
Dead Hand is a turn based tactical roguelike game set in a fully destructible procedural environment. Guide your Autonomous Weapons Platform in a fatalistic trek through a multiple level underground cave complex in order to fulfill your directives.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Engagement
Reviews
I can overlook the graphics, I like the game-play but the game is way over priced. Even at 50% off I feel I paid too much. The Ai rips you off also, I got enemy parts down to zero health and they still needed another attack to destroy them. This game is fully released so I am guessing this will never be fixed. I would say grab the game if it is ever 90% off and you want a unique turn based tactics game. edit: Alright, weird damage model but I can live with that I guess. So the hull is the only good target really. The other crappy part is when enemies spawn with their weapon through the wall shooting you but it would take forever to shoot a hole through the wall to shoot them back if you do not have a missile. Saw someone else complain about that one too. Anyway, I like your game but it's still way over priced for what it is. Good Luck.
Heart pounding turn-based tactics and a uniquely unsettling vibe, absolutely recommend.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 32 reviews with recorded playtime.
Uses the kind of AP system I miss in modern turnbased tactical games and an aiming system that I wish Xcom 2 had where you can target specific parts of enemies. Tough to master but I look forward to trying harder to do so. Creepy almost horror-esque atmosphere sometimes but it feels fitting. Overall a big recommendation! I almost stay zoomed in in the caves all the time just because it's such a cozy and creepy atmosphere.
На многое ли вы готовы пойти ради уникального геймплея? Даже игнорируя щипающий ценник в 799р без скидки, мне кажется в [b]Dead Hand[/b]'е есть много вещей, которые не все смогут принять. Порой игра спавнила меня в чистом поле без укрытия, в окружении непробиваемых элиток Порой я сливал 3-х часовые раны из-за неожиданного камикадзе вышедшего из-за угла Порой я отлетал от настолько несуразного поведения ИИ, что мне казалось у игры есть личные обиды на мой счет https://steamcommunity.com/sharedfiles/filedetails/?id=3785219978 Но несмотря на все это, постоянное чувство угрозы где одно Твое необдуманное действие с легкостью отправляет Тебя в главное меню, слушать [url=https://downloads.khinsider.com/game-soundtracks/album/dead-hand-gamerip-2019/17.%2520Z%2520Asmut%2520Ksenomorfy.mp3]Белорусские(?) радиопередачки[/url] мне невероятно импонирует. И фишка с терраформирование как перчатка насаживается на рогаличные рельсы, порой генерируя кучу диких, смешных тактических сценариев и хаотичных ситуаций, из которых порой интересно выбираться! И при этом никакой мета-прогрессии - все открыто сразу, все сложно сразу, долбись об хардморд скок хочешь! И при этом, даже несмотря на почтенный возраст игры, разработчик до сих пор её поддерживает и до сих пор отвечает на фидбек в обсуждениях! Проходя [url=https://store.steampowered.com/app/1084160/Jagged_Alliance_3/]Jagged Alliance[/url] я давно задумывался, что если сделать схожий пошагово-тактический гемплей, но при этом сделать его не проходимым на изи по гайдам? По-моему [b]Dead Hand[/b] - один из удачных ответов на этот вопрос. За ваш вкус мне ручаться сложно На мой вкус - эта ровно та игра, которую я искал среди кучи тактических рогаликов Любителем по-сложнее рекомендую брать по скидке!
The game has a great concept, especially considering there are few pure tactical turn-based games. Unfortunately, the game needs severe improvement in several areas for it to climb out of the 'indie jank' hole. 1) Enemy AI needs improvement - they'll consistently just shoot at walls instead of maneuvering for better shots. I was hidden away behind a wall when two enemies with sniper rifles just kept plinking the wall, some tens of meters thick, in front of me. Now, if they were doing this to destroy the wall since they have unlimited ammo, that's really just cheesy and hardly 'tactical'. 2) The physics-based simulation of projectiles is silly, to the say least. Turret projectiles (especially the RPG) do all sorts of wonky things when the chassis of the unit isn't flat. For example, I had my vehicle partially in a crater, but the turret had a clear shot at my target - it was able to rotate and angle correctly to generate a direct line of effect for the projectile. However, the projectile started depressed relative to the turret's muzzle, meaning the projectile was fired lower than it should have. This happened on numerous occasions, so it seems like the physics needs some work. Too bad, we need more good pure tactical games.
