
A dream among the stars — or a nightmare. 1,000 colonists in the dark between stars. Every pragmatic decision rewrites who they are. Discover what your choices mean for humanity, for better or worse.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About

A dream among the stars — or a nightmare.
1,000 colonists. One ship. A destination that may be fifty years away — or centuries. Some will land. Some will be born, age, and die in the dark between stars without ever knowing if the mission succeeded.

Inspired by John Ayliff's Seedship, Dead Reckoning is a game about the slow, invisible erosion of civilization across generations. Every decision you make is defensible in the moment. The horror is retroactive.
Manage food, power, and hull integrity across centuries of deep space. Navigate crises, uprisings, and failures that compound silently into irreversible outcomes. The crew that arrives — if they arrive — may not remember where they came from, what they believed, or what it means to be human. A society of clones. A ship that has become a cathedral. An AI that no longer needs to ask permission.

Five forces reshape your colony across generations: genetic drift, ideological fracture, AI integration, technological regression, and class stratification. Every choice nudges the needle. None of them reset. The faction that rises in year 200 was built from decisions you made in year 40.

Settlement. Extinction. Digital transcendence. A ship that turns back. A crew that ascends without landing. Every run tells a different story. What reaches that planet is the sum of everything you did — and didn't do — across centuries in the dark.
You may not recognize it. You may not want to.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 144 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I hereby strongly challenge the claim (which, in my view, is an obvious lie) that everything written was created without the use of AI. I am very familiar with AI markers and have so far been able to identify them in a great many of the in-game texts that have been shown.
A short but fun choose-your-own-adventure game with a great premise. Worth the price, although there seems to be limited replaibility. I wonder if there are any plans for small story packs or whatnot? Who knows! There is room for other player interactions, also. Right now you basically pick technologies, your heading, and resolve crises as prompted with the click of a button. More crew management and the like would go a long way to making the ship feel more alive! A lot of room to grow, if that is what the devs want. Otherwise: worth what you are spending for sure!!
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Languages: English, French, German, Italian, Spanish - Spain, Russian, Simplified Chinese
Hours played at review time, across 144 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not a bad roguelike semi-realistic spaceship/colony simulator. Surely, it's still far from finished product, but you can already play and have fun with it. Pros: +Detailed simulation of ship / crew. Not just a number, every crewmember has a small story, name and history. Kinda brings that Dwarf Fortress'esque aesthetics. +Not just the spaceship, but a colony simulation as well. +Lots of option for "roleplaying" your missions. +Lots of different good/bad outcomes for your missions. Cons: -No metaprogression. So far the biggest con for me personally. All runs are isolated, randomized systems every time. I'd love to see the future of my colonies hundreds years after, maybe even use them as pit-stops for much longer missions hundreds of light-years away. -After several runs, you have to find ways to extract fun by yourself, i.e. those your-own roleplay scenarios. -Most choices are impactless, you have only immediate result (like power down, hull up etc). Not sure if this is a bad thing though.
Really fun! Deserves a lot of love. The writing isn't AI, game's made by a technical writer so they just write that way
I want to like this game, but it's thinner than it looks, and the writing (regardless of authorship) reads like Claude trying to galaxy-brain you into a bad decision. On the positive side, I love the theme, the skeleton of the resource system, and the visual aspects of the presentation. I just wish that the different subsystems of the game felt more weighty and more strongly coupled, and that the writing sounded human. Come to think of it, it'd be fun if the writing style were coupled to the mechanics of the game, maybe related to the AI autonomy value ... but I didn't notice much correlation, so I don't think that's the current explanation.
I think this game has significant potential. The vast majority of claims of AI and discontinuity are just due to the dev increasing the scope of the game without going back and reviewing old events thoroughly. However, the newest updates are to primarily address these concerns. If don't wish to put your money on an unfinished product, that is your choice, however I personally believe that the dev has said and what the dev has done demonstrates that this game will go places.
До сих пор, в какой-то момент игры тебе приходится начинать идти вслепую. Текст становится до ужаса нечитаемым, просто не понятно что ты уже читаешь, что-то в духе мема "Минут десять пятнадцать минут пять десять пятого четыре пять десять пятого утра". Нейросети с переводом справились бы лучше, но похоже разработчик пользуется простым браузерным переводчиком которые не учитывает контекст и жестоко ломает грамматику. Придется еще подождать нормального перевода, хотя начало игры уже более-менее читабельно. Поменяю отзыв на положительный как только я смогу полностью от начала до конца прочитать текст который пишется в финале и понять что там вообще написано. В целом игра интересная, но воспринимается как простая визуальная новелла где ты не можешь практически ничего сам по себе сделать и приходится опираться исключительно на выборы которые тебе дают и пара одноразовых кнопок. Проводить исследования? Нет. Улучшить что-либо или разобрать на запчасти? Нет. Возможность более гибко влиять на криосон, вахты? Нет. Чтобы разобраться на что и откуда берется еда, куда уходит и откуда появляется энергия надо расшифровывать интерфейс, но даже если разберешься или угадаешь, будет ли у тебя способ повлиять на это? Только две-три кнопки, так что... Нет. Событий пока что мало, ранний доступ, ок. В остальном всё более-менее. Жду нормальной локализации.
After game restart uses system language on some text blocks even when set to english. So I'm forced to use badly ai translated text or language mix. Would be easy to test, the developer didn't. Don't think this will develop successfully out of early access.
космический эксель для ряльных аутяр
Not enough content. I was hoping on some variations at least but you get the same events and different endings based on % of stats. Tech tree is useless, game ends before you research half the techs.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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