
A deadly virus is spreading across Los Angeles, turning its inhabitants into zombies. Bitten, infected, but more than just immune, uncover the truth behind the outbreak and discover who - or what - you are. Survive, evolve and become the ultimate Zombie Slayer.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 16.71/day in the week to Aug 24 → 27.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
For customers in Germany - Once zombies are defeated, players can no longer deal damage to or further dismember zombie corpses. USK players can play co-op sessions with international players through friend invites and joining friends. For public matchmaking, USK players can only play with other USK players.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 29.7Kreviews | 77% | — | $26.7M |
| $66.89 | 37.8Kratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1883 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dying Light was much more fun.
IT IS REALLY FUN ♥ THANK YOU ♥
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Unfortunately, it's not what I expected. The game is described as open-world, but it feels very linear, almost like it's on rails. The combat system isn't much fun either, the weapons all break way too quickly, and it's not particularly cool or fun to fight your way through the map since the zombies respawn as soon as you turn around. So clearing a specific area doesn't help, since the zombies just keep spawning over and over again. The game also looks and feels like a 10-year-old game in terms of graphics and environment. Even on sale, the game just isn't worth it.
This review has to be negative, because there is no reason why this game was an Epic Store exclusive. It's always going to be a negative review regardless of how the good/bad the game is.
The story and dialogue is terrible, reminds me of Dragon Age Veilguard... The combat is probably the best of all of the Dead Islands though, optimization is good as well
Наиграл около 220 часов, так что игра успела показать себя практически со всех сторон, так что... начнем, по порядку: 🎭 Атмосфера Первое, что бросается в глаза - игра вообще не пытается быть серьёзной. Если ее конкурент Dying Light делает ставку на мрачный вайб, то Dead Island 2 это чистый чёрный юмор, безумие и максимально зрелищное уничтожение зомби. И, как по мне, такой подход ей очень идёт)) 👤 Персонажи Больше всего понравилось играть за темного властелина разбитых голов - Джейкоб. Харизматичный, постоянно реагирует на происходящее и комментирует события, благодаря чему главный герой ощущается живым, а не очередным молчаливым болванчиком ( Привет half life 😉 ) 👌🏼 Что понравилось • Лучшая система повреждений зомби, которую я пока видел. Каждое попадание ощущается по-разному, а расчленёнка выглядит действительно впечатляюще. • Очень понравились арт, дизайн локаций и их наполнение. Практически везде есть детали, которые хочется рассматривать. • 🎵 Музыка, озвучка и саунд-дизайн отлично дополняют происходящее и создают нужное настроение (Мое почтение музыке во время босс файтов) • ⚙️ Оптимизация - отдельный респект, игра спокойно работает на высоких настройках без всяких танцев с бубном. 🤔 Что не понравилось • К середине прохождения геймплей начинает повторяться. Лучше играть небольшими сессиями, иначе однообразие быстро даёт о себе знать (И растянется прохождение фулл игры на месяца) • 🔫 Огнестрел ощущается слабым. Особенно дробовики - ожидаешь, что они будут разносить всё на своём пути, а на деле импакта почти не чувствуется. • 📜 Сюжет нормальный, но в памяти надолго вряд ли останется. • 🧟 Постоянный спавн зомби буквально за спиной (Не успеешь расмотреть локацию, как сзади тебе чешут спинку) • 🔧 Крафт оказался слишком простым и со временем воспринимается скорее как рутина (Интересная система была со способностями на оружие... но зачистив очередную локацию, бежишь делать однообразный ремонт за money и дальше таке снова по новой) 💬 Итог Dead Island 2 не пытается изобрести жанр заново она скорее просто отлично делает то, ради чего её запускаешь: весело, зрелищно и с удовольствием крошить толпы зомби. ⭐ 8,5/10 (Испытания, изнурительны...) p.s. Могу сказать, что игра очень хороша, особенно когда она бесплатная 😁
boring and too ♥♥♥♥♥♥ story dont recommend it
Hollywood always looks like this, didnt have to do much to make it worse than it is. The constant dialog makes me want to join the zombies. This game is awful, even the fans of this series hate it. What a joke. 80% off is the least they can do and it still isnt worth it. Waste of 70GB and bandwidth. Pure slop.
slow combat, weapons break quickly, and just a hard game in general
这个死亡岛2,这个游戏画质非常高,但是没什么剧情,剧情就是到这里接个任务,跑过去,一路杀僵尸,路上捡个武器。地图不小但是可互动的很少整体评价就是不推荐玩,这游戏可玩性真的很低。就是一个纯纯的线性游戏。 而且这个游戏的战斗手感不好,打击感很差。僵尸数量也不多,游戏后期卡牌多了就是无脑割草。杀杀杀杀杀。我记得是我是用的最多的事敲地板的技能。 僵尸种类很少,普通的男女丧尸,壮壮丧尸,吐口水丧尸,会尖叫的小boss丧尸,跑得快的小丑丧尸 。 地图是小而空,可互动的少。还有僵尸的刷新机制,我刚杀完结果转头就刷。角色的飞踢也软绵绵的,不够爽。 这个游戏要是能把地图都无缝衔接,然后有个载具,能开个车,然后自己改装个车就好了。开个改装油罐车或者摩托。 还有最讨厌的关于丧尸尸体的。虽然这个游戏可以对丧尸鞭尸,但是居然不能细细的肢解,连我玩的迷失森林这个老游戏都可以肢解野人,头可以做炸弹,胳膊和腿可以砍下来玩,也可以直接烤了做护甲. 如果这个游戏可以肢解丧尸尸体来做武器和物品,然后可以吃丧尸就太好了。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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