
A deadly virus is spreading across Los Angeles, turning its inhabitants into zombies. Bitten, infected, but more than just immune, uncover the truth behind the outbreak and discover who - or what - you are. Survive, evolve and become the ultimate Zombie Slayer.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 16.71/day in the week to Aug 24 → 27.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
For customers in Germany - Once zombies are defeated, players can no longer deal damage to or further dismember zombie corpses. USK players can play co-op sessions with international players through friend invites and joining friends. For public matchmaking, USK players can only play with other USK players.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 29.7Kreviews | 77% | — | $26.6M |
| $66.89 | 37.8Kratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1930 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
тема
Для обычных зонбарей я использую пекаль. Дробаш и снайпу для зонби боссов
Только ради сеттинга, ради коопа и только по 90% Игра довольно унылая, легкая, однообразная, хуже прошлых частей и хуже ДЛ
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Zombies
lekker uitdagend
one of the cool and good game
Nota: 8,8/10 Minha primeira experiência com a franquia Dead Island foi justamente com Dead Island 2, e acabei comprando o jogo em uma promoção da Steam por cerca de R$ 30, sem saber muito bem o que esperar. Logo nas primeiras horas, ele me lembrou bastante Dying Light, mas com um tom muito mais descontraído e um humor que combina muito bem com a proposta. O combate é extremamente divertido, os gráficos são impressionantes e a sensação de enfrentar hordas de zumbis é excelente. A história é um pouco clichê e não traz personagens realmente marcantes, mas consegue cumprir seu papel e prender a atenção durante boa parte da campanha, embora eu tenha sentido que ela perde um pouco da força na reta final. O grande destaque, para mim, é o gameplay. Existe uma boa variedade de armas de fogo e armas corpo a corpo, a possibilidade de modificá-las deixa o combate ainda mais interessante, e as diferentes habilidades permitem criar estilos de jogo variados. O sistema de desmembramento e as animações são muito bem feitos, tornando cada confronto bastante satisfatório. Apesar de lembrar bastante Dying Light em sua estrutura, Dead Island 2 abre mão do parkour e foca totalmente na ação, o que funciona muito bem. O principal ponto negativo, na minha opinião, é o sistema de níveis. Não gostei da forma como essa mecânica de RPG é aplicada, com armas e inimigos sempre escalando de nível de maneira muito evidente. Achei que isso não combina muito com a proposta do jogo e acaba limitando um pouco a diversão, principalmente para quem não faz tantas missões secundárias. Inclusive, acredito que isso tenha contribuído para a dificuldade que encontrei em algumas batalhas contra chefes, especialmente a luta contra o palhaço no píer e a batalha final, que considerei exageradamente difíceis mesmo jogando na dificuldade normal. Além disso, senti que a parte final da campanha se torna bastante repetitiva, com missões que acabam sendo mais cansativas do que divertidas, e eu já estava apenas querendo concluir a história. Ainda assim, foi uma experiência muito positiva. É um jogo que dificilmente rejogaria tão cedo, mas certamente valeu o tempo investido. Não considero que justifique o preço cheio, porém, em uma boa promoção, é uma compra que recomendo sem pensar duas vezes. Consegui terminar a campanha em menos de 15 horas e, no geral, saí bastante satisfeito com a experiência. Talvez eu ainda jogue outros títulos da franquia no futuro, mas Dead Island 2, por si só, já foi uma ótima surpresa e um jogo que posso recomendar para quem gosta de ação e de enfrentar zumbis.
Esta chevere
verdient ne bessere Wertung, läuft stabil und macht fun, die story ist nebensache
Oh Yeah. PEAK.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $98.5M | 139.2K | 72% | $39.99 | |
| $69.2M | 129.5K | 88% | $29.99 | |
| $79.2M | 112.3K | 92% | $39.99 | |
| $36M | 495.6K | 95% | $4.99 | |
| $17.6M | 23.8K | 44% | $39.99 | |
| $13.7M | 32.8K | 82% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.7M | 65.2K | 83% | $19.99 | |
| $26.7M | 56.4K | 68% | $29.99 | |
| $26.7M | 24.6K | 86% | $49.99 | |
| $26.7M | 27.7K | 89% | $17.99 | |
| $26.7M | 21.4K | 59% | $31.99 | |
| $26.4M | 52.8K | 94% | $19.99 |