
Explore the zombie-infested city of Los Perdidos, and find a way to escape before a military strike wipes the entire city, and everyone in it, off the map.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 8 → 4.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 905 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
oyun galiba tr geçiyor yolda insan ezip ceza yemiyonuz
My mom got me this on the Xbox one back in the day, so I have a lot of positive memories from this game. I love you mom, and I’m very happy to have you in my life and mold me into the person I am. But honestly? Pick up on sale. 3rd best dead rising. It’s just a bit too easy I think. Would do the harder modes for a real dead rising experience. Might be my personal favorite 5/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch*, Japanese, Korean, Russian*, Traditional Chinese, Portuguese - Brazil**languages with full audio support
Hours played at review time, across 908 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
una ves lo vi con vegetta y supe que era mi juego literal lo adoro acepto sus raros bugs pero me acostumbre desde las primeras entregas
很难想象这是12年前的游戏,放在2026年可玩性也不比市面上的新游戏差
I honest to god wanted to like this game despite heading into it with pretty low expectations and honestly? It's a mix of fun gameplay and a miasma of bland Zombie story and character tropes, tedious objectives and a bland, crappy open world filled with recipes that you won't use half the time because they either A. Already gave you the most tankiest van with both a mounted shotgun cannon and blades on the side to carve through hordes. or B. You have the DLC in which case you can just go to any weapon locker in any safe house and just spawn like 6 miniguns or grenade launchers and just make the game look like a joke. I appreciate Nick's ability to create combo weapons on the fly but it just feels like all the systems I mentioned prior are just fighting eachother. Onto my last point which is what prompted me to write this review, I went to go play each of the major DLC stories and was completing one per play session only to find after the second one that my saves had been totally wiped and I went from lvl 50 back to lvl 1???? This is absolutely playthrough ruining and prompted me to just uninstall the damn thing. Btw the frame rate of the game is terrible and I had to install a seperate mod to undo the 30 fps cap.
DO NOT LISTEN TO THESE F*CKING R*TARDED ASS IDIOTS ON THESE REVIEWS GIVING IT 7/10S AND SAYING ITS GREAT..YEA ON CONSOLE, NOT ON PC....THE GAME IS COMPLETELY UNPLAYABLE!!! DO NOT BUY THIS!!!! this game needs to be delisted from Steam ASAP
Fiz uma marreta elétrica... MORRI... Fiz uma moto a partir de lixo... MORRI... Joguei multiplayer... MORRI... 10/10
Gw sebagai cowo setuju bgt ama apa yg dibilang sensei ferry. Lu para cowo2 kalo mau cewe nerima lu karena suka, jgn effort buat ngejar dan jgn pamer apa yg lu punya. Cukup effort buat buktiin kalo lu suka ama dia. Kalo lu effort tapi dia ngk da effort balik ya lu cabut cari lain. Jgn lu kejar. Lu mau kasih effort berapapun ampe lu gila, dia ngk bakal peduli kalo ngk suka ama lu. Kalo diterima paling lu jadi sapi perah doang karena nerima lu bukan karena suka. Trus, kalian jadi cowo harus punya sikap. Jgn dikit2 iyain apa yg diomongin cewe. Lu harus berani nolak. Karena itu nunjukin lu tuh dimata dia tau kalo lu org yg punya arah hidup dan tau mo ngapain. Karena cewe tuh makhluk imajinatif seperti yang dibilang sensei ferry berdasarkan cara kerja otak cewe. Trus buat cowo yang punya pola pikir uang adalah segalanya buat deketin cewe, uang kalian ngk ada artinya mau lu kasih beberapa pun kalo cewe ngk sayang ama lu. Kalau pun dia sayang ama lu, dia ngk bakal melorotin duit lu justru bakal dia pertahankan demi kehidupan lu. Kalo ada yg bilang "lu gampang bgt ngajak susah anak org". Ingat, ngk d yg mau hidup susah. Cuma, yang namanya hidup itu berputar bagai roda. Hari ini lu punya uang, besok bisa aja ngk. Lagian, kami cowo kalo sayang dan cinta ma kalian cewe2, ngk bakal mau kalian susah. Terakhir dari gw, ini simpel tapi ngk smua orang tau. Cewe bisa nerima cowo tanpa ada rasa suka dan sayang. Kalo mau cewe nerima lu karena suka dan cinta ama lu, berikan kedekatan emosional yaitu rasa nyaman dan percaya dan lu harus bikin dia bisa ngelihat lu sebagai org yg punya masa depan . Bukan dengan uang dan jabatan, itu mah transaksional namanya. Tapi, dengan sikap lu dan tujuan hidup lu.
Dead rising is the best zombie game series. In my opinion, this is the best game in the series.
Dead Rising 3 Apocalypse Edition is a game I finished, mostly solo, and while I don’t regret playing it, I also never felt the urge to return to it. The game takes a more playful and chaotic approach to zombies. It’s over-the-top, ridiculous, and clearly not trying to be a serious survival experience. In that sense, it works. Crafting absurd weapons, mowing down hordes, and embracing the madness can be genuinely fun. It’s a different tone compared to more grounded zombie games, and I respect that identity. However, the game shows its age. Mechanically and technically, it feels outdated. One of the biggest immersion breakers for me is the constant zombie respawn. I enjoy clearing areas and feeling like I’ve secured a zone, but in Dead Rising 3 you turn your back and everything respawns. It removes any sense of impact or progression in the world. It starts to feel artificial instead of chaotic. Vehicles are another weak point. They break too easily, even from basic zombie collisions, and there’s no proper repair system that makes traversal feel sustainable. The map itself isn’t huge, but it’s segmented in a way that makes movement feel more tedious than it should. More safe zones or meaningful progression through cleared areas would have improved the experience significantly. The story is serviceable but not memorable. It’s not bad, it’s just not something that pushes you forward emotionally. You can approach objectives in different orders, but the overall structure remains predictable. After around 20 hours, I felt done. I had no motivation to chase achievements or replay the game because I knew the experience wouldn’t meaningfully change. This isn’t a bad game. It’s just a limited one. It’s fun in short bursts, especially with friends, and the crafting system remains its strongest feature. But it lacks long-term engagement and world persistence. I recommend it as a casual, chaotic zombie experience, not as a deep or replayable one. Score: 6/10 (1) Trash (2) Horrible (3) Very Bad (4) Bad (5) Average (6) Fine (7) Good (8) Very Good (9) Great (10) Master Piece
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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