
Three years after the Necromorph infestation aboard the USS Ishimura, Isaac Clarke awakens from a coma, confused, disoriented, and on a space station called The Sprawl. Explore this world and its zero-g environments to discover the truth about the Unitology and its role in the Necromorph epidemic.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.71/day in the week to Sep 14 → 7.43/day in the week after.
About


Genres
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 25.9Kreviews | 94% | — | $2.3M |
| $19.99 | 3.5Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1228 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
11/10 would die in space again
really good. the resident evil 4 of the dead space series. i mean they're all kinda resident evil 4 but i mean this one is more action-y and less spooky scary. it is still spooky scary though, don't let anyone tell you it's not scary at all. it definitely is. i like this one a lot
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Jul 30 → 8.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: French*, German*, Italian*, Russian, Spanish - Spain*, English, Japanese*languages with full audio support
| $3.99−80% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
jogo muito bom
ทำดีจริง ไม่ชอบแค่ช่วงด่านรองสุดท้าย ยัดศัตรูมาจนน่ารำคาญและเกลียดไอตัวซ่อนแอบสุดๆ ภาคแรกมีอยู่แต่โผล่มาแค่2-3ครั้ง ภาคนี้โผล่มาบ่อยมาก บ่อยจนหัวร้อน แต่โดนรวมคือดีมาก
Спустя мною пройденной 1 части 2 начал проходить спустя почти 5 лет, сама игра немного скучнее 1 но всеже мне нравится
Dead Space 2 — это эталон космического хоррора: тут каждый коридор, каждый звук и свет работают на напряжение. Особенно круто, что страх держится не только на скримерах, а на ощущении, что ты один в огромной мёртвой станции, а вокруг — нечто, что лучше не подпускать близко. Боёвка с упором на расчленение и управление ресурсами делает каждую стычку осмысленной: патронов мало, думать приходится быстро. Если любишь, когда игра реально заставляет быть внимательным, — это попадание в десятку. 10/10 за стиль и напряжение Хотя я сам пиратил так что я её недавно купил и решил перепройти👍
The game's solid, but it shows its age in certain aspects
PEAK
En esta gran secuela, la humanidad juega a ser dios y nuevamente todo se va a la p$%& m$$$$ tío. Este juego mecánicamente se siente muy bien, en comparación con el remake se siente un gameplay mas dinámico y frenético. Este título tuvo el gran acierto de expandir la utilidad de la telekinesis, incluso se siente mejor que en el remake ya que tienes una gran variedad de objetos por lanzar e incluso es más fácil lanzar las mismas extremidades de los necromorfos, combinado con el frenetismo, lo hace bastante divertido. En el tema de las armas no se sintió ninguna gran innovación, a pesar de que las armas en el primer juego son increíbles, aquí se sienten muy planas en algunos casos y las armas que se agregaron son muy malas en comparación con las ya mostradas en la anterior entrega. A pesar de que hay muy buenas ubicaciones, siento que en toda la primera parte se pierde mucho la atmósfera, ya que esta entrega en comparación con el primera es totalmente lineal y se llega a sentir muy repetitivo. El juego realmente empieza a aterrarte para bien, en toda la 2da parte. Cuando llegas a la "nave", el frenetismo y dificultad realmente te hacen sentir vulnerable, recomiendo jugarlo en Difícil para tener una experiencia mas acorde. Otro gran acierto son los enemigos, se agregaron enemigos como los "hunters" que realmente te hacen sentir acechado en ciertas partes del juego, también este juego se agarró los cojones y directamente metieron niños y bebes, estos realmente le agregan bastante a la atmosfera ya que los sonidos que emiten dan bastante miedo y le agregan un toque realista a los escenarios, también mucho a la lógica de los escenarios y todos los lugares donde aparecen te da una sensación extraña en el cuerpo. La historia realmente me gusto, es simple y se repite un poco lo sucedido en el primer juego de alguna forma solo que ahora en una luna de Saturno. En cuanto a Isaac, siento que es un buen cierre de arco a todo lo sucedido en el primer juego para el personaje. Solido 7,5/10
Although not as good as the first, it is still a worthy continuation (unlike Dead Space 3). It keeps the most important parts that worked in the first game and expanded upon them. The new cast of characters is very likeable, though I felt Isaac was a bit more passive in this game compared to his intuitive character in the first. Monster designs remain terrifying and exploring areas felt as intense as before. Weapons are great, though a little too complex with some additions that are really not necessary. In terms of gameplay, they offer a larger variety in how you approach combat, but in my opinion, they could have done with less weapons. Different areas felt a little similar though, but I suppose that was the case for the first game too. I didn't like the final boss; there was just too much going on. The game has a decent runtime, but has an awful port to Steam. I had to download a bunch of files and follow some online instructions to fix the flickering of assets in this game, downright making it impossible to play. Once past that, it's a great horror experience.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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