
A deadly virus is spreading across Los Angeles, turning its inhabitants into zombies. Bitten, infected, but more than just immune, uncover the truth behind the outbreak and discover who - or what - you are. Survive, evolve and become the ultimate Zombie Slayer.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 16.71/day in the week to Aug 24 → 27.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
For customers in Germany - Once zombies are defeated, players can no longer deal damage to or further dismember zombie corpses. USK players can play co-op sessions with international players through friend invites and joining friends. For public matchmaking, USK players can only play with other USK players.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 29.8Kreviews | 77% | — | $26.6M |
| $66.89 | 37.8Kratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1952 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
love it
After playinmg this game through on playstation, I bought it to play with friends on steam. DI2 is a fun game with nice graphics and a good cast of characters. Well worth it especially when it's on sale for DLC. However, if you want to play with friends online and not on console it's a massive headache when your game refuses to work with you. After finishing the tutorial, I spent well over a hour trying any number of fixes to try and play the game online. The only fix that worked for me was downloading EPIC's launcher onto my computer. And while I understand that's part of the whole framework that connects online services- it still soured me considerably to download a -second- launcher to play -one game-. For one game I had to download another game launcher from a company I don't use at all. So soured and frustrating to have to go through that I wouldn't recommend this game unless someone plays it solo. At least Dying Light let me play with friends without going through extra steps of downloading a entirely different launcher for a site and gaming company I never use.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
even if I started playing it for 3 hours or sum, I already love it. If you love zombie games you will love it. I'm impressed how my 1050 is surviving this 😭
About 15 years after the zombie outbreak on the Banoi Archipelago (and 11 years of real-life development hell), another outbreak occurs, only this time in Los Angeles. Widespread panic ensues, as infected neighbors and even family members turn on each other. There's blood and limbs everywhere. The US government reacts by sending the military and CDC to contain the situation and to find out what caused it. Now, [url=https://steamcommunity.com/profiles/76561198067384854/recommended/383150/]Dead Island[/url] and [url=https://steamcommunity.com/profiles/76561198067384854/recommended/383180/]Dead Island: Riptide[/url] were made by Polish game developer Techland, but due to issues with Deep Silver (you can read all about that on Wikipedia), the project of Dead Island 2 was eventually handed over to British game developer Dambuster Studios. Why do I mention this? Because Dambuster Studios went for a "lighter" Dead Island experience. Techland's games were darker, scarier, and even uneasy at times (just think about the little girl in the original Dead Island trailer, for example). While Dead Island 2 is still a gorefest, Dambuster Studios made a game that feels to me like it was made for a younger audience. The emphasis lies more on 'fun' and 'funny' and there isn't as much 'seriousness' as there was in Techland's games. However, does this mean Dead Island 2 is a bad game? No, not at all. Even an older gamer like me had tons of fun with it. Like in the previous two games, you can beat, hack, or slash your way through the game with a variety of weapons, from a hammer to a machete or a gun. You can also 'upgrade' your weapons again and make them even deadlier. Fire, electricity, or caustic damage? No problem. You can break a zombie's arms and legs or cut them off completely. The better the weapon, the easier it gets... Until you run into an Apex Variant, hehe. Dead Island 2 has many different zombie types and Apex Variants, each with its own strengths and weaknesses. As you progress through the game, you'll learn about them and can use that to your advantage while upgrading your weapons and coming up with better strategies to get the upper hand. Contrary to the previous two games, Dead Island 2 is not an open-world game; rather, it's now divided into several districts or neighborhoods that you unlock as you progress through the game. One thing I noticed, is that Dambuster Studios did their best to tick all those inclusivity boxes. There's a girl