
A dream among the stars — or a nightmare. 1,000 colonists in the dark between stars. Every pragmatic decision rewrites who they are. Discover what your choices mean for humanity, for better or worse.
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About

A dream among the stars — or a nightmare.
1,000 colonists. One ship. A destination that may be fifty years away — or centuries. Some will land. Some will be born, age, and die in the dark between stars without ever knowing if the mission succeeded.

Inspired by John Ayliff's Seedship, Dead Reckoning is a game about the slow, invisible erosion of civilization across generations. Every decision you make is defensible in the moment. The horror is retroactive.
Manage food, power, and hull integrity across centuries of deep space. Navigate crises, uprisings, and failures that compound silently into irreversible outcomes. The crew that arrives — if they arrive — may not remember where they came from, what they believed, or what it means to be human. A society of clones. A ship that has become a cathedral. An AI that no longer needs to ask permission.

Five forces reshape your colony across generations: genetic drift, ideological fracture, AI integration, technological regression, and class stratification. Every choice nudges the needle. None of them reset. The faction that rises in year 200 was built from decisions you made in year 40.

Settlement. Extinction. Digital transcendence. A ship that turns back. A crew that ascends without landing. Every run tells a different story. What reaches that planet is the sum of everything you did — and didn't do — across centuries in the dark.
You may not recognize it. You may not want to.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 144 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not enough content. I was hoping on some variations at least but you get the same events and different endings based on % of stats. Tech tree is useless, game ends before you research half the techs.
Разраб оооочень активно обновляет игру. Потому с каждым днём (буквально) игра становится лучше, чем была вчера. Иногда обновы выходят по нескольку раз в день вообще. Притензия: Разраб сильно много уделяет времени колониям. Я хочу больше контента для дальних перелётов и хочу контент для тех, кто хочет лететь 1000+ лет (Для меня) А так игра просто чудесна. Всем советую, кто любит космос и новеллы текстовые.
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Languages: English, French, German, Italian, Spanish - Spain, Russian, Simplified Chinese
Hours played at review time, across 144 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
10 days after coming into Early Access: The writing can be incomprehensible and the font doesn't help. Every event sounds like AI generated but dev states it isn't so it's a matter of belief. But I'm a huge fan of the Seedship and so I like this game too. The gameplay loop is very, very limited, tech is so simple and costly I think I'd be better off not using it at all and the ship is falling to pieces no matter what you do even before I get to the closest star. It is unbelievable that the people abroad the ship are so old and by year ONE of the mission people start dying from old age. At the ripe old age of 56. But I love the original and so I give it hopeful thumbs up.
I greatly enjoyed playing the demo, so I bought this day 1 of early access. Just to be clear: I *never* buy games in early access. So that should make it clear how much I liked the ways it built on it's Seedship inspirations, having far more choices during the actual journey (due to awake humans). If I have to criticize anything, it's the current lack of options for hull repair and power restoration. Yes, there are one-time costly emergency operations to regain a little power or a little hull, a tech to increase engine efficiency to reduce power loss, AI stuff to reduce hull wear, and an event with the option to force everyone to move deeper into the hull and harden it, but that's it. It puts a very harsh limit on how long you actually have, all alone in the dark, before you absolutely HAVE to land. Food, on the other hand, is almost a nothing-burger (if you'll pardon the pun), and one of the techs which makes it even more so eats (sorry again) the extremely limited power supply. I'd suggest adding options like temporarily orbiting and mining a particularly rich-resource asteroid for hull materials (edit: this is apparently a thing already/now, I just got a random event for it before even leaving Sol properly), researching and building a ramscoop to refuel the reactor at cost of hull damage if your pilot isn't good enough, things like that. Additionally, I found a crash bug, and a separate graphical glitch: - Trying to access the camera views crashes the game on Windows 10. These were not enabled on the demo, so I can only assume the dev forgot to fix a bug when they re-enabled them right before going to Early Access. It remains as of 29 June 2026. - The star map glitches and draws flashing bright triangles over itself, from two points in the upper-left down to one object per triangle on the map. Fortunately, I don't get seizures. The graphical glitch occurred on an FX-8800p APU, so that's Radeon R7 8CU graphics. The chip is from 2015, and the latest driver (released August 2022) is installed. If not for the seizure-inducing risk, I'd say this isn't a particularly high priority -- the glitch did not occur in the demo on an RX 6600, and may well be simply a driver glitch. (I would report these bugs on the Discord, but the server requires ID verification, and I am not fool enough to give my ID to a company that has TWICE had their verification service leaked and everyones' ID info stolen, let alone other concerns of this day and age.)
Essentially, the game is just a primitive resource manager; all that word vomit it dumps on you to disguise it isn't worth the tokens spent on it...
This is a game you want to love but just falls too short in so many ways. Many of the systems just end up being pointless in many ways, due to balance and undercooked 'results'. The timescale of your inevitable decline is much sharper than the timescale some of these systems would actually effect the mission. There's a lot of 'fluff' to give the game a mask of being a story generator but none of it ever seems to come to fruition. Criminally, there's a huge RNG element to finding hospitable planets. And if you manage to land on a planet, the outcome of your story seems hugely dependent on the parameters of the planet you landed on combined with some rapidfire decisions you make at landfall instead of taking into account decisions you made along the way or even the stage of your journey.
Концепт имба, только не хватает разнообразя контента, события все повторяется с каждой новой попыткой почти без изменений
Cool game. Definitely still early access, if the devs continue the current trajectory this'll be a banger on full release.
Игра имеет огромный потенциал. Она в достаточной мере интересна, но крайне нестабильно непредсказуема. Кривой перевод портит ОООЧЕНЬ многое, он буквально ломает погружение в эту игру. Со временем ты уже перестаёшь смотреть в текст и просто выбираешь, где будет больше положительных, нежели отрицательных перков. Почти все сценарии можно прогнать за 3 часа Уровни с космосом интересны, но мало визуального погружения(Не 3D), а так же имеют большую цикличность. Нет возможности для улучшения корабля уже во время игры. Нет какой-то определённой возможности зарабатывать еду и энергию во время полёта. Всё зависит лишь от того, какой перк тебе выпадет во время сценария. А так же, как именно поведёт себя игра. Пример1: Буквально через ~10 лет полёта, можно найти планету с умеренным климатом и считай игра быстро заканчивается. Пример2: летаешь примерно 200 лет и не единой планеты. Очень ситуативная игра. Интересная, но ситуативная. Колонии... О них мало что могу сказать. Они слабо интересны, т.к. нет ничего из себя в основном не представляет.
Неплохая игруля, много АИ текста, но прикольно. Ну и я фанат John Ayliff's Seedship так что да
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