
“Dead By Murder”, is a murder mystery strategy game, where the user plays as a police detective and must solve a series of homicide cases.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, Greek*, French*, Turkish*, Italian**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
actually really enjoyed it a lot
Bu oyun için ihtiyacınız olan tek şeyin beyin o da bende yok.
I do not normally write reviews or game on Steam, but I am making an exception. I will start off by saying that I accept the criticisms that call this a mere memory game, with to few clues to figure out the right choices. Also, I do think there are some moral choices, despite what the developer intended. Yes, these things are true. BUT, here is what I do like! 1. The game is really cheap, even when not on sale. I mean this was probably made by one developer, who likely spent months making it. If it were $15 I would think it was way to expensive. I got it on sale, but even at $3 it would still be a fair price. 2. It has a simple interface and works completely off of text (except for pictures of the characters). I like games that can spark and keep my interest with virtually no graphics. I am an old fart who grew up playing games like Zork, Hitchhiker's Guide to the Galaxy and Star Trader on a black and white Palm Pilot. I LOVE games like Bioshock Infinity that really sparked my interest with beautiful scenery and engaging art work. I do not need those things though, as much as I need a good game. I grew up on pen and paper roleplaying, without fancy town and character models. I can use my imagination, and this games understands that POV. 3. I found that most of the investigations did have logical decisions figure out who done it. Yes, there are some cases that I had to drop, because I pursued a false lead. There are a few that I only got my third time through them. Still, I found I really enjoy the way the information is given. Some detective games require me to read through a lot of letters and clues, or read peoples' facial expressions. I am autistic, so reading expressions is not my bag. I do not do well with tons of newspapers, notes, old photos and other crap to explore. This game gives me brief conclusions what would have been bigger investigations. That I can handle. It might not suit everyone, but I enjoyed it. 4. I love the use of golden age of Hollywood performers. I grew up on a wide variety of old movies, and I love everything from Judy Garland/Mikey Rooney in silly romps, to Bogart in The Maltese Falcon. I also love listening to old time radio dramas, that often had movie stars as voice actors. Detective shows like Sam Spade, Yours True Johnny Dollar and Candy Matson are some of my favorites, as well as modern audio dramas like the excellent Black Jack Justice. When I see those photos of old stars, I know most of them, and see that actor as playing that character. This increases immersion, and sometimes is amusing, such as the time the game pictured a hardened gangster as Bob Hope, requiring a true stretch of my imagination! 5. Despite the issues the game has, I simple do not care. I grew up playing earnest computer games that had issues, and managed to still enjoy them and have great nostalgia for them. (Conqueror A.D. 1086 comes to mind.) Conclusion: In short, it is not the best game every and is not for everyone, but I was definitely for me. I lost sleep last night, messing with this game. If you are not sure, and it is on sale, why not take a chance? Even at full price, you would still be paying about what you would for a small black coffee at Duncan Donuts.
