
A dream among the stars — or a nightmare. 1,000 colonists in the dark between stars. Every pragmatic decision rewrites who they are. Discover what your choices mean for humanity, for better or worse.
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A dream among the stars — or a nightmare.
1,000 colonists. One ship. A destination that may be fifty years away — or centuries. Some will land. Some will be born, age, and die in the dark between stars without ever knowing if the mission succeeded.

Inspired by John Ayliff's Seedship, Dead Reckoning is a game about the slow, invisible erosion of civilization across generations. Every decision you make is defensible in the moment. The horror is retroactive.
Manage food, power, and hull integrity across centuries of deep space. Navigate crises, uprisings, and failures that compound silently into irreversible outcomes. The crew that arrives — if they arrive — may not remember where they came from, what they believed, or what it means to be human. A society of clones. A ship that has become a cathedral. An AI that no longer needs to ask permission.

Five forces reshape your colony across generations: genetic drift, ideological fracture, AI integration, technological regression, and class stratification. Every choice nudges the needle. None of them reset. The faction that rises in year 200 was built from decisions you made in year 40.

Settlement. Extinction. Digital transcendence. A ship that turns back. A crew that ascends without landing. Every run tells a different story. What reaches that planet is the sum of everything you did — and didn't do — across centuries in the dark.
You may not recognize it. You may not want to.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain, Russian
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Sembra molto promettente valuterò dopo un po' di aggiornamenti
Promising game, straightforward to learn. I've only run through the default starting senario once (Colony ship). Choices seem to be finite, which lead to finite storytelling outcomes. In short, the game needs a bit more choice variety. I'd like to see colonies able to develop under your watchful guidance for centuries and millennia to come after their founding, presenting you with the opportunity to eventually either retrofit the old relic of a ship you left in orbit upon planetfall, or if not present, then start up a new space program and begin the cycle again. Smaller colony ships, bigger colony ships. Greater distances, ETI encounters (or more if they exist), particularly if you somehow ever make it to the ends of the galaxy or beyond. You could attempt a return voyage to Earth to see how it's progressed over the eons, venture outward. Maybe Earth was wiped out, I certainly know one of the signal events that can fire and receive from Earth implies a nuclear war occurred a couple of generations after your departure, so this would make for a fascinating narrative. This game has massive potential, and mods would help streamline and accelerate this process measurably. I urge the developer not to let this opportunity slip by and enable workshop support ASAP. Overall a fairly decent game, addictive and definitely worth it for the value and hours you get at it's current price point.
Un juego muy inmersivo sobre enviar una nave a colonizar otro mundo. Lo que me gusta es que el juego intenta hacer la narrativa de la manera más realista posible, intenta imginar como sería y qué implicaciones tendría para la propia tripulación. Como buen juego indie no es tanto un juego de microgestión sinó más bien de narrativa. La música y la ambientación general transmiten muy bien esa sensació de vacío espacial y misterio. Con algunos retoques a la traducción y con la inclusión de alguna mecánica más de microgestión estaremos ante una pequeña joya para los amantes de los juegos indie.
Really good colony sim, very immersive, stellar detail, extremely diverse in gameplay, huge potential for doing a bajillion playthroughs if you got into it, but also something I could weirdly see being very good as a podcast game. Highly recommend!
Perseverance: Year 170 Name chosen for Ocean World after Landfall: Tidesend
I really enjoy this game. I can't wait to see what they add to it. My first run I ended up crash landing on a lava planet and made a colony of weird lava drifter people who were not doing well after a hundred years. My next one was an AI controlled dystopia then my most recent was a pretty good mix between AI and human controlled. My only thing I would like improved is that the start is a bit too scripted for me and I wish the transit time was longer with more events. I would like to be able to run my ship for a hundred years before landing to see it really adapt.
If you like Text Based RNG Game, this might be a nice one in the future. Its a short game per run. In 4h Gameplay I made 4 succesfull landings, without a retry (Easy Mode). I hope there will be more Technology to research, some system seem barebone, adding different ships maybe? What I also don't like the high amount resourcess which are needed to research, too many need power for example. Looking forward how this game going to be.
Fun game, similar to the game Seedship in concept, although much more detailed with more systems and an expanded gameplay loop. It's admittedly a little rough around the edges in its current state and can use some event expansion to make every run feel unique, but keep in mind when reading this review that this is week 1 of early access from a solo developer. I have been blown away by how involved in discussions and feedback the dev has been, how active with bug fixing he has been, and the transparency about where he hopes to take the game. For that fact alone, I would recommend giving this game a try. I will be watching intently and playing more as updates come out.
Incredibly interesting seedship-inspired colony/generation ship simulator that explores the expected themes. If you wanted more from seedship you can try this out. Vastly improved from demo. Looking forward to what development brings in the future. A lot more stuff than seedship since this also goes into what happens after you land.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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