
Welcome to the zombie apocalypse experience of a lifetime – and now more beautiful than ever. Caught in the midst of an epic zombie outbreak on the tropical island of Banoi, your only thought is: Survive!
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Polish, Russian*languages with full audio support
Engagement
Hours played at review time, across 142 reviews with recorded playtime.
Reviews
Themes across 142 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
who do u vodoo
GOAT zombie game
this game is good for its time but its very outdated today and it destroys the fun completely the controls are clunky
Fun time! Recommend!
those runner freaks freaking me out
I love that they copied Dying Light and toned it down a little. So friggin cool dude!
si
when devs had passion i guess ?
w story game
[b][i]一周目和小伙伴联机12小时通关游戏主线。[/i][/b] 死亡岛是一款开放世界、丧尸动作、冒险游戏。 作为Techland丧尸游戏的处女作,本作有不少问题,也有后来发扬到消光系列的许多优点。 [b]首先本作的开放世界设计是相当公式化的[/b],很多支线任务也都是通马桶居多,几乎都是去某个地方找某个人或者去某个地方为某人找某些东西。甚至是主线任务也同样掺杂不少水分。比如说游戏最终战之前的监狱系列主线任务,一会儿要去给监狱里面的囚犯找武器,一会儿要去救某个人,一会儿又要去清丧尸,很难想象这是游戏快要结束前的主线任务。 [b]游戏枪械种类不多,射击手感稀烂的同时,携带的子弹数量也有严格的上限[/b],所以战斗主要还是以近战武器为主。 由于本作有角色和职业系统,不同的角色战斗的技能树完全不同,绑定不同类型的近战武器,比如说钝击,而非职业武器几乎没有任何技能收益加成,导致不适用绑定类型的武器会非常难受,这一点相当不灵活,这些缺点在后来的消光系列中都被改善了。 体力条的设定让角色的移动和战斗都有所限制,而且随着等级的成长也没有多到性能猛增的地步,无法像消失的光芒那样扮演哈兰超人。 [b]不过好在武器的改装系统已经颇具雏形[/b],可以对武器进行各种效果附魔,可惜甚至于后来的消光三部曲改装系统都没有太有深度,无法做到对武器做到添加各种附件等这种类型的改装,作为丧尸游戏来说有点颇为遗憾。 不过相比于消逝的光芒,少了烦人的疫魔和压迫感、恐怖感十足的夜魔,[b]可以爽杀丧尸[/b],虽然演出、动作和剧情均不如后来的消光1但是还是推荐给新接触开放世界丧尸游戏的玩家,可以玩玩死亡岛几部以后再去玩玩消光系列。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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