Note this is a preliminary review based upon only 4 hours of play where I haven't yet won a scenario, so there may be more facets to the game than I currently realize, but since it is a positive review I thought it likely won't get worse, so I figured to get this out there rather than forget to post one later, but either way I'll update it as I get more hours in. Think of this as a cut to the bone tactical loot grinder, by that I mean don't expect a narrative or cinematic cut-scenes, they aren't there, at least as far into the game as I have played so far. In this way it might not be for everyone as it feels somewhat dry and lifeless, as you are basically just repetitively shooting and collecting loot from somewhat uninspired mobile weapons platforms, but if you treat it like a challenging puzzle it works. Playing on hard I find it challenging trying to dodge and attack upgrading your platform with loot as you go, which is fun, albeit repetitive. edit: There isn't any shop or garage at the end of the 1st level, just a new level. There are problems though with the AI, specifically one can bank on the AI to sacrifice its units without concern. For instance units will predictably fall for your bait as you duck behind cover, and expend their full action points (AP) to beeline to your position, just to stop at your doorstop and allow you to get the first attack in the new turn with your AP fully replenished, sort of like a Grubhub loot delivery service. Also, the AI will have units shoot rockets at point-blank range which damages themselves, even to the point of committing suicide, just to damage you, which clearly demonstrates that the AI is playing a fundamentally different game than you, as survival is meaningless to it. Another bothersome thing is digging with engineer units often seem like you have breached an opening sufficient to pass through, but you can't, and continued digging poses the threat of digging yourself into an increasingly larger hole that you can't get out of, i.e. game over man. Commands are easily accessible, most selected by cycling through them with the right mouse button. The graphics are sufficient for their purpose, and the music fitting with an industrial theme. It is worth the price, and I'll enjoy it for now, and within a month likely uninstall it, unless there is greater complexity as the game progresses, for instance I am hoping after successfully completing the first battle there will be some sort of shop and garage where I can buy upgrades, and if so it may have greater longevity, but I still have to find out.
I only needed 7 minutes in game to realize this isn't for me. It's too clunky. It's a very amateur effort with extremely basic controls and I just didn't like it. The tactics are so basic there's nothing more than move out of cover, shoot, move into cover every single round, or save a few action points for interrupts. The vehicle models look okay, but the sound and overall level design are really rough. Maybe when this one's out of EA it'll be okay. Wait, it's not in EA? Oh. Well. Nevermind.
Game is unplayable, gave it a good shot, but to no avail. Game is overall unfinished, with low quality textures (In high settings), unbalanced weapons (Weapons doing too little, or too much damage, Rams are an example) and rubbish enemy AI (Clipping through walls and attempting to fire through them). Its not worth the $40 price tag. And was hoping for more. This was quickly uninstalled.
Groovy
I saw the enemy AI digging out a spot with a bulldozer, trying to pot-shot me from the ceiling, so as engineer for a following run, I dug over the level and copied the idea. Insanely fun part: It actually worked. 10/10 Everything I wanted a vehicle tactics game to be.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $69.4K | 931 | 93% | $2.99 | |
| $28.9K | 73 | 93% | $8.74 | |
| $6.1M | 8.2K | 83% | $24.99 | |
| $3.2M | 5.8K | 91% | $19.99 | |
| $742.3K | 2.2K | 91% | $12.99 | |
| $306.4K | 996 | 75% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.4K | 58 | 97% | $8.99 | |
| $14.4K | 492 | 90% | $1.99 | |
| $14.4K | 87 | 55% | $5.99 | |
| $14.4K | 97 | 92% | $7.99 | |
| $14.4K | 125 | 86% | $4.99 | |
| $14.4K | 203 | 75% | $4.99 |