
Three years after the Necromorph infestation aboard the USS Ishimura, Isaac Clarke awakens from a coma, confused, disoriented, and on a space station called The Sprawl. Explore this world and its zero-g environments to discover the truth about the Unitology and its role in the Necromorph epidemic.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.71/day in the week to Sep 14 → 5.6/day in the week after.
About


Genres
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 25.9Kreviews | 94% | — | $2.3M |
| $19.99 | 3.5Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1186 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Если вам нравится напряжённый хоррор с хорошо продуманной аудиовизуальной подачей и вы не против линейности Dead Space 2 стоит вашего времени. Это сильнее по темпу и эмоциональной насыщенности, чем первая часть, и отлично держит в плену до финала. Dead Space 2 продолжает историю Айзека. Это сосредоточенный опыт выживания в космосе: больше боевых сцен, больше тайн, меньше лишних отвлечений, чем в первой части плюс неплохой мультиплеер, который добавляет реиграбельность, если вам хочется ещё немного хаоса. P.S. Если будете играть в мультиплеер, настройте голосовую связь. Микрофон может быть включён по умолчанию, поэтому стоит его отключить.
Masterpiece. One of my fav games of all times!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Jul 30 → 8.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: French*, German*, Italian*, Russian, Spanish - Spain*, English, Japanese*languages with full audio support
| $3.99−80% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So much of this game is perfect, I genuinely struggle finding criticism for it. Maybe the end push in the government sector / the very end, but the writing is superb, the setpieces and action associated with them are fantastic, Titan station is an amazing setting for a game. I don't think a remake would do this game justice, since something would be lost along the way. But man I'd love to see the HALO jump in 4k.
i just got a new laptop 5070 ti gpu intel core ultra 9 and i got this game but it only flashes a black screen but then crashes dose anyone know why
闪退 进不去游戏
Good sequel. Game was fun. Bit fastly paced as legit half my hours on this game is me leaving it on my pc. Weapons were fun I really like the javelin launcher especially when upgraded
比一代更高的战斗强度和更恐怖的剧情体验,我更喜欢二代的演出和剧情,但这代最司马的一点是EA纯把PC当后儿子养,如果你有第七世代主机的话,可以去体验下独占的阻断DLC和同时期出的外传导火索。外传导火索可以解锁本体的几个奖励门和新武器装备,PC端可以打补丁解锁,但是阻断DLC只能去模拟器玩了
I shart myself again
[h2]Nota Geral | Overall Rating[/h2] ⭐⭐⭐⭐⭐ [b]Dead Space 2 pega tudo que fez o primeiro jogo brilhar e escala pra algo ainda maior, sem perder o que fazia a série especial. Trocar a Ishimura pela Sprawl, uma estação espacial inteira infestada de Necromorphs, dá um novo fôlego pra atmosfera de terror, e colocar Isaac como protagonista falante, lidando com as consequências psicológicas do que aconteceu no primeiro jogo, foi uma escolha corajosa que funcionou muito bem. É uma sequência que consegue ser mais intensa, mais pessoal e mais bem produzida que o original, o que é uma conquista rara no gênero.[/b] [i]Dead Space 2 takes everything that made the first game shine and scales it up into something even bigger, without losing what made the series special. Swapping the Ishimura for the Sprawl, an entire space station infested with Necromorphs, gives the horror atmosphere new life, and making Isaac a speaking protagonist, dealing with the psychological consequences of what happened in the first game, was a bold choice that worked really well. It's a sequel that manages to be more intense, more personal, and better produced than the original, which is a rare achievement in the genre.[/i] [h2]Jogabilidade | Gameplay[/h2] ⭐⭐⭐⭐⭐ [b]O combate mantém a essência do "strategic dismemberment" do primeiro jogo, mas com mais fluidez e mais variedade de situações. A introdução de novos Necromorphs, como o Pack e o Stalker, obriga o jogador a se adaptar constantemente, e as sequências de zero-G agora são muito mais integradas e menos travadas que no original, dando liberdade real de movimento em ambientes sem gravidade. O capítulo do olho, aquele que todo mundo que jogou sabe qual é, também merece menção só pela tensão pura que consegue criar usando uma mecânica simples.