
Dead Cells is a roguelite, metroidvania inspired, action-platformer. You'll explore a sprawling, ever-changing castle... assuming you’re able to fight your way past its keepers in 2D souls-lite combat. No checkpoints. Kill, die, learn, repeat.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 731 reviews with recorded playtime.
Reviews
Themes across 726 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
у вас был опыт с крысами? так вот будет
атлишна, но последнее достижение это пизда
好
MUITO BOM!
目前是一共完了四十多个小时,靠着自己打完了三细胞。不得不说,这真是一款优秀的的动作游戏,打击感很强,战斗爽啊!让我这个平时不玩这类游戏的也愣是练技术练走位的吭哧吭哧打了这么久。 我感觉剩下的内容还有很多,但之后的难度对我这种动作游戏苦手还是有写太超标了。在又一次经历了开了一局连boss都没见到的游戏后,深感’我已没招‘的我,无奈只能尝试开着辅助模式来度过剩下两个细胞的难度了。我玩游戏纯为了娱乐,就不自找苦吃了。按我平时玩游戏的惯例,我一般都是通关过一次就直接开始尝试加模组玩拓展了,想着死亡细胞这种能让我重复回档挑战练技术的还是第一次!!!
rude.
Esta wea es peor que la droga 10/10
ni la merca es tan buena como Dead Cells
go
Los chads pasamos el juego sin armas
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Simplified Chinese*, Italian*, German*, Spanish - Spain*, Japanese*, Portuguese - Portugal*, Russian*, Turkish*, Korean*, Traditional Chinese* +3 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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