
Deadly Dozen Reloaded is a complete remake of the original squad-based 3rd person shooter. Made in a new engine with upgraded maps, graphics and missions, Reloaded takes this classic franchise and brings it to modern audiences with a bang.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]МЕРТВОРОЖДЕННЫЙ РЕМЕЙК МЕРТВОЙ ИГРЫ[/h1] Это разочарование, а не ремейк. Если вы ждали, что Deadly Dozen: Reloaded станет достойным обновлением классики, приготовьтесь к жестокому разочарованию. Эта "перезагрузка" выглядит и играется как дешевый мод 2000-х, а не как полноценный ремейк. [b]Графика и звук – позор для 2023 года[/b] Текстуры выглядят размытыми, модели персонажей – словно из ранних версий Source Engine, а анимации смехотворно деревянные. Звуковое сопровождение ещё хуже: выстрелы звучат как хлопки, музыкальных композиций раз-два и обчелся, а голоса актеров будто записаны в ванной. [b]Сюжет[/b] Кроме подробных брифингов его нет. Если вы знакомы с историей хотя бы немного, то большинство операций вам будут знакомы, в противном случае вся игра это просто набор карт с тремя целями на каждой, которые ни к чему не ведут, ведь глобального влияния ваши действия не оказывают. [b]Геймплей – неуклюжий и устаревший[/b] Управление отвратительное: персонажи застревают в текстурах, не могут перепрыгнуть обычную ограду, ИИ союзников тупой, как пробка, а враги либо стоят столбами, стреляют сквозь стены, либо уворачиваются от выстрелов в стиле матрицы. Физика – отдельный кошмар: техника управляется так, будто её колёса намазаны маслом, а взрывы выглядят как детские спецэффекты. [b]Разнообразие вооружения[/b] Оно отсутствует. Всего доступно пару единиц оружия для каждого класса и все они одинаковы: снайперская винтовка, винтовка, пистолет, автомат, базука. У пулеметчика даже нет пулемета, Карл. Из дополнительного снаряжения есть лишь динамит с таймером, ПТ-мина, ПП-мина, аптечка. [b]Баг на баге[/b] Игра просто сырая. Вылеты – это не редкие огрехи, а стандартный геймплей. Создатели, кажется, даже не удосужились провести базовый QA-тест. [b]Вывод[/b] Deadly Dozen: Reloaded – это не ремейк, поскольку ничего нового не было привнесено или исправлено старого, а жалкая пародия на оригинал. Если хотите ностальгировать – поиграйте в старую версию. Эта "перезагрузка" лишь испортит воспоминания. Не тратьте на эту халтуру деньги. Не рекомендую даже бесплатно!
El juego no se ejecuta mas, instalación limpia, cumplo con los requisitos, pero se queda todo el tiempo en pantalla en negro
O jogo se mantem quase que 100% fiel ao original (Até nos bugs ksksks), então a nostalgia pra quem jogou o clássico (que por sinal tem aqui na steam tabém) é garantida. A curva de dificuldade no hard é absurda a ponto de estressar mais que no antigo, então recomendo jogar no normal. Para um jogo de estúdio pequeno e underground ele ta bem bonito, uns bugs visuais e de áudio aqui e ali mas nada que atrapalhe. Enfim, 9/10.
