les arènes sont elles aussi variées dans leur forme et leur configuration. Finir la quête des 89 niveaux est un objectif très accessible grâce aux checkpoints, mais après cela, le jeu garde une grande rejouabilité grâce à deux éléments: une jauge de multiplicateur qui augmente au gré de nos destructions et qui se réinitialise dès que l'on perd une vie, et un système de "ceintures", comme au judo, qui augmente la difficulté de façon progressive - en gagnant assez de score sans se faire tuer, on débloquera une "ceinture" supérieure qui rendra le jeu plus difficile (vitesse des ennemis, agressivité, etc.) mais augmentera drastiquement le score gagné, alors qu'en se faisant tuer à répétition, on repassera à une "ceinture" inférieure. On peut choisir de commencer une partie avec n'importe quelle ceinture débloquée. Cela rend la pratique du jeu très souple: la plupart des joueurs pourront arriver au bout avec la ceinture blanche et en utilisant les checkpoints, mais il sera bien plus délicat de débloquer les ceintures supérieures puis d'affronter leur difficulté tout en gardant un bon multiplicateur. Le jeu peut ainsi devenir très motivant et prenant, nous incitant à nous dépasser. Si vous aimez les twin stick shooters et le old school, "Mutant Storm Reloaded" est à mon avis un incontournable, qui n'a pas eu le succès qu'il méritait. Pour finir, petit détail technique: la traduction française est pitoyable, pour installer la version anglaise, allez dans "menu" dans le répertoire du jeu, renommez "xbox_menu_fr.txt" en autre chose, puis copiez/collez "xbox_menu_en.txt" et renommez-le en "xbox_menu_fr.txt". ([url=https://simbabbad.blogspot.com/p/steam.html]liste de toutes mes évaluations sur mon blog[/url])
A really great [i]Robotron[/i] clone!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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