
Dead Effect 2 is the newest addition to the acclaimed Dead Effect franchise. This action sci-fi shooter is looking to push the boundaries of first-person shooters to new levels with slick graphics, rich narrative and RPG elements.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0.14/day in the week after.
About





Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 2.3Kreviews | 73% | — | $661.1K |
| $11.99 | 582ratings | 72% | — | not modelled | |
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game simples mas divertido, vale apena comprar se estiver na promoição
ns/wp
her şeye para istiyor aq
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $661.5K | 1.9K | 66% | $14.99 | |
| $660.5K | 1.5K | 74% | $17.99 | |
| $660.1K | 3.5K | 94% | $6.74 | |
| $662.5K | 744 | 48% | $24.99 | |
| $662.5K | 1.2K | 71% | $24.99 | |
| $663.1K | 1.6K | 97% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $281K | 899 | 21% | $19.99 | |
| $28.1M | 31.6K | 66% | $29.99 | |
| $4.5M | 18.3K | 78% | $9.99 | |
| $3.3M | 9.3K | 79% | $14.99 | |
| $1.5M | 6.1K | 79% | $9.99 | |
| $664.4K | 1.6K | 65% | $19.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, Spanish - Spain, Hungarian*languages with full audio support
| $10.99 |
| 551ratings |
| 77% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
нормально
:)
игра просто кайф
Huge upgrade compared to the previous series' installment, with brand new dissapointments! First -- the good. Combat is fluid and satisfying. Player progression is real. Sprint actually works. The game adopted a looter-shooter-ish mechanic of obtaining new gear, which is not bad at all with the chosen multipliers -- even freshly-dropped weapons are all usable, and upgrading them to max is uncostly. You can also easily pick brand new weapon or armor in between each mission with how lucrative the earnings are. And about weapons -- we've gotten melee! Dual wielding! All the standard game stuff has arrived! Level design has also gotten MUCH better and I haven't met the deadlock problem anymore. Skill trees with varied options are a very welcome addition. The ship's environments are also a bit more varied now. Overally, it's a nicely done and pleasing, even if not special by any means, shooter with zombies aboard a spaceship. The plot... oh girl, the plot. It goes fine, and then it's cut. Abruptly. In the middle of a sentence. And you're presented with "Purchase DLC to continue" screen. It's not a classic example of "get fake ending with basegame and real ending with the DLC". No no no, that'd be relatively pretty. It's a "so there's no ending at all for you, give us 5€ to continue the plot". So I did what I shouldn't have done -- bought the DLC, and as much as I was expecting another cliffhanger, the plot was actually finished. Uff. The DLC itself seems to have been created as an afterthought after development of the third game was gutted, so while this is kind of an excuse, then... my dear Andraste, [i]who[/i] releases a game without [i]ANY ENDING[/i] and leaves it like that for [i]four years[/i]? Anyways. There is a lot of post-game activies where you can just shoot zombies mindlessly on the same levels that were used for campaign, which easily doubled the amount of hours I spent in this game. ~10 hours for main plot, ~15 hours for maxing most of the stuff + 90% achievement progress -- unfortunately there are two achievements that are the kind of "hey deary, please play the game for another dozen hours, thank you" that I'd pass on. As bittersweet as the DLC wall made me feel, I'd still give this a recommendation, cause I had twenty-few hours of pleasant gameplay.
Дэд Спэйс по мобильному
Она не отличается ничем от 1 части. Такой же кал придуманный для мобилки, которую выпустили на пк.
круто не играйте
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.