>Deadly Dozen Reloadedとは、かつて「バリューゲーにしては遊べる」という微妙な評判を欲しいままにしていた歴史的佳作をUnity2019でフルリメイクしたものである。 ミッション内容は実行すべきタスクからMAP構造に至るまでほぼすべてが忠実に再現されており、テキストもオリジナル版から変更されていないため、もし今から遊んでみたいが英文を解読するのが面倒だと思うプレイヤーはこちらを参考にしてほしい。 https://steamcommunity.com/sharedfiles/filedetails/?id=3753337757 操作面では部隊指揮に2006年のElite Warriors: Vietnamで実装されたラジアルメニューを介しての命令が実装されているほか、武器は右クリックのエイムで命中精度の高い射撃が可能であるなど、旧作よりも幾らか改善されている。また敵が発見後即銃撃してくるわけではなく、警戒度とインジケータで敵位置がわかるようになり「どこから撃たれているのかわからない」という現象が無くなったほか、動きも遮蔽物に隠れたり横転するなどダイナミックな行動を取るようになっている(そのかわり並んだ敵が同時に横転するなど、体操の発表会みたいな奇妙な動きをするようになったが)。 プレイヤー側の被ダメージ時のヒットストップも無くなっているため、総じてカジュアルに遊びやすく調整されており、FPSに不慣れなライトゲーマーでもそれなりに楽しめるのではないだろうか。また、車輛搭乗時に敵歩兵を轢いて回るのは相変わらず楽しい。 ただし、これらの改良点は「2001年のオリジナル版に比べれば」という話であって、とてもではないが2022年に出すような水準ではない、内容がただひたすらに時代錯誤的という意味でだ。クラシック・スタイルの再現と、ただ古臭いだけの作品には、歴然とした差がある。 特に目立つのがグラフィックの酷さで、本作はフルPBRではなくDX9風の古めかしいものなのだが、テクスチャ解像度がバラバラで質感が統一されておらず、ライティングが粗雑なため、とにかく見栄えが悪い。プレイヤーたるデッドリーダズンの面々も顔面だけ漫画チックで非常に不気味だ。総じて3Dモデルはディティールが荒く、一部がフラットシェーディング設定であるなどの素人臭いミスも目立つ。一人称視点で表示される銃器はフォルムがデブッていて不格好であり、持ち手の位置やモーションが不自然なものがあり、[b]しかも薬莢が飛ばない。なんでそんなところを原典通りにした[/b]!? 衝突判定のおおざっぱさも2001年水準で、未だにジャンプが不可能なためちょっとした段差を超えられなかったり、超えられない段差の向こう側に落下してスタックすることがある。稀に発生する、敵兵が死んだ瞬間にニュートラルポーズのまま固まったり、視線追従が生きていて上半身だけずっとプレイヤーのほうを向き続ける不具合などはまだ可愛いほうだろう。 どう見ても個人製作の、寄せ集めのアセットで作られたインディーゲーっぽい見た目なのだが、曲がりなりにもN-Fusionは25年間コンスタントにゲーム開発を続けてきた老舗のスタジオである。少なくとも2014年のDeus Ex: The Fallではもう少しマシなグラフィックを作れていたと思ったが、あれは借り物のアセットを使っていたからだろうか。とはいえ2001年のオリジナル版ではポリゴン数やテクスチャ解像度が低いながらも、それなりに見れるものを作っていたと感心したのだが… いちおうCreditを確認してみたが、本作に携わったN-Fusionのスタッフは僅か4人(!)、あとはZigguratがマーケティングや開発支援、外注アセットをPolywick Graphicsというフィリピンの会社が担当しており、本作はとにかく少人数省力製作で作られたものだとわかる。下手をするとオリジナル版より開発人数が少ないぞ、なんせ音楽はオリジナル版のものを全部そのまま流用している。あるいは、本作の開発を担当した少数のスタッフは短い納期と少ない予算のなかで本当に熱意をもって取り組んだのかもしれないが… N-Fusionという会社は今も昔も、安い仕事で採算を取るのが得意なのだろうというイメージがある。東欧の僻地とかではなくニューヨークに籍を置く会社としては珍しい存在ではないだろうか。ゲーム開発のほうはともかく、会社経営は上手いのだろう。 ともかく、オリジナル版は基礎設計に不出来な部分やバグが多く、現代環境でプレイするのが技術的に困難という点も踏まえたうえで、あのDeadly Dozenを今から遊んでみたい!というゲーマーなら試す価値があると思う。もっとも、いまさらそんな人間が地球上に存在するとは思えないし(火星人なら興味を持つかもしれない)、こいつのために20GBぶんの容量をHDDに確保しておく価値は絶対に無い。 このリメイクはフランチャイズの再興を願うものではなく、ただ近年のリバイバルブームに乗じて小銭をさらうチャンスを狙っただけのものであり、そのことを隠そうともしていない。かつてのシリーズファンが失望するとすればゲーム内容そのものではなく、その姿勢にあるのだということを断言したい。 ただやっぱり、メインテーマ曲はカッコイイよな…_
ремейк уровня подливион 20 гб полной х.y.й.ни
Haven´t played the original Deadly Dozen, but this one was pretty bad. Getting all the achievements was genuinely painful. One of the very few games I´ve played where killing Nazis was not fun. I´d be lying if I said I had no fun whatsoever (some of the glitches were funny), but the overall experience was underwhelming at best. Check it out if you´re curious I guess, but don´t expect a good game.
Auch wen es schon etwas Älter ist macht das Spiel noch mächtig Spaß, man darf bei den Missionen teilweise ganz schön knobeln um zum Ziel zu gelangen aber, das macht den Reiz des Spiels ja aus. Ich kann das Spiel allen Empfehlen die mal was leichtes für zwischen durch suche.
ıyı
Das Spiel ist richtig Clunky und fühlt sich unfertig und unausgereift an. Auf den Screenshots und im Trailer erinnert es sehr stark an Hidden & Dangerous 2 aber an diese Spiel kommt es nicht im Ansatz ran. An dieser Stelle, wenn ihr bock habt auf WW II und Taktik Shooter klare Empfehlung von mir, schaut euch doch das besagte Spiel mal an. Deadly Dozen Reloaded hat meine Erwartungen in keiner Weise erfüllen können, die Vorgänger haben sich sogar besser gespielt.