with a prosthetic leg, a lesbian, a guy with a disfigured face, a girl in a wheelchair (Neighborhood Watch), a deceased but clearly female character that is referred to as "they/them" (also Neighborhood Watch) and every single race you can think of (although, with the game taking place in Los Angeles, that does make sense). Now, I like a lot of diverse characters in games (I think everybody does), but this felt forced. To me, it just emphasizes the difference between a Polish and a British game developer. Techland was focused on telling a good and exciting story, while Dambuster Studios seemed more concerned with inclusivity. This is a trend we've seen for a couple of years now in Western entertainment. It's unnecessary and cringe. Yes, we live in a society over here where many different people exist, but you don't need to cram them all into every single game or movie. If it works, it works, but don't force it. People notice. That said, the story was quite confusing to me. In Techland's Dead Island games, the zombie outbreak was caused by [spoiler]a mutated and genetically modified strain of Kuru disease[/spoiler], and it made sense to me. In Dead Island 2 it gets too convoluted for my liking, and DLCs like Haus and SoLA really didn't help either. I've spent more time playing Dead Island 2 than both of Techland's games combined, and I [i]still[/i] barely understand this whole [spoiler]Autophage and Numen[/spoiler] plot! Also, [spoiler]the open ending sucks big time[/spoiler]. [spoiler]When will game studios realize they should reward a player for playing their game and not leave them hanging on a cliffhanger[/spoiler]?! One thing Dead Island 2 from Dambuster Studios has in common with Techland's games, is unlikable characters. I'm not just talking about flawed characters, but genuinely unfriendly or - as is the case with Dead Island 2 - just not appealing at all. In the first two games, you had Sam B, Logan and Purna who were just cranky all the time ([spoiler]although Sam B is more likable in Dead Island 2, but I guess that's because he's gotten 'older and wiser' over the years[/spoiler]). In Dead Island 2, the characters aren't necessarily unfriendly, but half of them look like they do drugs every weekend. Bruno, although surprisingly nice for the short time I played with him, looks like a psychedelic mushroom junkie. Not very appealing to a white Christian far-right radical like myself. But even among this band of misfits, I did find two characters I liked, those being Ryan and Amy (yes, that would be the girl with the prosthetic leg). As kids on the internet say these days, too long, didn't read (TL;DR). As I say myself, I don't care. I'm a writer. I write. It's what I do, and I find joy in it. So, final verdict... *drum roll*... I recommend this game! Yes, forced inclusivity and junkies be damned, it's a good game, and I look forward to the next game in this series. :-)
[h1]当大多数丧尸游戏热衷于渲染灰败、压抑的末日,《死亡岛2》反其道而行,把丧尸灾难安置在阳光炽烈的洛杉矶。棕榈树、奢华别墅、海滩霓虹依旧光鲜亮丽,腐烂的行尸游荡在明媚光景之下,这种强烈的反差,构成了它独有的气质。 它从一开始就没有打算讲述沉重宏大的末世史诗,更像一部酣畅淋漓的B级血浆电影。不去深挖人性苦难,而是拥抱暴力、黑色幽默与狂欢式的毁灭。 近战搏斗是本作的灵魂。这套肢解物理系统称得上行业第一梯队,每一次挥砍都有直观反馈,皮肉碎裂、骨骼断裂的细节完整呈现。火焰灼烧、电击传导、强酸腐蚀,元素改装赋予武器无限可能性,水坑通电引燃燃油桶,环境可以成为你的武器。卡牌构筑系统进一步拓宽玩法,你可以打造格挡反击的坦型角色,也能做高速输出的近战狂人,构建属于自己的战斗流派。 地图采用分段箱庭设计,贝艾尔豪宅、威尼斯海滩、好莱坞片场,每一块区域都经过手工雕琢。荒废的豪宅、破碎的商铺,散落的笔记录音,拼凑出灾难来临前普通人的生活碎片。支线任务往往比主线更出彩,充斥戏谑讽刺的桥段,戏谑地调侃洛杉矶的众生百态。三人联机的时候,这种狂欢感会放大,和伙伴并肩冲破尸群,是游戏最快乐的时刻。 但光鲜外壳之下,局限同样清晰可见。 主线故事格局偏小,设定埋下不少伏笔,结局却收束仓促,留给人意犹未尽的遗憾。它并非真正的开放世界,区域之间相互隔离,不能自由无缝穿梭。枪械被刻意弱化,游戏鼓励近战屠戮,枪支更多沦为辅助工具。武器耐久反复消耗,背包容量局促,频繁修理整理物资,会打断战斗的沉浸感。游戏玩法闭环较为单一,长期游玩之后,重复的清怪、搜集流程会带来倦怠感。 它并不追求成为丧尸题材的标杆,它清楚自己的定位:一场痛快的感官消遣。 如果你渴求深沉的末世叙事、广阔自由的开放世界,那它会让你失望。可如果你愿意放下沉重思考,享受一场酣畅淋漓的丧尸屠戮,尤其有好友一同游玩,那么阳光地狱洛杉矶,会带给你一段很放松的冒险。 我给个7.4分(共10分)。[/h1]
Fun game but I got bored after a 5 hours. Maybe I will get into it again in the future.
el juego no se toma en serio pero eso es lo divertido la historia es extremadamente simple y es mas una escusa para reventar zombies y me encanta, las fiscas al golpear, cortar etc son increíbles lo que no me termino de gustar es que la aparición de zombies es algo exagerada te mueves 10 metros de un lugar y ya respawnearon 5 zombies de la nada si solo quieres sacar estres y matar zombies es un juego increíble pero si buscas algo como Dying Light con historia elaborada y largo y serio, esto NO es para ti. contemplen igualmente que es un juego que se basa en mapas pequeños no es un mundo abierto y las horas del dia son solo 2 dia y noche y son seleccionables el tiempo no avanza ni afecta a los zombies.
alright, i'm ready for the zombie outbreaks of the world.
1234
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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