[/b] [i]The combat maintains the essence of the first game's "strategic dismemberment," but with more fluidity and a wider variety of situations. The introduction of new Necromorphs, like the Pack and the Stalker, forces the player to constantly adapt, and the zero-G sequences are now much more integrated and less clunky than in the original, giving real freedom of movement in gravity-free environments. The eye chapter, the one every player who's been through it knows exactly which one I mean, also deserves a mention just for the pure tension it manages to create using a simple mechanic.[/i] [h2]Duração | Duration[/h2] ⭐⭐⭐⭐⭐ [b]A duração é excelente e bem distribuída ao longo dos capítulos. O jogo consegue variar entre momentos de ação intensa, sequências mais silenciosas e opressoras, e alguns dos melhores set pieces da série sem nunca parecer arrastado. É maior que o primeiro jogo, mas usa esse tempo extra de forma inteligente, sem encher com conteúdo desnecessário.[/b] [i]The length is excellent and well distributed across the chapters. The game manages to alternate between intense action moments, quieter and more oppressive sequences, and some of the series' best set pieces without ever feeling padded. It's longer than the first game, but it uses that extra time intelligently, without padding it with unnecessary content.[/i] [h2]Enredo | Story[/h2] ⭐⭐⭐⭐⭐ [b]O enredo aprofunda a mitologia do Marker e da Unitologia de um jeito muito mais pessoal, já que agora acompanhamos Isaac lidando diretamente com as alucinações da Nicole e a possibilidade real de estar enlouquecendo. Essa camada psicológica dá um peso emocional que o primeiro jogo só sugeria, e a decisão de dar voz ao protagonista funciona muito bem justamente porque ele tem tanta coisa acontecendo dentro da própria cabeça. É uma das melhores continuações de história que já vi em jogos de terror, expandindo o universo sem trair o que veio antes.[/b] [i]The plot deepens the mythology of the Marker and Unitology in a much more personal way, since we now follow Isaac directly dealing with hallucinations of Nicole and the real possibility that he's losing his mind. This psychological layer gives an emotional weight that the first game only hinted at, and the decision to give the protagonist a voice works really well precisely because he has so much going on inside his own head. It's one of the best story continuations I've ever seen in horror games, expanding the universe without betraying what came before.[/i] [h2]Visual[/h2] ⭐⭐⭐⭐⭐ [b]Visualmente, a Sprawl é ainda mais impressionante que a Ishimura. Sendo uma estação espacial habitada, o contraste entre os ambientes urbanos, como igrejas Unitologistas, escolas e apartamentos, e a decadência causada pelos Necromorphs cria uma sensação diferente de horror, mais próxima e mais pessoal do que a decadência industrial da nave do primeiro jogo. O design de som visual dos Necromorphs também evoluiu, ficando ainda mais grotesco e detalhado.[/b] [i]Visually, the Sprawl is even more impressive than the Ishimura. Being an inhabited space station, the contrast between urban environments, like Unitology churches, schools, and apartments, and the decay caused by the Necromorphs creates a different kind of horror, closer and more personal than the industrial decay of the ship in the first game. The visual design of the Necromorphs has also evolved, becoming even more grotesque and detailed.[/i] [h2]Áudio | Audio[/h2] ⭐⭐⭐⭐⭐ [b]O design de som continua sendo cirúrgico, com a trilha sonora entrando exatamente nos momentos certos pra amplificar o terror. Agora, com Isaac tendo voz, a dublagem também se torna um elemento importante, e Gunner Wright entrega uma atuação sólida que transmite bem o desgaste psicológico do personagem. Os sons ambientais da Sprawl, misturando o caos urbano de uma estação habitada com o horror dos Necromorphs, criam uma paisagem sonora ainda mais rica que a do primeiro jogo.[/b] [i]The sound design continues to be surgical, with the soundtrack kicking in at exactly the right moments to amplify the horror. Now, with Isaac having a voice, the voice acting also becomes an important element, and Gunner Wright delivers a solid performance that conveys the character's psychological wear and tear well. The ambient sounds of the Sprawl, mixing the urban chaos of an inhabited station with the horror of the Necromorphs, create an even richer soundscape than the first game's.[/i]
追上我把命都给你
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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