First of all I'd like to say, that It is a game of my childhood. I have been played it around 20 years ago and no, when I saw the reloaded version I immediately bought it. I saw many negative reviews before started play it, and now I am sure that I am disagree to all of them. Of course I am not very objective at reviewing this game, because, as I said, it is one of symbols of my childhood, but as an indie game developer I am sure that this game is actually pretty good. Most negatives told about it's boring gameplay and so on. I say it is definitely not boring, because this gameplay is true gold in game industry. Why? Because it offers you to make your own scenario and your own script while gaming. Yes, there are no any cutscenes, no face animations, no lipsync, but I think we almost forget what actually GAME is. It is not movie, it is not million rules that makes your head spin around because of complexity and difficulty of them. No! The true game is about distinct gameplay, distinct goal and distinct achievement. This game is simple. Maybe too much simple, but it gives you the desired pleasure if you take its rules. In this way this game is almost perfect. So what do we have inside? + Gameplay. As I said earlier it is simple, but it works: you have only few things that you can do but they actually exactly what you need in tactical shooter. You have four guys in your team (you can choose 4 of 12 in every mission). They have really distinct skills that you can combine: you always need sniper, you always need someone who can care a heavy weapon and a couple of light weapons guys. You can choose what they have in the beginning of the mission. The gameplay also offers you some tactical possibilities: you can give commands with wheel menu for each private or to all of them together. After the first mission you get used to control thiw wheel and because of it every step and every roundup become very unique. That what I was talking about. You create your own situation in every street or crossroad. You need to think — you can arrange people before fight in the bushes or behind corners in different places and calculate risks or you can just go and kill everyone in face-to-face combat. But what is the cool thing is the second one variant is not working, because one or two shots and all members of your team are dead. It make you choose wisely how to plan your combat. It is pretty realistic thing and I really like how it works. Also gameplay offers you few additional coll things such as using mines (anti-personnel or anti-tank, the are different), grenades (really useful thing, believe me) and explosive. And to drive some vehicles during tha game (it is not necessary and looks more like cool feature from the 2002). Again. The cool thing is that you don't have millions things to work with like in othe modern tactical games, but almost every thing that you HAVE you actually need and it affect on gamplay very much. One wrong dicision can turn your game into END GAME screen. + It is not so difficult and hardcore as someone wrote about Deadly Dozen. You just need to dive in process a little bit more than you usually do (in modern games). + Music. I love the music. As a professional musician and game soundtracks maker (If you need some good music for your next projects — you know where to find me))). I can say it is very good for 2002. Even now it sounds nice. Also the music here is your friend: it is thanks to it that you will determine whether you are in someone's sights or not for most of the time. + Graphics is not perfect, especially if you keep in mind that this is a 99% copy of 2002 game (level design was much more poor that days) but I have to say that some levels and assets looks nice. I personally appreciate the last level: with such limited capabilities developers made pretty nice work with woods and greens. You feel atmosphere of that place and it is exatcly what you need. Nothing more. + The 6-th level is really good at game-design I think. You are experiencing real tension and excitement, because you can die at any moment, which brings the game very close to reality: not graphically, but with competent gameplay. Ok, here's minuses. - Graphics (yeah, now let me be more objective) is pretty poor for nowadays. It looks strange, because I think it was possible to make it looks a little bit more interesting. - Optimization. More of the time it fells super smooth with 60+ (maybe more, idk), but sometimes, rarely, I catched some strange lags during the gameplay. Also my videocard somehow became very loud. I don't understand why, but it is true. I have 2060 RTX. Levels also loaded for quite a long time. - Bugs. It was more like funny, not breaking-game bugs, but still they broke atmosphere a little bit. For instance, T-pose of the enemy bodies after reloading savegame. It is looks scary, because you thing they are alive, but after that it is boceme funny when they stay still in their original poses (dogs too). Also some buildings doesn't touch the ground and stuck in the air at the height of half a foot. One building had no any collider. But there was no game-breakers for me. - SFX. It would be nice to hear more german radio-speeches than one for 10 levels. - Only 10 levels is too few for the game like that. I think it deserves twice as much! So, verdict. The game is very good and copes well with its goals, it makes you think and plan and give you a little understanding that in the war there are no Rembos who can kill thousends of enemies withous getting a scratch. It teaches you to take care of the team where everyone is mportant. Could this realoaded version of the game be better? Of course. But it gives you desired pleasure of true gaming. Thank to developers for reanimating this game. It was just what I wanted and I wish you to make a sequel or extension. 10 burned invaders tanks of 10
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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