
The political drama set in a future that's too close for comfort. Become the first mayor of ARTEMIS: A Pioneering Lunar City. Navigate the future of lunar colonization, choose between independence and cooperation, shape policies for or against AI influence, and tackle interplanetary conspiracies.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Take on the role of David De Silva, a simple man who did the right thing in an impossible situation, only to find himself the first mayor of lunar city Artemis.

It’s the year 2131. Earth’s nations are united under a singular federation, and the people of this new society are subdued into practicing their professions under a new and undeniably competent supervision: The AIA.
Artificial Intelligence Absolute is a next-phase AI model that has become a global extension of the United Earth Federation in governing the people of the planet.
All human endeavor is surrendered to the oversight of algorithmic perfection in order to ensure flawless operation. There are many that dislike the idea, and for them, there is a place of refuge; a safe haven.

Artemis, originally built as an extraterrestrial mining outpost, is now the de facto promised land for a new way of life, a step back in the right direction, a self-proclaimed course correction toward the natural way of things.
For some time now, the dynamics between the United Earth Federation and Artemis have been in growing turmoil, and it will only get worse if the status quo persists.
Humankind is at a crossroads that will shape the future of the species.
And you, David De Silva, are a simple man.
Or you were, until today …


Engage in detailed discussions with various faction representatives to gather insights on matters concerning the city’s future. Serve as the final decision-maker on how to allocate the city's limited resources.


Choose between independence and alliance by siding with either the Lunar Independence Movement or United Earth Federation. Invest in the city’s living conditions to increase your popularity, or focus on the long-run and invest in self-sustainability, but brace for possible negative outcomes.


Decide whether to allow advanced AI systems into your city for the sake of convenience and comfort, or denounce the digitalist future and preserve the natural way of living. Beware: the people of Artemis do not take kindly to AI, even if it’s for their own well-being.


Discover how the hidden ties that bind humanity’s fate are paving the way toward an inevitable future, and the dark agenda behind the rapid rise of AI.
Dare to investigate the bloody cases of AI mind-reaping that riddle the back alleys of your city, or keep your nose clean at the risk of innocent lives.

Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The plot feels nonsensical and there's almost no feedback from your decisions. The game uses many immature concepts like vague bad guy factions. This is NOT like Suzerain. There's no actual feeling of how the political structure works, either. You're a mayor, yet there's no assembly or council or any kind of legislature. ??? Even a "governor" would have more political systems to work with. I can't even make myself a dictator because there's no politics.
Buy this game if, and only if, you fulfill all of these requirements: [list] [*] You have already played Suzerain. [*] You are a fan of Suzerain aching for more Suzerain-like content. [*] You can stand some typos. [*] You are OK playing a game that feels unfinished, especially in the late game. Sometimes the responses you get don't seem to match the dialogue you chose, and some news reports pop up that seem to totally contradict your earlier decisions. [/list] I checked all these boxes and the game was a moderately enjoyable experience. Lunar Ascendant had potential, but ultimately fell short of my expectations. I look forward to trying the next game the developers bring us. If you have not played Suzerain, play that first instead.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I am genuinely dissapointed by this game. I had great hopes it would be at least somewhat close to Suzeraine, but it fails on so many levels. I've played already the game almost 3 times, trying to just make sense of how the system and choice based consequences work. If for the very first few rounds you can still kinda make sense of it and the balance of resources vs choices is good - you still need to make sacrifices and need to be strategic repending on which route you want to take - by round 4-5 it just goes entirely bonkers. Resources are nowhere near what you'd need to make even the most basic choices, because the cost is extraordinarily inflated. There is no strategy here that can help youregardless of how you might try to gander to one side or the other, even when you go all in. Not to mention there's no way for a middle ground whatsoever. This game has some real potential but unles the dev goes back to the drawing board and makes some pretty hefty patches, this is unforunately a sellout.
Wasted potential. I was very hooked with the game for the first few rounds. The setting of a lunar colony and the premise were very interesting. However, after 4-5 rounds suddenly nothing matters anymore (I'm left with a lot of resources and nothing essential to spend it on) and the game changes from a political sim to some visual novel where all choices are bad and no decision I can take satisfies me, also the choices I made in the beginning don't seem to matter at all. Very frustrating, I quit before the end.
I wish it were better... even after the hotfixes, bugs are still evident; typos, grammatical errors and dialogue scenes abruptly ending. Quite a far cry from 'Suzerain', a noble attempt in imitation. I applaud the developers for their efforts, and hope the best in future endeavours. I can't help but feel rather frustrated and disappointed that a wonderful idea has fallen quite far from its mark, due to poor execution... Perhaps down the line, Lunar Ascendant will become better... it just doesn't seem believable that you're a 'Mayor', it just seems like a random selection of an individual... nevertheless fingers crossed there's always room for improvement.
I really wanted to like this game, I love Suzerain! and the Rizia DLC which is also great. So despite the mixed steam reviews I picked it up on the spring steam sale. I have played the game through a couple of times and made different choices along the way. However I found this game is nowhere near as polished as suzerain and feels more like an early access/demo rather than a finished game. it starts off pretty strong with multiple interesting story layers, characters that appear to have engaging depth of character and factions pulling in different directions but towards mid to late game I found myself jarred out of immersion multiple times with repeated lines of dialogue, responses from updates from projects or replies from characters that appeared to be replies to dialogue or decisions that had not been something I had selected. It left me feeling a lack of confidence that the choices I was making (the main mechanic to the game) where not having intended impact. Additionally I also found a couple of save files wouldn’t load properly meaning I would have to load an earlier save file. But I genuinely think I am pretty forgiving when it comes to bugs and hot fixes however my biggest issue is the game feels way too short. I find it abruptly ends (10 turns total) leaving me with the feeling of loose ends not being tied up to what I felt was going to be the slow build up to a climactic ending, key points of intrigue that were talked about, characters that I wanted to explore, interact with and a couple of characters I really wanted to deliver some righteous justice/karma to but I never got the chance to despite different reattempts with different choice selection. But If your looking for a game that will scratch that ‘suzerain’ itch I can’t recommend this game as it will leave you wanting. However if you love ‘choices matter games’ and need something to tide you over while we all wait for ‘The Conformist’ to be released😊I would recommend, that you try out: ‘The Succession of Changing Kings’ ‘Road Warden’ ‘Ixion’ ‘Heads will Roll Reforged’. ‘Citizen Sleeper’ 1 & 2 ‘Yes, Your grace’ 1 & 2 ‘Pentiment’ & ‘Ken Folletts - The Pillars of the Earth’
There have been seven hotfixes at the time of writing, and the overall quality of the game has greatly improved. No crashes or gamebreaking bugs in my most recent playthrough, but the last four turns need some additional polishing and content; they are noticeably weaker compared to the first few turns and become increasingly linear in presentation. The writing is quite good with several rough spots, especially in the later turns. Not as good as Suzerain, but there is room for improvement. After the devs polish off the game, I would recommend that they add more content to the later turns. More decisions, more conversations and interactions, more of everything, really.
If you were a fan of Suzerain, this one may be for you. While there was a rough release, there have been some consistent fixes over the week. The developers are actively fixing what they can, and are making the experience a better one for the people that have spent money on the game. This may be a turn off for some, but for me, this shows me that they are not letting the game die. I give them a LOT of credit for that.
The game's incomplete, late game turns have the game hallucinating things you have never done. Calling this game early access at its current state would be generous. Mechanical failures and the god-awful soundtrack of this game aside, I guess this game kinda scratches the Suzerain itch, just without any of the aesthetic or artistic polish. Many, many plot points of this game happen as one-offs and never get addressed down the line. Give this game a couple of years before buying.
It's like Suzerain, but boring and badly written. Cheap cash grab.
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