
Dead Effect 2 is the newest addition to the acclaimed Dead Effect franchise. This action sci-fi shooter is looking to push the boundaries of first-person shooters to new levels with slick graphics, rich narrative and RPG elements.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0.29/day in the week after.
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Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Spoko gierka :)
Jó játék. Van történet és rengeteg mellékküldetés. Szinte ingyen van. A felszerelés fejleszthető. Játékstílusod szerint. A DLC-kel egybe vettem meg .Gond nélkül ment Meta Quest 3 + Virtuak Desktop.
Pretty much what other reviewers said: looks and plays like a bad mobile game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Russian, Hungarian*languages with full audio support
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
C'est un défouloir sur des zombies (encore eh oui) de l'espaaaace. Plutot moche à la longue mais fait le boulot de défouloir donc voila voila Je recommande pour ceux qui veulent pas trop penser et tirer dans le tas sans être trop regardant sur la purée de pixels...
Dead Effect 2 VR takes the familiar idea of being trapped aboard a spacecraft overrun by horrifying creatures and turns it into a surprisingly substantial virtual-reality action RPG. Developed by BadFly Interactive, a.s. and published by App Holdings, the game aims for something considerably larger than a simple VR shooting experience. Its combination of first-person combat, horror atmosphere, character development, equipment collecting, special abilities, and cooperative play gives it the structure of a traditional action game while taking advantage of the immersion offered by virtual reality. The adventure unfolds aboard a massive colony vessel that has become an extremely dangerous place to explore. Its corridors, laboratories, industrial sections, technological facilities, and other enclosed areas establish an appropriately oppressive science-fiction atmosphere. Darkness and confined spaces make encounters more threatening because enemies can appear at uncomfortable distances, and VR naturally increases the tension of physically looking around corners or entering poorly illuminated rooms. The horror elements are effective, although the experience gradually becomes more action-oriented as stronger weapons and abilities become available. Combat is one of the game's most enjoyable features because players are given an unusually broad collection of weapons. More than 30 upgradeable weapons cover conventional firearms, futuristic energy weapons, bows, melee equipment, and other offensive options. Fighting in VR makes aiming and close-range confrontations more immediate than they would be in a conventional shooter. Switching between ranged and melee approaches also provides welcome flexibility. The mechanics are not as sophisticated as those found in newer VR productions, however, and some interactions can feel somewhat stiff by modern standards. Enemy diversity helps support the large arsenal. Zombies and mutated creatures are joined by hostile soldiers, cyborgs, cannibals, mechanical dogs, drones, and other threats. Boss encounters introduce larger and more durable opponents that require heavier firepower and better preparation. While the quantity of enemies sometimes reduces the sense of horror by turning encounters into frantic firefights, this direction suits the game's action-RPG foundation. Dead Effect 2 VR is ultimately more interested in letting players become powerful monster hunters than keeping them helpless for an entire campaign. Character progression provides another important layer. Players can acquire more than 100 pieces of equipment and implants while searching for increasingly valuable loot. Equipment comes in different qualities, and collecting related pieces can provide additional benefits through set bonuses. Implants offer further opportunities to improve character performance, while special abilities such as defensive fields and bullet time introduce additional tactical possibilities. These systems make character development meaningful because progress is reflected not only through player skill but also through increasingly powerful equipment and abilities. There is considerably more content than might be expected from an older VR shooter. Beyond the central campaign, additional missions provide opportunities to continue exploring the ship, earning equipment, and developing the chosen character. Alternative mission formats such as Survival, Biohazard, Lone Wolf, and Infestation add different objectives and combat situations. The game can consequently provide more than 20 hours of content depending on how extensively players pursue optional activities, loot, upgrades, and challenges. Cooperative multiplayer adds further value for players who prefer tackling the infestation with company. The emphasis on large numbers of enemies, character builds, weapons, and abilities naturally complements cooperative play. The experience becomes less frightening when another player is present, but it can become considerably more entertaining as coordinated attacks and different equipment choices create a more energetic style of combat. Presentation is atmospheric despite showing its age. The combination of metallic interiors, futuristic machinery, dim lighting, blood-covered environments, grotesque enemies, and high-tech weapons gives the game a recognizable science-fiction horror identity. Character animation, environmental detail, interfaces, and certain visual effects can look dated beside contemporary VR releases, but the art direction generally succeeds in creating the impression