Dead By Murder is an indie detective strategy game that sets out to recreate the tension, uncertainty, and moral weight of classic noir crime fiction, placing the player in the shoes of a Los Angeles police detective in the aftermath of World War II. Developed by Bmovie Games and published by Strategy First, the game blends investigative decision-making with time management and light strategy elements, attempting to simulate the pressures of solving murders while balancing professional obligations and personal life. Its ambitions are clear from the outset, even if the execution struggles to fully support them. The game’s strongest first impression comes from its presentation. Dead By Murder adopts a stark black-and-white visual style inspired by film noir and vintage comic books, immediately grounding the experience in its 1940s setting. Character portraits evoke classic Hollywood archetypes, and the moody aesthetic reinforces the sense of cynicism and moral ambiguity that defines the genre. This visual identity does a great deal of heavy lifting, helping immerse the player in a world of shadowy alleys, questionable motives, and institutional pressure, even when gameplay systems feel less convincing. At its core, Dead By Murder revolves around solving a series of homicide cases by managing time, questioning suspects, investigating locations, and piecing together clues. Each case presents a web of potential leads, but players are constrained by limited time and energy, forcing difficult choices about which actions to pursue. Interviewing suspects, following rumors, or rechecking locations all consume precious resources, creating constant tension between curiosity and efficiency. In theory, this structure mirrors the uncertainty of real detective work, where not every lead pays off and mistakes carry consequences. In practice, however, the investigative systems often feel opaque and underdeveloped. Information gained from suspects and witnesses is frequently vague, and there is little feedback to indicate whether a line of questioning is productive or a dead end. Rather than encouraging logical deduction, the game often pushes players toward trial-and-error experimentation or memorization. Success can feel less about reasoning through evidence and more about remembering which combinations of actions yield progress, especially on repeat playthroughs. This undermines the sense of intellectual satisfaction that murder mystery games typically strive for. Time management is another central mechanic, but it can be a double-edged sword. The pressure to balance investigation with personal obligations—such as maintaining relationships or meeting professional expectations—adds thematic depth, reinforcing the idea that a detective’s life is more than just crime scenes. However, the systems governing these obligations are often unforgiving, sometimes making it feel impossible to handle everything within a single case. When failure feels inevitable rather than earned, the resulting frustration can outweigh the intended sense of realism. Replayability is limited by how cases are structured. Once a mystery’s solution is known, subsequent runs tend to feel mechanical rather than revelatory, as the game offers little variation in how evidence unfolds. Because meaningful clues are tied to specific actions rather than dynamic reasoning, replaying cases becomes an exercise in efficiency rather than exploration. This significantly reduces the longevity of the experience, especially for players who enjoy experimenting with alternative investigative approaches. Despite these shortcomings, Dead By Murder maintains a certain charm rooted in its concept and atmosphere. The idea of navigating a morally gray world, under pressure from both superiors and personal responsibilities, fits the noir theme well. Moments where the game’s systems align—where time pressure, limited information, and atmosphere converge—can briefly capture the feeling of being a weary detective making imperfect choices in an imperfect world. Ultimately, Dead By Murder is a game defined by ambition more than polish. Its noir presentation and thematic framing are compelling, but its investigative mechanics lack the clarity and depth needed to fully realize the detective fantasy it promises. For players drawn to vintage crime aesthetics and willing to tolerate rough edges, it can offer a few intriguing hours of atmospheric mystery. For those seeking a deeply logical, deduction-driven murder investigation, the experience is likely to feel frustrating and incomplete, standing as an interesting concept that never quite reaches its full potential. Rating: 5/10
L'idea in se è carina solo che non si riesce a proseguire nel gioco perchè manca il tempo, secondo me qualcosa dovrebbe essere rivista, del tempo in più non guasterebbe, altrimenti o sai già come sbrogliare il caso oppure è impossibile proseguire, così com'è ora è ingiocabile, peccato perchè forse con del tempo in più poteva essere un bel passatempo.
Nonostante la sua meccanica "rudimentale" mi piaceva e anche l'idea è carina in verità, solo che non è stato studiato bene,si perde troppo facilmente e si hanno troppe poche risorse per risolvere i casi. Per questo non lo consiglio, al massimo compratelo scontato se vi piace il genere...
Yes.
Es un juego único y fantástico. Me involucro tanto en cada uno de los casos con la información que obtengo de los testigos y sospechosos que, cuando consigo resolver alguno, me siento un verdadero detective de la época.
恶性BUG太多,平均每两个案件就有一个以上跳出游戏。 游戏的玩点在于“不能掌握所有线索就必须推理出真相”,但听完证词(也要花时间)之后,要获得进一步的证据或是线索,就需要花费大量的时间对各嫌疑人进行追踪或是搜查,很有种碰运气的感觉。
Bastante incompleto, acorde al precio, se queda en interrogatorios y deja fuera toda la parte de la escena del crimen, no está mal pero me aburrió rápido
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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