
“Probably the best downloadable title on the market right now.” 9/10 – Eurogamer.se
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 813 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very imprecise movement. Terrible melee combat sequences. Awful controls for a platformer. Felt like I was getting whiplash because the game would instantaneously switch between timed running sequences and slow (yet agonizingly easy) puzzle sequences. The game also encourages exploration with collectibles, which seems great at first... however, you'll quickly realize that if you take a wrong turn (one that doesn't lead to a collectible), your character will be quickly killed and you'll get sent back to the last checkpoint. The background scenery is really well done though. This game would've been better as a walking simulator, and I say that as someone who doesn't like walking simulators.
神作,剧情特别棒,画面也很不错,横板的丧尸逃亡旅程,非常推荐玩。老游戏了价格也不贵。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Italian, Spanish - Spain, Japanese*languages with full audio support
Hours played at review time, across 813 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game aged like milk. The controls are incredibly bad, it's frustrating. Its basically just an awful Limbo clone with guns and zombies. Don't bother, save your bucks.
Deadlight - це 2D-платформер від іспанської студії Tequila Works, який вийшов у 2012 році на Xbox 360 та PC. Гра знаходиться в жанрі survival horror та діється у постапокаліптичному світі, де головний герой - Рендолф Уейн, намагається знайти свою родину та вижити в місті Сіетлі, що наповнене зомбі. Одним з головних переваг Deadlight є його графіка, яка відтворює деталізований та красивий світ гри, що доповнюється відмінним звуковим супроводом. Крім того, гра має цікавий сюжет та забезпечує гравців насиченими відчуттями під час гри завдяки добре продуманій атмосфері. Геймплей гри складається з бігу, стрибків та бою з зомбі. У бою гравці мають використовувати зброю та вміло ухилятися від ударів. Також гра пропонує різноманітні головоломки та різноманітні виклики, що додають грі різноманітності та цікавості. Загалом, Deadlight - це цікава та гарна гра, яка може привернути до себе увагу широкої аудиторії. Гра відзначається своєю прекрасною графікою, насиченою атмосферою та цікавим геймплеєм, що робить її гарним вибором для фанатів жанру survival horror.
Jesus Christ, what a terrible game. Some of the obstacles are completely unintuitive, so you spend 5 or 6 tries just trying to figure out what the game wants you to do. For example, there's a scene where you need to break a window high up on the wall; the window is glowing blue, but shooting it with the slingshot or pistol doesn't do anything. After several attempts, I finally figured out you had to go outside on the ground floor and shoot it from the outside, then go back in to progress to the next area. I played with an Xbox 360 controller as recommended, and I was fighting the controls for about a quarter of the puzzles. The inputs would fail, and then it would take me several tries to figure out that I had it right the first time but it bugged. The story brings absolutely nothing new to a saturated zombie game market, and even in 2012 when the game came out it would have been bad. I liked the concept of a platforming zombie game, but this was very poorly executed./
-Background versus foreground objects is frequently difficult -Interactable ledges not always clear -Nearly unplayable input lag -Context sensitive commands are finicky It's a post apocalyptic zombie cinematic platformer with terrible controls and visual design. Genuinely one of the worst games in my library.
I had this game sitting in my library for quite some time and decided to finally give it a chance about a week ago. At first, I struggled to understand the negative reception. While the animations are noticeably rough, the game features a strong visual style and some appealing artistic direction, which initially made it seem more promising than its reputation suggested. However, as I spent more time with it, the underlying issues became increasingly apparent. The most significant problem is the lack of depth. Gameplay feels repetitive and fails to evolve in any meaningful way, which quickly leads to boredom. The story, which the game presents as a central and important element, is disappointingly basic. It follows a familiar and overused premise—a zombie outbreak combined with a search for someone important—without adding anything new or engaging to the formula. From a technical standpoint, the experience is also frustrating. There is a slight but noticeable delay in the controls that negatively impacts responsiveness, making moment-to-moment gameplay feel sluggish. In addition, the game suffers from a variety of bugs, some of which are disruptive enough to break immersion. Visually, the game is somewhat inconsistent. While the overall graphic design and art direction are commendable, the heavy use of dark environments creates visibility issues. At times, it becomes difficult to clearly see your character, especially when blended into shadowy areas, which further detracts from the gameplay experience. In conclusion, while the game has a few redeeming qualities—primarily its art style it ultimately falls short due to shallow gameplay, an unremarkable story, and technical shortcomings. I wouldn’t say I hated it, but I also can’t recommend it. For me, it remains a fairly average and forgettable zombie game. 4.5/10
"Keep going, don't stop!" - That's what she said... about this game.
Trial-and-error cinematic platformer gameplay can be a bit grating even in really good interpretations. With stilted controls, and a tendency to crash on game over screens and lose your actual checkpoint, it's pretty painful.
Well, this game presents itself as quite the charmer, doesn't it? A rather delightful little platformer, if I may say so. I ventured forth with my trusty gamepad and found the controls to be as nimble as a fleet-footed fox. Yet, it must be said, there were moments where the clarity of certain platforms left much to be desired. One couldn't discern foreground from background without the aid of a timely arrow indicator. Ah, but let us not overlook the game's visual splendor! Even after all these years, its aesthetic allure remains as captivating as ever, akin to a timeless masterpiece. However, the latter half of the game proved to be a trifle vexing. A plethora of chase sequences demanded swift reflexes, yet the controls faltered like a wobbly wheel on a carriage ride through uneven terrain. Nevertheless, despite its imperfections, I dare say it's worth a dalliance. Just be prepared for a few hurdles along the way, won't you? Cheers!
Players by region
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