
A deadly virus is spreading across Los Angeles, turning its inhabitants into zombies. Bitten, infected, but more than just immune, uncover the truth behind the outbreak and discover who - or what - you are. Survive, evolve and become the ultimate Zombie Slayer.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 16.71/day in the week to Aug 24 → 27.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
For customers in Germany - Once zombies are defeated, players can no longer deal damage to or further dismember zombie corpses. USK players can play co-op sessions with international players through friend invites and joining friends. For public matchmaking, USK players can only play with other USK players.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 29.7Kreviews | 77% | — | $26.6M |
| $66.89 | 37.8Kratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1917 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Okay... This game can be fun and it's not exactly terrible... Just not my cup of tea. I played the first Dead Island, that game was on an Island... This game is not on an Island... Does not make sense... Dying Light is way better and will always be better. You can Parkour and actually climb buildings in DL ... Techland made the first Dead Island and they parted ways before the development of this game.... They made Dying Light as a Middle Finger to Deep Silver ... and it shows.... This game kind of sucks man lol
Very fun to play! Would love a creative mode where you can have essentially P2P sessions or maybe like commands like god mode but other than that its a fun game!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
тема
I mean it just gets fun for like 5 days and you get bored
Awesome fun, awesome gore. Cheesy dialogue, but I love that type of stuff so I can get past it. Higher difficulty than most zombie games.
After being a huge fan of Dying Light I tried this - but its just meh. Meh fighting, nice gore, horrendous story and not a lot to do. Even after a sale I cant bare to play this game more than an hour - and after the third session I quit.
Nota: 8,8/10 Minha primeira experiência com a franquia Dead Island foi justamente com Dead Island 2, e acabei comprando o jogo em uma promoção da Steam por cerca de R$ 30, sem saber muito bem o que esperar. Logo nas primeiras horas, ele me lembrou bastante Dying Light, mas com um tom muito mais descontraído e um humor que combina muito bem com a proposta. O combate é extremamente divertido, os gráficos são impressionantes e a sensação de enfrentar hordas de zumbis é excelente. A história é um pouco clichê e não traz personagens realmente marcantes, mas consegue cumprir seu papel e prender a atenção durante boa parte da campanha, embora eu tenha sentido que ela perde um pouco da força na reta final. O grande destaque, para mim, é o gameplay. Existe uma boa variedade de armas de fogo e armas corpo a corpo, a possibilidade de modificá-las deixa o combate ainda mais interessante, e as diferentes habilidades permitem criar estilos de jogo variados. O sistema de desmembramento e as animações são muito bem feitos, tornando cada confronto bastante satisfatório. Apesar de lembrar bastante Dying Light em sua estrutura, Dead Island 2 abre mão do parkour e foca totalmente na ação, o que funciona muito bem. O principal ponto negativo, na minha opinião, é o sistema de níveis. Não gostei da forma como essa mecânica de RPG é aplicada, com armas e inimigos sempre escalando de nível de maneira muito evidente. Achei que isso não combina muito com a proposta do jogo e acaba limitando um pouco a diversão, principalmente para quem não faz tantas missões secundárias. Inclusive, acredito que isso tenha contribuído para a dificuldade que encontrei em algumas batalhas contra chefes, especialmente a luta contra o palhaço no píer e a batalha final, que considerei exageradamente difíceis mesmo jogando na dificuldade normal. Além disso, senti que a parte final da campanha se torna bastante repetitiva, com missões que acabam sendo mais cansativas do que divertidas, e eu já estava apenas querendo concluir a história. Ainda assim, foi uma experiência muito positiva. É um jogo que dificilmente rejogaria tão cedo, mas certamente valeu o tempo investido. Não considero que justifique o preço cheio, porém, em uma boa promoção, é uma compra que recomendo sem pensar duas vezes. Consegui terminar a campanha em menos de 15 horas e, no geral, saí bastante satisfeito com a experiência. Talvez eu ainda jogue outros títulos da franquia no futuro, mas Dead Island 2, por si só, já foi uma ótima surpresa e um jogo que posso recomendar para quem gosta de ação e de enfrentar zumbis.
Для обычных зонбарей я использую пекаль. Дробаш и снайпу для зонби боссов
Только ради сеттинга, ради коопа и только по 90% Игра довольно унылая, легкая, однообразная, хуже прошлых частей и хуже ДЛ
Oh Yeah. PEAK.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.7M | 65.2K | 83% | $19.99 | |
| $26.7M | 56.4K | 68% | $29.99 | |
| $26.7M | 24.6K | 86% | $49.99 | |
| $26.7M | 27.7K | 89% | $17.99 | |
| $26.7M | 21.4K | 59% | $31.99 | |
| $26.8M | 135.5K | 96% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $98.5M | 139.2K | 72% | $39.99 | |
| $69.2M | 129.5K | 88% | $29.99 | |
| $79.2M | 112.3K | 92% | $39.99 | |
| $36M | 495.6K | 95% | $4.99 | |
| $17.6M | 23.8K | 44% | $39.99 | |
| $13.7M | 32.8K | 82% | $29.99 |