
Dead Cells is a roguelite, metroidvania inspired, action-platformer. You'll explore a sprawling, ever-changing castle... assuming you’re able to fight your way past its keepers in 2D souls-lite combat. No checkpoints. Kill, die, learn, repeat.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 731 reviews with recorded playtime.
Reviews
Themes across 726 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I mean, it's fun, but I feel as though I'm getting bored of it faster than other games of its type. For example: Hollow Knight, 100+ hours. Hades 1&2, nearly 200 hours combined. Risk of Rain 2, 400+ hours... Meanwhile I feel Dead Cells getting a little stale at just 20 hours played. It's not bad whatsoever, just... it feels a little limiting? I'm finding secrets and getting little hits of dopamine as I learn stuff, but overall the weaponry kind of feels the same each run. Then again, this could be coming from a feeling of burnout as I have played these types of games for hundreds of hours and maybe I'm just getting kind of burnt out on the genre as a whole. Who knows. Overall though I can tell it's a well made rogue and I'd recommend it for anyone who wants to play a good one. I'd argue it's a little easier than other rogues out there. The enemies attack pretty slow and you've got a dodge and (usually) a way of parrying. There's tons of references littered throughout this game including 2 that I was (for obvious reasons) very happy to see.
𝟏𝟎/𝟏𝟎
игра бесячая, нервы скорее всего спалите, ну метка рогалик должна вам что-то говорить. а так несмотря на жанр игра шедевр, не пожалеете, если вы фанат инди игр или чего ещё то вдвойне полюбите эту игру, ведь полно отсылок на них
Великолепный рогалик, возможно, лучший представитель жанра. Игра стоит копейки, но дает контента столько, что можно легко засесть на 50+ часов или даже больше. Dead Cells хорошо проработана с точки зрения боевой системы. Все локации разные и механики мобов отличаются друг от друга. В игре очень много забавных и смешных моментов, как например, когда главный герой показывает фак комнате с ловушками после того, как успешно пройдет ее. Саундтреки подобраны отлично и приятно ласкают слух с самого начала игры. Мои любимые - Prisoner's awakening и Clock Tower. Общий вердикт: Замечательный рогалик. 9/10
god
Dead Cells tem uma quantidade enorme de conteúdo. São dezenas de armas com estilos de jogo diferentes, diversos biomas para explorar, vários chefes para derrotar e inúmeros desafios para superar. Além disso, o jogo conta com várias DLCs de altíssima qualidade, que expandem a experiência com novos mapas, inimigos, equipamentos e chefes, agregando muito à gameplay e aumentando ainda mais a rejogabilidade. Pra mim, uma das partes mais divertidas foi aprender a me movimentar dentro do jogo. A movimentação é um dos pilares de Dead Cells: saber a hora de pular, esquivar, escalar paredes e manter um ritmo constante faz toda a diferença. Ser rápido também é essencial, já que hesitar por um instante pode ser a diferença entre derrotar um inimigo ou perder boa parte da sua vida. Conforme você domina essas mecânicas, o combate deixa de ser apenas uma troca de golpes e passa a parecer uma dança, em que cada movimento é importante para desviar de ataques, encontrar aberturas para atacar e atravessar os cenários da forma mais eficiente possível. A sensação de evolução não vem apenas dos equipamentos que você desbloqueia, mas também da habilidade que você desenvolve ao controlar o personagem.
Я задрот что ли? а ну типо
excellent gameplay, bon graphique. quand on arrive à enchainer le jeu devient addictif.
Достойно, хватает на 80 часов игры, последнее DLC полная хрень.
Would play again, but I died (cells)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Simplified Chinese*, Italian*, German*, Spanish - Spain*, Japanese*, Portuguese - Portugal*, Russian*, Turkish*, Korean*, Traditional Chinese* +3 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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