
A dream among the stars — or a nightmare. 1,000 colonists in the dark between stars. Every pragmatic decision rewrites who they are. Discover what your choices mean for humanity, for better or worse.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About

A dream among the stars — or a nightmare.
1,000 colonists. One ship. A destination that may be fifty years away — or centuries. Some will land. Some will be born, age, and die in the dark between stars without ever knowing if the mission succeeded.

Inspired by John Ayliff's Seedship, Dead Reckoning is a game about the slow, invisible erosion of civilization across generations. Every decision you make is defensible in the moment. The horror is retroactive.
Manage food, power, and hull integrity across centuries of deep space. Navigate crises, uprisings, and failures that compound silently into irreversible outcomes. The crew that arrives — if they arrive — may not remember where they came from, what they believed, or what it means to be human. A society of clones. A ship that has become a cathedral. An AI that no longer needs to ask permission.

Five forces reshape your colony across generations: genetic drift, ideological fracture, AI integration, technological regression, and class stratification. Every choice nudges the needle. None of them reset. The faction that rises in year 200 was built from decisions you made in year 40.

Settlement. Extinction. Digital transcendence. A ship that turns back. A crew that ascends without landing. Every run tells a different story. What reaches that planet is the sum of everything you did — and didn't do — across centuries in the dark.
You may not recognize it. You may not want to.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 144 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a game you want to love but just falls too short in so many ways. Many of the systems just end up being pointless in many ways, due to balance and undercooked 'results'. The timescale of your inevitable decline is much sharper than the timescale some of these systems would actually effect the mission. There's a lot of 'fluff' to give the game a mask of being a story generator but none of it ever seems to come to fruition. Criminally, there's a huge RNG element to finding hospitable planets. And if you manage to land on a planet, the outcome of your story seems hugely dependent on the parameters of the planet you landed on combined with some rapidfire decisions you make at landfall instead of taking into account decisions you made along the way or even the stage of your journey.
Cool game. Definitely still early access, if the devs continue the current trajectory this'll be a banger on full release.
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Languages: English, French, German, Italian, Spanish - Spain, Russian, Simplified Chinese
Hours played at review time, across 144 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Концепт имба, только не хватает разнообразя контента, события все повторяется с каждой новой попыткой почти без изменений
Этот проект подкупает с первых минут своей уникальной концепцией. Лаконичный, но цепляющий геймплей органично переплетается с глубоким сюжетом, который, словно живая материя, меняется под влиянием каждого нашего выбора и капризов случайности. Безусловно, ранний доступ дает о себе знать: некоторые моменты, включая локализацию, просят доработки. Однако разработчик честно предупреждает, что полноценный перевод появится лишь на финишной прямой. Остается только запастись терпением и с огромным интересом наблюдать за тем, как игра будет обрастать новыми красками и событиями
Нужен нормальный перевод на другие языки.
Gioco che si spinge al di fuori dei canoni sclerotici degli strategici moderni. Nel suo stile old school, il gioco mi ricorda quei film dello spazio degli anni 90, primi 2000. Inizialmente mi piace, vedrò andando avanti...
Игра классная надо много читать и думать но даже для меня человека играющего в RTS эта игра хороша
Шикарно. Перевод готов (Google) - уже внедрили.
Really cool game, have played a lot of narrative driven games before and this scratches that itch. It also runs natively on Linux!. The dev has been very active in the discord and has been constantly squashing bugs left and right, this is a good example of an Early Access title. The AI concerns have been address in multiple conversations in the discord and over a new updated AI disclosure in the store page. if there is any doubt left, I'd consider asking yourself if your average vibe coder and AI slop producer would be so atentive as to fix bugs on their phone on their way home, that just screams passion project to me.
This game is taking on a concept that is really hard to get right, but I think that the developer has done a good job. It's difficult to depict such a long journey through space, but the narrative events combined with the level of detail (such as being able to see the names of specific colonists and whether or not they are in cryosleep) really help build the story of your crew. Honestly, the more narrative events the game can add, the better for replayability. I feel like it is way too easy to avoid building up negative percentages in the categories like AI, class, ideology, etc.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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