
Fan-favorite 3D fighting game DEAD OR ALIVE 6 is back with stylish moves, striking animations, and a cast of colorful characters to go head-to-head in the fighting game world's most extreme battles!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Engagement
Hours played at review time, across 73 reviews with recorded playtime.
Reviews
Themes across 73 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Piece of shÌt shameless rerelease. TL;DR: costumes are locked if you don't import a previous save, you still need fabric pieces if you're a new player, previously bought DLC needs to be bought again, Oboro is a joke, yadayadayada. I only kept this on my account because the original game got delisted and because I can't have a refund outside of the Steam Wallet. Thanks for the TECMO DECEPTION, suckers.
The game doesn't have every fighter or every dlc included in this edition of the game. It's cut into a bunch of different dlc pieces just like the previous version. Normally a re release of an older game is seen as a "definitive" or, at the very least, "complete" version of said game but this is not the case here. For that reason alone, I cannot recommend this edition of this game. Really feels like a slap in the face to long time fans who wanted to have a full and complete version of Dead or Alive 6 without having to pay for each and every extra cosmetic feature or fighter not included in the original game. Feels like a self inflicted failure to deliver a product that fans of the series (older and new) could finally own and enjoy without the deluge of dlc garbage. It's an awful way to ruin customer satisfaction with deceptive practices that do not abide by normal market expectations. (A re release not having everything included into one purchase and one price for the singular game we wanted to purchase.)
"Alive" only in the chest area, completely "Dead" everywhere else. Let’s be real: the only thing keeping this game from a flatline is the top-tier roster of waifus and their incredibly... "advanced" physics engines. But once you look past the gorgeous digital eye candy, the actual game is completely Dead on Arrival. The barebones content and the absolutely criminal, wallet-draining DLC practices will leave your bank account clinically brain-dead. If you’re here to fight, skip it; if you're here to stare, just use Google Images and save your money because as a fighting game, this title is DOA in the worst way possible.
DO NOT BUY I really wanted this game to be successful, but these cash grabs are ridiculous. I was hoping for rollback and cross play at minimum but is not available. This should've just been an update.
[h1]不要买。[/h1] 纯圈钱作品,明明可以在原版的基础上直接升级的,或者至少,给拥有原版的玩家直接领取本体的,之后靠新dlc再爆点老玩家金币就是了,它就非要连本体都重新卖一遍。 就算再铁粉,想说两句好话,看到它第一波新衣服,以前单件12到18的现在直接卖40一件,集合包还特么是纯换色版。 真的是脸都不要了。😠💢 [h3]我一个奶排两千多小时的玩家,我游戏时长榜前十里七个光特产品,再怎么昧着良心也给不出这一个好评。😠💢[/h3]
As an owner of DOA 6 it is wild that you expect me to pay for the same characters again at full price, and more over you disable the purchase of costumes in the old game so I am forced to migrate to last round if i wish to add more costumes. Predatory practices killed your game once but you never learn!
I've enjoyed previous DOA games but Koei Techmo have killed it for me. They've really gone above and beyond to kick existing DOA owners in the teeth. Kill the old game, then make you re-buy the characters you had in DOA6. Which might be OK if this was a new game or complete remake but it's essentially a tweaked rebranded re-release of DOA6 as an excuse to resell players the same game with pumped up DLC prices. Mainly just Dead.
かわいい女の子が戦ってるのが好きで、DOA6は相当遊んだので一応買いました。 他の方が指摘されてる通り、ほとんどテコ入れされてないので満足感は低いです。(今後も細々とアプデはあるのかもしれませんが) 1,000~2,000円くらいなら、止まっていたシリーズのリスタートやお布施というのもありますが、 これでフルプライスはいくらなんでも高すぎですね。
提到《死或生6》或许格斗游戏爱好者并不陌生,不过个人关注到这个IP还是因为之前的沙滩排球,3D形式的优秀人物建模可以说是我对于该系列的一个最初印象,而对战格斗游戏个人熟悉的或许还是《街霸》《饿狼传说》等类型的IP,说到这里或许有些朋友已经了解,这次要体验的是光荣在今年六月底推出的《死或生6》重启版本《死或生6最后一战》,英文名(DEAD OR ALIVE 6 Last Round)。 目前游戏多半差评,《DEAD OR ALIVE 6 Last Round Core Fighters》可免费体验,包含了“霞”、“玛莉·萝丝”、“穗香”、“NiCO”4名免费角色的使用权,但不包含剧情和其他受限角色,需要另行购买。拥有《DEAD OR ALIVE 6》可以迁移存档数据和已解锁的服装等进行继承,但不继承角色使用权和剧情解锁权,不得不说光是角色使用权就是一大笔支出了,而目前原版更是已经下架的状态。 《DEAD OR ALIVE 6 Last Round》也就是本期体验的游戏版本,包含了25名角色使用权和剧情解锁权,可以体验“STORY”模式,加起来就是一共有29名角色的使用权,依旧需要另行购买MAI和KULA的角色使用权,相较其他人气角色来说个人对于MAI的熟悉度要更高些,那可是不知火舞啊,粉丝或许已经掏腰包了。 原版个人之前并没有体验过,但格斗游戏还是有所涉猎,键盘按键真的很别扭,初次进入游戏用键盘时L是返回,M是确定,当然也可以自定义更改,需要习惯。这款游戏推荐使用手柄操作,对战类格斗游戏手柄操作更有感觉,手柄的震动模式让对战反馈更好,但要注意先连接手柄在开始游戏,先开始游戏再插上手柄,手柄会无操作反应。 该游戏本身不像是其他游戏有太多的按键操作,默认按键操作为S特殊(RB)、P拳击(Y)、K脚踢(B)、H反击(X)、T投掷(A)和AP(LT)挑衅,对新手比较友好,上手门槛低,并且P+K、H+K等组合都有单独键位,H+P+K也可也自定义单独键位。 初次进入游戏会提示是否进入教程模式,后续也可也随时进入教程模式熟悉基础操作,但具体的教程还是需要在TRAINING中教程模式中进行,分成基础初级中级以及高级等教程项目,还有关于场地环境利用以及考验等等,比如倒地攻击、跨步反击等等。 八个方向配合上中下三段打击会形成不同的攻击动作,结合三角克制关系(拳脚克制投掷,投掷克制反击,而反击克制拳脚)去应对敌方的不同姿态与攻击,结合崩解量表打出会心昏迷和反击,以及每个角色不同的绚丽必杀技等等。 整体而言,该游戏的对战格斗是核心玩法,而画面是3D形式,每个角色细节包括肌肉的纹理线条,不同服装的不同表现,建模方面等等都十分鲜明,在对战时的动作表现也十分不错,这次还新增了可自由编排的拍照模式,能自由配置角色、调整姿势与表情去拍摄自己想要的定格式对战场景,对新手十分友好,高手博弈的乐趣也丝毫不减,感兴趣的朋友可以一试。 [quote]寻找游戏里的独特风味,发现玩法中的创意挑战 点击关注[url=https://store.steampowered.com/curator/45063541/]鱼汤里的咸鱼[/url] 欢迎加入[url=https://steamcommunity.com/groups/YTLDXY/]鱼汤里的咸鱼群组[/url] [/quote]
Dead Or Alive 6 Last Revenue... Almost no upgrades aside from maybe the Orboro graphics, which make the game run worse! This was clearly a cash grab that hopes it's loyal player base shells out more $$$. The ONLY reason I downloaded the Core fighters and paid for my main is because I was affraid the player base would move over to this from DOA 6. DO NOT BUY THIS GARBAGE, the devs are nothing but shameless con artists who don't deserve a single cent.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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