
“Dead By Murder”, is a murder mystery strategy game, where the user plays as a police detective and must solve a series of homicide cases.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 7 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bu oyun için ihtiyacınız olan tek şeyin beyin o da bende yok.
L'idea in se è carina solo che non si riesce a proseguire nel gioco perchè manca il tempo, secondo me qualcosa dovrebbe essere rivista, del tempo in più non guasterebbe, altrimenti o sai già come sbrogliare il caso oppure è impossibile proseguire, così com'è ora è ingiocabile, peccato perchè forse con del tempo in più poteva essere un bel passatempo.
Nonostante la sua meccanica "rudimentale" mi piaceva e anche l'idea è carina in verità, solo che non è stato studiato bene,si perde troppo facilmente e si hanno troppe poche risorse per risolvere i casi. Per questo non lo consiglio, al massimo compratelo scontato se vi piace il genere...
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English*, Spanish - Spain*, Greek*, French*, Turkish*, Italian**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Yes.
actually really enjoyed it a lot
Интересная идея, но реализовано как-то не очень.
Bastante incompleto, acorde al precio, se queda en interrogatorios y deja fuera toda la parte de la escena del crimen, no está mal pero me aburrió rápido
Egyszerű, de hangulatos játék (a régi fekete-fehér fényképek miatt), csak egy felület van, ezen lehet választani, hogy tanúkat kérdezünk ki, gyanúsítottat figyelünk meg/hallgatunk ki, vagy az alvilági spicli/a médium/a keresztapa segítségét kérjük az ügy megoldásához. Az ügy megoldására kapott idő mindig kevés, ráadásul még korábban is kellene végeznünk, ha nem akarjuk, hogy a házasságunk tönkremenjen és a feleségünk elhagyjon (ez a játék automatikus elvesztését jelenti). Továbbá az is előfordulhat, hogy megvan minden bizonyíték, de a tettes kihallgatása előtt jön egy telefon a titkos pártfogónktól (az ő hatására kaptuk az állást), hogy jobb lenne ejteni az ügyet. Lehet ellentmondani, de ezzel felbőszítjük és ez hosszabb távon a játék elvesztését eredményezi. Ha túl kevés ügyet oldunk meg, akkor pedig a kapitány rúg ki. Ami negatívumként felhozható: egyszerű kezelőfelülete miatt idővel sablonossá válik, illetve a rendelkezésünkre álló pénz és tartalékidő (erre akkor van szükség, ha kifutunk a rendelkezésre álló időből, de mindenképp megszeretnénk oldani az ügyet) nemcsak fogyna, hanem idővel töltődne is. Persze lehet, hogy így van, csak engem ehhez túl korán (8. vagy 9. eset után) rúgtak ki.
Es un juego único y fantástico. Me involucro tanto en cada uno de los casos con la información que obtengo de los testigos y sospechosos que, cuando consigo resolver alguno, me siento un verdadero detective de la época.
Dead By Murder is an indie detective strategy game that sets out to recreate the tension, uncertainty, and moral weight of classic noir crime fiction, placing the player in the shoes of a Los Angeles police detective in the aftermath of World War II. Developed by Bmovie Games and published by Strategy First, the game blends investigative decision-making with time management and light strategy elements, attempting to simulate the pressures of solving murders while balancing professional obligations and personal life. Its ambitions are clear from the outset, even if the execution struggles to fully support them. The game’s strongest first impression comes from its presentation. Dead By Murder adopts a stark black-and-white visual style inspired by film noir and vintage comic books, immediately grounding the experience in its 1940s setting. Character portraits evoke classic Hollywood archetypes, and the moody aesthetic reinforces the sense of cynicism and moral ambiguity that defines the genre. This visual identity does a great deal of heavy lifting, helping immerse the player in a world of shadowy alleys, questionable motives, and institutional pressure, even when gameplay systems feel less convincing. At its core, Dead By Murder revolves around solving a series of homicide cases by managing time, questioning suspects, investigating locations, and piecing together clues. Each case presents a web of potential leads, but players are constrained by limited time and energy, forcing difficult choices about which actions to pursue. Interviewing suspects, following rumors, or rechecking locations all consume precious resources, creating constant tension between curiosity and efficiency. In theory, this structure mirrors the uncertainty of real detective work, where not every lead pays off and mistakes carry consequences. In practice, however, the investigative systems often feel opaque and underdeveloped. Information gained from suspects and witnesses is frequently vague, and there is little feedback to indicate whether a line of questioning is productive or a dead end. Rather than encouraging logical deduction, the game often pushes players toward trial-and-error experimentation or memorization. Success can feel less about reasoning through evidence and more about remembering which combinations of actions yield progress, especially on repeat playthroughs. This undermines the sense of intellectual satisfaction that murder mystery games typically strive for. Time management is another central mechanic, but it can be a double-edged sword. The pressure to balance investigation with personal obligations—such as maintaining relationships or meeting professional expectations—adds thematic depth, reinforcing the idea that a detective’s life is more than just crime scenes. However, the systems governing these obligations are often unforgiving, sometimes making it feel impossible to handle everything within a single case. When failure feels inevitable rather than earned, the resulting frustration can outweigh the intended sense of realism. Replayability is limited by how cases are structured. Once a mystery’s solution is known, subsequent runs tend to feel mechanical rather than revelatory, as the game offers little variation in how evidence unfolds. Because meaningful clues are tied to specific actions rather than dynamic reasoning, replaying cases becomes an exercise in efficiency rather than exploration. This significantly reduces the longevity of the experience, especially for players who enjoy experimenting with alternative investigative approaches. Despite these shortcomings, Dead By Murder maintains a certain charm rooted in its concept and atmosphere. The idea of navigating a morally gray world, under pressure from both superiors and personal responsibilities, fits the noir theme well. Moments where the game’s systems align—where time pressure, limited information, and atmosphere converge—can briefly capture the feeling of being a weary detective making imperfect choices in an imperfect world. Ultimately, Dead By Murder is a game defined by ambition more than polish. Its noir presentation and thematic framing are compelling, but its investigative mechanics lack the clarity and depth needed to fully realize the detective fantasy it promises. For players drawn to vintage crime aesthetics and willing to tolerate rough edges, it can offer a few intriguing hours of atmospheric mystery. For those seeking a deeply logical, deduction-driven murder investigation, the experience is likely to feel frustrating and incomplete, standing as an interesting concept that never quite reaches its full potential. Rating: 5/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1M | 6.4K | 93% | $34.99 | |
| $4.1M | 13.3K | 98% | $9.99 | |
| $2.4M | 6.6K | 75% | $14.99 | |
| $1.3M | 2.6K | 84% | $16.99 | |
| $719.5K | 1.7K | 87% | $14.99 | |
| $545.5K | 3.4K | 93% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5K | 55 | 100% | $3.99 | |
| $5K | 157 | 65% | $0.99 | |
| $5K | 157 | 50% | $0.99 | |
| $5K | 118 | 84% | $3.99 | |
| $5K | 370 | 58% | $0.54 | |
| $5K | 55 | 71% | $3.99 |