of exploring a dangerous spacecraft. VR also contributes a valuable sense of physical scale that helps compensate for some technical limitations. The story serves primarily as motivation for exploring the ship and fighting its inhabitants rather than becoming the main attraction. Its themes of experiments, infection, futuristic technology, and catastrophic events will feel familiar to science-fiction horror fans. The narrative is entertaining enough to maintain momentum, but the stronger reasons to continue playing are discovering new areas, improving the character, finding better equipment, and testing increasingly destructive weapons. Steam Deck compatibility is a major consideration because Dead Effect 2 VR is specifically designed around virtual-reality hardware and VR interaction. It should not be considered a conventional Steam Deck game for native handheld play. The Deck cannot independently provide the VR hardware and tracked-control experience required for the game, so players looking for something they can simply install and play directly on the handheld should regard it as unsuitable for normal Steam Deck use. Even where unconventional external configurations may technically be possible, they are far removed from the straightforward portable experience normally associated with Steam Deck compatibility. Dead Effect 2 VR succeeds through scale and variety rather than flawless execution. Some mechanics feel dated, environments can become repetitive, and the loot-heavy progression may be excessive for players wanting a streamlined horror shooter. Nevertheless, its extensive arsenal, varied enemies, RPG progression, implants, special abilities, optional missions, lengthy campaign, and cooperative component create an unusually generous VR package. Players who appreciate science-fiction horror and do not mind the roughness of an older VR production can find a surprisingly deep and entertaining adventure here. Rating: 8/10
Yes, but know what you're getting into. Firstly, its not something like Dead Space (Though clearly inspired by) where you kind of move from one cohesive area to the next area with Drop In/Out Coop that 3 had, it plays more like a Hub Mission game. You have a main base of operation decorated with your allies who each serve a purpose (Gun Shop, Armor Shop, Exposition Bot, etc) and each NPC has their own little personality and its all voice acted well enough, though sometimes I wish I could just mute the MC because I do not like the words coming out of my mouth. From this main hub, you select a mission from the Ship Menu, with I think 6 Different Mission types (Biohazard, Survival, etc) and Difficulty tiers, or a Main Story Mission if you're progressing that. Its a Loot grinder type game as far as endgame goes, but also a horde shooter with some fun enemy types to battle. Now there is some roughness with the area. Its one of those games where you'll notice repeated rooms (Hallways mostly) here and there if you're paying attention. Feels like it was made by a small studio, but one that wanted to make a good game with the resources they had. You can see the corners cut but they did such a good job they're easily forgivable. Theres multiple difficulty options and I found them quite fun, but I will say its mostly just "mindless zombie killing" where large swathes of enemies you kill are slow walking zombies, but with a few curve balls thrown in to keep stuff fresh(Some bosses have big guns, some throw grenades, you have soldier enemies who run and gun, stuff like that). As far as progression goes, you level up, get new gear with new stats/bonuses on them, and you unlock new abilities ranging from Movement speed increases/stamina reductions, telekinesis, healing speed upgrades, etc. Theres a lot there but I didn't read them all, but its enough to definitely give you options and upgrades for a long time. There are a lot of weapons that I found, from Shuriken, Pistol, Bows, Laser guns, AR's, shotguns, etc. A lot of classic weapon types, mostly ballistic, but I believe there were a few Sci-Fi options especially with the DLC characters and such. Weapons all have stats, Damage, Accuracy, Chip Upgrade Slots for unique effects to augment your weapons, as such, enemies also have Levels and HP pools to match, though aside from some "Big bosses", I didnt run into any "HP Sponge" Issues, all felt killable enough and Headshots give a big modifier so most Zombies would still explode to a headshot or two. There is the downside others have mentioned in that the Story kind of ends halfway through and you have to buy DLC to finish it? So keep that in mind when you make your purchase. Anyway, to make a long story short. Its a lot of kind of mindless fun, Arena Shooter-Ish Co-Op Missions, with a few different PVE game modes you can chose as "Missions" To level up, find new gear/upgrades/weapons, and theres also a more linear story mode you can do with friends (It unlocks when you unlock the main Mission menu after you beat Story Mission 2 for those wondering). Its not something that blew my mind, but it was definitely a fun shooter experience I'll probably find myself coming back too from time to time, as there was a lot of satisfaction in the weapons and hit effects, which is all I ask for most of the time in a VR game... to just feel good shooting.
yo
понос
if you like VR shooter like me so buy this. if you like shoot and dont worry about ammo the customisation is awesome there is real RPG element and this is awesome.
Ужасная оптимизация и такое же качество картинки, всё вокруг просто оттенок тёмного :(
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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