
You are Isaac Clarke, an engineer on the spacecraft USG Ishimura. You're not a warrior. You're not a soldier. You are, however, the last line of defense for the remaining living crew.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Sep 14 → 2.29/day in the week after.
About

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 949 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
THE GOAT of horror games and PERHAPS games as a whole
Pirated this game a decade ago (almost two) Loved the game and still do If you like cosmic horror games, pick this one EA ruined it, so much potential lost
Simply one of the best horror experiences.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2/day in the week to Jul 30 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain
Hours played at review time, across 954 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
buggy as ♥♥♥♥
me lo acabo de terminar por primera vez. C I N E total. 20/10 y god sin nada mas que decir de este juego, soy ese.
Dead Space
[i] “Isaac... make us whole again.” [/i] Dead Space aged like fine wine. An excellent action horror game, Dead Space (2008) has incredible ambiance, graphics, sound design, gameplay and story. Gameplay is fun, satisfying, and stays fresh. The limb-severing combat is simple, yet enemy and tool variety help it stay engaging. Upgrades and unlocks make progression satisfying and the inventory management elevates tension and player choices. Audio builds up tension, but horror stingers tend to be overused, which can make scares forced or predictable. Menus and UI are very immersive, seamlessly integrated into the game, with most being diegetic. Visuals are generally fantastic, with some very unique armor and weapon designs, gross and off-putting enemy designs, and diverse sections to explore. The story is interesting, leaving many questions open, even if some of the twists are (possibly intentionally) predictable. Even though Isaac is a silent protagonist, he shows personality through grunts of rage, body language, and, especially, his journal commentary on mission objectives. Overall, Dead Space is definitely recommended. A gem of its time, both foundation and execution remain solid to this day.
Игра отвал пизды.
Dead Space is one of the greatest survival horror games ever made. From the moment you step aboard the USG Ishimura, the game creates an overwhelming sense of isolation and dread. Every dark hallway, distant metallic clang, flickering light keeps you on edge, making even the simplest trip down a corridor feel horrifying. The atmosphere is exceptional. The Ishimura feels like a real place that has suffered a unimaginable disaster. Bloodstained hallways, destroyed workstations, and haunting recordings of the crews final moments tell a story. the sound design team and level design team deserves special praise! Dead Space succeeds because it combines excellent survival horror gameplay with an intriguing mystery 10/10
This game took me completely by surprise. I'd never heard of it or seen anything about it before my first run, and it was a unique experience. The art style and atmosphere are phenomenal from beginning to the end. The gameplay is very enjoyable, and despite using the same guns, I did not get bored playing it. The unique gunplay and strong sandbox made this game special to me.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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