
“Probably the best downloadable title on the market right now.” 9/10 – Eurogamer.se
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 813 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Это не управление, а кал. Ладно, я смирился с управлением, но уровень тоннельные крысы... Я не понимаю зачем так его усложнять, тем более на кошмаре. Сюжет простой, но в кошмаре показывают альтернативную концовку, где непонятно. Почему рендалл начал убивать своих. А догадаться должен игрок по-видимому. Я считаю этой игре надо изменить уровень тоннельные крысы, так как я с клавой не могу пройти ее 3 часа. Я конечно не про игрок, но на прохождении в 16 часов + читать и смотреть как они там проходят эту игру и не пройти этот уровень на протяжении трех часов... Разрабы если бы не торопились, то могло быть и лучше. В некоторых местах душно, игра не приносит удовольствие. Игра интересна где-то час и заебываешься с управлением и багнутых местах. У игры был потенциал, но она не самая лучшая. Ставлю оценку 6/10 так как сюжет интересен, но не геймплей
故事围绕wayne(路呢?)寻找自己的妻儿而展开。在途中,他一边收集自己的日记来找回记忆,一边收集废墟中残留的物品(包括遇难者的身份)。最后的时刻才想起一切。丧失游戏的主题只有一个:survival。所以玩法无非就是run run run (图 图 图)。 首先画面可以算得上艺术精品了,不论是3D化的背景,个性的过场动画等等,包括物品细节的刻画都是很漂亮的,这也是我入手的原因吧。还有有图片集,非常棒。 剧情虽然不是特别的神,但是也算正常,每个路人的加入就是一段剧情。结尾还是有点出人意料。 音乐感觉还是也不错。 个人感觉操控性太差了,总感觉控制和游戏画面有延迟似的,手柄shoot也是十分的不准,只能近距离或者缓慢的调整。 解密性一般:箱子、开关。还过得去。 可能是显示器太小的原因,感觉人物太假,虽然背景都非常的写实,但很难有带入感,完全没有恐怖的气氛。建议大屏幕游戏可能会更带感。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Italian, Spanish - Spain, Japanese*languages with full audio support
Hours played at review time, across 813 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ten years later I decided to replay this. I remembered that I didn't finish it but I couldn't remember why, but after a bit of playing, it quickly came back to me. Visually it looks good enough, but the controls are janky which makes for more of a frustrating experience. The one way to suck the fun out of any game is to have to replay segments over and over due to poor mechanics, which in this case would be climbing over walls and certain timed events. The helicopter chase is particularly annoying. Combine this with bad voice acting and a silly script (mostly the ending), and you end up with what you have here. I would still recommend it, just on sale.
Çoğu zombi oyununun aksine, oyuna girer girmez The Walking Dead'in biz izleyicilere yansıtmak istediği o kıyamet sonrası dünyayı buram buram hissettim bu oyunda. Eksilere değinecek olursam, oyunda silah çeşitliliği ve loot kavramı ne yazık ki yok. Oyunun süresinin epey kısa olmasına ve bir iki bölüm tasarımının vasatlığına rağmen gözümde neredeyse kusursuz olmayı başardı Deadlight. Ortalama 3.5, 4 saatte biten bu 2D platform hayatta kalma oyunu beni fazlasıyla tatmin etti. Böyle bitmemeliydi Randall Wayne...
Main character is constantly talking to himself, narrating every little thing which gets annoying. You easily break locks throughout the game and suddenly an unbreakable lock decides your fate at the end. Very unsatisfying ending. It's 2 hours so just watch it on Youtube
i reads about the clunky controls and decided to try it anyway. and most the way through the game it wasnt that noticeable. i had hard time with wall jump and just try again and it would work. i dont know what i did different but i would always get it to eventually work. until late in the game there is a run sequence that requires it to work first try, and now im stuck.
Had fun with this one, back in the day.
Forgettable game with janky controls, low polish and a generic post apocalyptic story with zero interesting characters. Skip this one.
Rigoberto Patapocha se parte la pierna y se le quea toa pocha, recomienda este juego
Хороший зомби - мертвый зомби.[b] [i] Сюжет [/i] [/b] прост и клиширован, а персы ни о чем, но лор вышел интересный.[b] [i] Геймплей [/i] [/b] кривой платформер с головоломки, зомби-мочиловом и сбор всякого.[b] [i] Графика [/i] [/b] приятная.[b] [i] Музыка [/i] [/b] отичная.[b] [i]7,5/10[/i] [/b]
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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