
A dream among the stars — or a nightmare. 1,000 colonists in the dark between stars. Every pragmatic decision rewrites who they are. Discover what your choices mean for humanity, for better or worse.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About

A dream among the stars — or a nightmare.
1,000 colonists. One ship. A destination that may be fifty years away — or centuries. Some will land. Some will be born, age, and die in the dark between stars without ever knowing if the mission succeeded.

Inspired by John Ayliff's Seedship, Dead Reckoning is a game about the slow, invisible erosion of civilization across generations. Every decision you make is defensible in the moment. The horror is retroactive.
Manage food, power, and hull integrity across centuries of deep space. Navigate crises, uprisings, and failures that compound silently into irreversible outcomes. The crew that arrives — if they arrive — may not remember where they came from, what they believed, or what it means to be human. A society of clones. A ship that has become a cathedral. An AI that no longer needs to ask permission.

Five forces reshape your colony across generations: genetic drift, ideological fracture, AI integration, technological regression, and class stratification. Every choice nudges the needle. None of them reset. The faction that rises in year 200 was built from decisions you made in year 40.

Settlement. Extinction. Digital transcendence. A ship that turns back. A crew that ascends without landing. Every run tells a different story. What reaches that planet is the sum of everything you did — and didn't do — across centuries in the dark.
You may not recognize it. You may not want to.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 146 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Симулятор управления разваливающимся тарантасом, на постройке которого мощно попилили бюджет. 10/10 коррупционеров И запомните, настоящее игра начинается только после отлёта с Альдебарана.
This fits a sort of niche that I always wanted. It's incomplete and still a work in progress, but it's very much playable and enjoyable. 15 bucks was a fair price to me. If this looks fun to you, get it.
Слабоватая игра. Самая лучшая концовка самая лёкгая. Разнообразие события как таковое практически отсутствует. Но, вы, ведь, всё-равно её купите?
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Languages: English, French, German, Italian, Spanish - Spain, Russian, Simplified Chinese
Hours played at review time, across 146 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Promising game, straightforward to learn. I've only run through the default starting senario once (Colony ship). Choices seem to be finite, which lead to finite storytelling outcomes. In short, the game needs a bit more choice variety. I'd like to see colonies able to develop under your watchful guidance for centuries and millennia to come after their founding, presenting you with the opportunity to eventually either retrofit the old relic of a ship you left in orbit upon planetfall, or if not present, then start up a new space program and begin the cycle again. Smaller colony ships, bigger colony ships. Greater distances, ETI encounters (or more if they exist), particularly if you somehow ever make it to the ends of the galaxy or beyond. You could attempt a return voyage to Earth to see how it's progressed over the eons, venture outward. Maybe Earth was wiped out, I certainly know one of the signal events that can fire and receive from Earth implies a nuclear war occurred a couple of generations after your departure, so this would make for a fascinating narrative. This game has massive potential, and mods would help streamline and accelerate this process measurably. I urge the developer not to let this opportunity slip by and enable workshop support ASAP. Overall a fairly decent game, addictive and definitely worth it for the value and hours you get at it's current price point.
Игра с безграничным потенциалом, хоть бы разраб довёл до ума своё творение..
unlike Aycliffe's game which I played, this game requires landing within decades, not centuries, else you may die. the attrition rates in game are crazy, I wish it felt more like a generation ship, instead it feels like I am carrying a morgue
Really good for Early Access. Waiting for new stuff!
Really great colony sim. Would love to see it expand, the scale and detail surprised me. Would recomend if you like something a bit slower paced, but by no means limited to that pace if you want to expand humanity in this game. Its fun. I can see me spending a lot of time playing this.
Хороша и интересная игра. Для тех кто не понимает почему колония вымирает - ищите внизу вкладки статуса колонии две строчки: Первое - сектора для разведки, второе - строительство зданий.
Contant is too poor atm. Played couple tryes and refunded
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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