
Dead State is a narrative-driven survival RPG set at the dawn of the undead apocalypse. Drawing inspiration from classic RPGs like Fallout, X-Com, and Suikoden, Dead State combines strategic, turn-based combat with base building mechanics, character creation, and social management.
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I am one of the original Kickstarter backers. I feel like this never grew into a worthwhile game, it was already outdated when it came out.
Great game but tends to crash at the wrong moments.
Предупреждаю , что в это играть очень сложно из-за постоянных вылетов. Но сама игра стоит копейки (особенно на распродажах) и является классикой ) Обновлено: 4GB Patch NTCore скачайте этот патч и игра не будет вылетать. Распоковщик в ексе файл игры
I've played through this multiple times. It's a lot of fun looking after all the survivors, keeping them safe and happy while managing your crack team of scavengers. I've played through three or four times over the years since it came out and I keep coming back.
Гра наче непогана, має цікаву ідею і механіки, це такий собі Fallout 1 із зомбі, рейдерами та розвитком бази. Покрокові тактичні бої, рандомні зустрічі при подорожі, мораль ворогів, розвиток бази та прийняття рішень які впливають на подальшу історію - це те що можна тут очікувати. Нажаль як на мене реалізація усього цього досить слабка. З часом покрокові бої перетворюються на таку духоту, в якій потрібно чекати поки 30 зомбарів зі усієї локи зроблять свої кроки, потім ти за 4 персів і знову чекаємо по колу... Мабуть саме це стало мені на заваді продовжувати її адже вивчати так локації досить нудно. Рекомендую хіба що як в колекцію ігор про зомбі :) Хоча якби хто порадив щось схоже але якісніше обов'язково би спробувала.
Game no longer supported by publishers. Constantly crashes and no updates coming.
Dead State: Reanimated is a turn-based survival RPG that approaches the zombie apocalypse with an emphasis on strategy, resource management, and the human cost of survival rather than relentless action. Developed by DoubleBear Productions in collaboration with Iron Tower Studio and published by DoubleBear Productions, the game casts players as the leader of a group of survivors seeking refuge in an abandoned school in rural Texas. From this modest sanctuary, every decision shapes the future of the community, whether it involves organizing dangerous scavenging expeditions, expanding the shelter's capabilities, or resolving conflicts among people struggling to endure the collapse of civilization. The Reanimated edition enhances the original release with improved mechanics, additional content, refined combat systems, and numerous gameplay improvements that create a smoother and more rewarding experience. The game's greatest strength lies in its realistic interpretation of survival. While zombies remain an ever-present danger, they are only one part of a much larger struggle. Food, fuel, medicine, ammunition, and construction materials are constantly in short supply, forcing players to prioritize carefully before every mission. Every trip beyond the safety of the shelter carries genuine consequences, as injuries, fatigue, or the permanent loss of valuable survivors can dramatically affect future progress. Rather than encouraging reckless combat, the game rewards patience, preparation, and calculated decision-making, creating an atmosphere where every success feels earned. Combat follows a tactical turn-based format that emphasizes positioning, teamwork, and efficient use of limited action points. Each survivor possesses distinct strengths, weaknesses, and skill sets, making squad composition an important part of every mission. Weapons behave differently depending on the situation, with firearms providing powerful offense but attracting unwanted attention, while melee combat conserves ammunition at the cost of greater personal risk. The Reanimated edition improves enemy intelligence, balancing, pathfinding, and combat responsiveness, resulting in battles that are more polished and strategically satisfying than those found in the original version. Beyond combat, shelter management becomes an equally important component of the experience. The abandoned school gradually transforms into a functioning community as players assign survivors to construction, security, farming, medical care, and other essential duties. New facilities unlock valuable benefits that improve long-term survival, but limited resources ensure that every upgrade requires meaningful sacrifices elsewhere. Managing daily operations while preparing for future threats creates a compelling strategic layer that complements exploration instead of interrupting it. Character interaction is another standout feature. The shelter is populated by individuals with unique personalities, histories, beliefs, and personal ambitions. As new survivors arrive, relationships evolve through conversations, player choices, and major story events. Some characters become loyal allies, while others challenge leadership decisions or create tension within the group. The game's dialogue system gives weight to moral choices, encouraging players to consider not only practical outcomes but also the emotional and social consequences of their actions. This focus on believable human behavior gives the community a sense of authenticity rarely found in zombie survival games. Exploration remains consistently engaging thanks to a wide variety of locations scattered across the surrounding region. Abandoned homes, businesses, farms, and public buildings each contain useful supplies, environmental storytelling, and occasional surprises that reward careful investigation. Encounters with hostile survivor factions further reinforce the game's central theme that desperate people can often be more dangerous than the undead themselves. Every location contributes to the larger narrative of a society that has rapidly collapsed, making exploration feel meaningful beyond simply collecting resources. Although the game's visuals reflect its age, the isometric presentation serves the gameplay well by providing a clear tactical perspective during combat and exploration. Environmental details effectively communicate the devastation of the outbreak, while the subdued soundtrack and ambient audio reinforce the constant feeling of uncertainty. The presentation favors atmosphere and immersion over flashy effects, fitting the grounded tone established throughout the campaign. Dead State: Reanimated is not without flaws. The interface occasionally feels dated, some scavenging missions can become repetitive over extended play sessions, and the deliberate pacing may not appeal to players seeking fast-paced zombie action. Certain mechanics also require patience before their depth becomes fully rewarding. However, these shortcomings are relatively minor compared to the depth offered by the game's interconnected survival systems and thoughtful role-playing elements. Overall, Dead State: Reanimated delivers a memorable and intelligent survival RPG that places equal importance on tactical combat, community management, character development, and meaningful player choice. Instead of relying solely on horror or spectacle, it explores the difficult realities of rebuilding society in the aftermath of catastrophe. Its emphasis on long-term planning, resource scarcity, and believable human interaction makes it one of the more distinctive entries in the zombie survival genre. Players who enjoy methodical strategy, challenging decision-making, and narrative-driven role-playing will find an experience that remains compelling years after its release. Rating: 7/10
В общем Разрабы обещали Русский язык, прошло 10 лет. Перевода нет.
Скажу о том, что проект стоит попробывать, если вы фанат жанра (чего-то нового он не принесет, но интересные идеи тут есть). из минусов: - затянутость (примерно к 50-55 дню можно закрыть все места на карте, а дальше остается только скипать дни на рыбалке, чтоб дождаться 86); - духота, опять же из-за затянутости; - скорость игры нельзя увеличить более 2х; - количество улучшений убежища; - менеджмент настроения. - прокачка (на поздних этапах, т.е. в кап) не дает существенных бонусов.
This game does not feel anything close to a finished product. There are so many aspects of the game that need improving and just feel like a really rough alpha stage rather than a fully finished, polished product. This game could have been more than it is, but sadly the game feels abandoned and hasn't received much of any love for quite some time. I'm sure with time and effort it could havw been more, but unless the devs return to it I doubt that's going to happen. I would write more but I haven't played it in a while. It's definitely in a rough state and has starts of the mechanics and zombie game fan looks for, but the work just isn't there to make it something really great.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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