
Three years after the Necromorph infestation aboard the USS Ishimura, Isaac Clarke awakens from a coma, confused, disoriented, and on a space station called The Sprawl. Explore this world and its zero-g environments to discover the truth about the Unitology and its role in the Necromorph epidemic.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: French*, German*, Italian*, Russian, Spanish - Spain*, English, Japanese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 616 reviews with recorded playtime.
Reviews
Themes across 615 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Me ha encantado, es de los mejores de la saga, equilibrando el suspenso y la accion, seria mi tercera vez que me lo paso y no me aburre, siempre que veo una reseña acerca del horror lovecraftiano pienso en Dead Space, tambien me ayuda dibujar horror corporal algo que me encanta. Dead Space >>>>>>>>>>>
Sí, pero descarguen un parche para poder jugar con procesadores de más de 10 núcleos; de lo contrario, no podrán arrancar el juego. ;)
why is my girlfriend so mean 2 me :(
⠀
i want to like it but way too hollow and empty.and it feels...SOULLESS i like the horror effect in some areas and its just that! nothing new here nor the weapons and enemy's which is like all one shot or 2 and that while playing the highest diff. just play the remake dead space and no need to play this at all!! just watch some lore video to get the full story.
самое главное правило дед спейсов-не доверяй женщинам
This is not a dead space game, it is a rage game that is designed so badly that it is legitimately unfun to play. Enemies are either weakened to where they're made of paper or overpowered to the point that they make you suicidal when you see them. Ammo is made so scarce you will have to resort to bitchslapping them, which will 99% of the time result in you getting eviscerated. Really cool concepts are either used once and never again or used so much that they get stale. Quick time events have been doubled in length, making you lose more health and let enemies surround you before the event ends. Stalkers are bad enemies all around. Dividers, Leapers, Infectors, and Brutes are completely ruined by making them weak or overpowered (DIVIDERS WERE WEAK IN THE FIRST GAME BECAUSE THEY WERE MADE OF A BUNCH OF PIECES. WHY DO THEY TANK PULSE ROUNDS AND PLASMA BEAMS???). Masterpiece can't apply to this game, contrary to popular belief. Visceral Games surprisingly failed this game.
does not work
Very cool, highly recommend it
cool variety of weapons and armour tho it was linda lwk confusing icl ngl tbh. spooky doe #dead
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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